Azurhan, Lets see if I did this right.

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Azurhan, Lets see if I did this right.

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Post by Azurhan »

IRC Nick: Azurhan
Real Name (Optional): David Philbrick
Time Zone (GMT Modifier): Eastern Standard Time
_______________________________________________________________________

<<> Character Information <>>

-= Basics =-

Name: Azurhan Dark
Race: Geneticly Enginereed Human/Cheetah Hybrid-shifter
Height:6'4"
Weight:290lb
Appearance:
http://s4.photobucket.com/albums/y116/A ...ction=view&current=YoungAz.jpg


http://s4.photobucket.com/albums/y116/A ...ction=view&current=Azurhan.jpg

Eye Color: Gold (Right eye is cybernetic and matched to the left)
Hair Color: Black with Purple highlights

Notable Features: Felinoid eyes and facial stripes from hair line to jaw line in human form, otherwise anthromorphed Cheetah in apperance.

-= Personality =-

Favorite Food: MEAT, and anything well made
Likes: Fast time, good times, good friends, good food,

ramming capital ships into things, anyone that can give

him a solid fight, girls, his Cassule .454, Brawling.

Dislikes: Idiots, having had his humanity and most of his

memory stolen, anyone that thinks 'ACTUAL' slavery is ok.

Having to fight people he knows can't touch him.

Favorite Color: Blue

Fears: The Coalition States, being eaten alive.

-= Background =-

History: Azurhan Originally appeared in this dimention

many years ago and after the crash of the AirFortress his

escape pod was lost, Originally from Rifts Earth Azurhan

is an escaped prototype cyborg shock trooper to be used in

the Tolkeen invasion, which is now long since over and his

nation lost, he will be upset when he finds out that the

Coalition won the war there since it was his need to get

back to his home country of Tolkeen that drove him to

retain his sense of self after the conversion and some of

his memory and break out of The Lone Star Complex and head

for home, along the way hunted by the Coalition he ducked

through a Rift that brought him to where he first

encountered the group.

Notable Accomplishments: Crashing the first Airfortress to save the day

Training (If any): Muai Thai Kickboxing, Special Forces

feild operations training, tracking, hunting, first aid,

cheff class cook, piloting small and large spacecraft

_______________________________________________________________________

<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 100
Hit Points: 400 / 400 HP (Health * 40)

Dexterity: 100
Style Points: 400 StP (Dexterity * 4)

Strength: 100
Inventory Slots: 10 (+1 Slot for every 10 Strength)
Base Physical Damage: 300 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 400 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance: 100
Defense (Damage Absorb): 400 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence: 70
Magic Points: 350 / 350 MP (Intelligence * 5) (No use)
Skill Points: 280 SkP (Intelligence * 4)

Magic Affinity: 0
Spell Points: _____ SpP (Magic Affinity * 4)
Magic/Psionic Level: _______ (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit: 10
Base Magic Damage: 30(can not use) ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower: 30
Magic/Psionic Damage Soak: 120 (+1 Bonus for every 10 Willpower * 40)

Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________

<<> Skills <>>
___/___ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
<Reaction> <4> <20>
<Move Slowly> <1> <11>
<Climbing> <4> <20>

Honed Perception Skills
<skill> <level> <points>
Hearing <4> <20>
Sight <4> <20>
Smell <4> <20>

Minor Skills
<skill> <level> <points>

Combat Skills
<skill> <level> <points>
<Martial art (Muai Thai Kickboxing)> <4> <20>
<Marital art (Cyberblade Combat)> <3> <16>
<Firearms (Pistol)> <4> <20>

Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>
<Cooking> <4> <20>
<FirstAid> <4> <20>

Vehicle Skills
<skill> <level> <points>
<Capital Ship Piloting> <4> <20>
<Spaceship piloting> <4> <20>

Survival Skills
<skill> <level> <points>
<Foerst> <4> <20>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



_______________________________________________________________________

<<> Abilities <>>

-= Physical (Style Points) =-
400/400 Style Points (Current/Maximum)

None as of yet


-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)

Can not use.

_______________________________________________________________________

<<> Feats <>>

(* denotes feats possessed at Character Creation)

Feat 1 - *Shifter, Human-esque and hybrid cheetah forms*
Feat 2 - Regeneration I
Feat 3 - Limit Break level 1(20000pts)
Feat 4 - Super Strength (+5 Str mods)
Feat 5 - Damn Lucky (+5 Luck Mods)
Feat 6 - Dodge Mastery (+10 Flat Foot Dodge/Dodge)


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________

<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon: Cyberblades (deteriorated over time in cold sleep) +4 damage
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:
_______________________________________________________________________

<<> Inventory <>>
<Equip> Clothing
<Equip> Armoured Cyberlimbs/<Attack> Cyberblades
<Heal> First Aid Kit
<Special> Old Cred stick
<Special> UMN
_______________________________________________________________________

<<> Special Notes <>>
Azurhan has a great deal of cybernetics are are not

functioning completely correctly at the moment, he does

still have muscle and bone lacing making him incredably

tough to damage fatally, and his armoured fore-arms (due

to weapon choice), Beyond that he is not functioning

correctly because of a long cold sleep. He's still a crazy

bastard, but will be slugish for the first few days.

_______________________________________________________________________

Roll Log:

Health:
Health Roll: 10 (+1 to every 10 Health)

Dexterity:
Flat Foot Dodge: 20 (+1 per 10 Dex points + Reaction skill)
Dodge Roll: 20 (+1 to 10 Dex points + Roll Skill)
Physical Attack Roll: 14/13 (+1 to 10 Dex points + Martial Arts/Weapons Proficiency Skills)

Strength:
Inventory Slots/Comfortable Carry 15 (+1 slot per 10 points in Strength)
Base Damage: 35 (+1 per 10 points Strength * 30)
Max Carry Weight: 45 (+1 per 10 points Strength * 40) lbs (pounds)
Weapon Damage: 39 (Base Damage x Weapon mod.)

Endurance:
Defense (Damage Absorb): 400 (+1 point per 10 Endurance *40)
Survival Roll: 10 (Every 10 points of Endurance = +1 to roll)

Willpower:
Mental/Magic Defense Roll: 3 (Every 10 points = +1 + Psionics or Arcane Arts)
Magic Damage Soak: 70 (Willpower Bonus +1 per 10 points*40)

Luck:
Luck Roll: 1(6) d1000+(1 point to 10 points in Luck)

Skill Rollz:
Azurhan
Posts: 2
Joined: March 14th, 2009, 3:22 pm

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