Shops for DW NeXT
Shops for DW NeXT
[[[Current Shop Limits]]]
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
2 Elixir Delta
3 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
Name: Opal Ring of Destruction
Price: 450000 gil
Crafting DC: 112/182/252
Max Enchantment Level: 6
Natural Property:
Magic Damage +300
Name: Lazurite(Lapis Lazuli) Ring of Petrification
Price: 530000 gil
Crafting DC: 116/186/256
Max Enchantment Level: 6
Natural Property:
Petrification Touch - On a hit, roll luck. On 901+, inflicts Acute Petrify.
Strength stat +10
Name: Malachite Ring of Dexterity
Price: 620000 gil
Crafting DC: 120/190/260
Max Enchantment Level: 6
Natural Property:
Dexterity stat +80
MP+6%
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Magma Bomb
Meteorite
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Heavy Lazurite Shield
Price: 530,000 gil(costs 503,500)
DC to Make: 126/196/276
Augmentation Slots: 4
Block Bonus: +39
Dodge Penalty: -10
Skill Level Required: 5
3 Elixir Delta(7,600 gil each)
Level 8: Freezega - A whistling white wind brings subzero temperatures to a single target, as well as tiny shards and flakes of ice that embed themselves in a target. Inflicts Acute "Freeze" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Freezera & Blizzaga)(100 SpP)(132,525 gil)
Level 8: Aquaga - The air around a single target grows dense, encased in a bubble of spiritual water. Inflicts Acute "Soaked" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Aquara & Waterga)(100 SpP)(132,525 gil)
Level 8: Hastega - Inflicts Acute Haste for 1d5 rounds.(490 MP)(Requires Hastera)(100 SpP)(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity(an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Penguin Cloudtank (Wind)
With the cooperation of the Cloud Riders, the Penguins finally put to rest that 'flightless bird' issue that had always plagued their war efforts.
Description: A frozen cloud, with its bottom darkened and constantly sparking with the electricity the bizarre vehicle builds up as it hovers along. The top has been carefully scraped flat, and from the front hangs a … terrifying... Maidenhead in the form of a double sized penguin holding up a saber as if to signal a charge.
Initiative: 0. The Cloudtank does not itself act, instead it augments the actions of the Penguins riding.
Element: Wind Affinity III
HP: 7000*Rank
Attack Roll: NA
Defense Roll: The Cloudtank can only Brace, unless a rider has a Vehicle score for Medium or Large Aircraft. If so, it uses their Vehicle roll.
Special: Up to Rank*20 penguins can ride atop the Cloud Tank, which hovers high enough that only guns and magic can strike it. The cloud can also support a Snow Fortress built by a Penguin Legion, at the cost of 20 Penguins' worth of space. The tank itself counts as 'An Icy Area'. A normal sized person can also ride the tank, taking up 5 Penguins' worth of space, +5 per level of Giant and -2 per level of Tiny.
Note: The Cloudtank is Giant 3 and can only be summoned outside. A much smaller version can be called forth indoors, but only 5*Rank Penguins can ride it.
Rank 1: That's No Moon..! - The Cloud Tank makes for a surprisingly threatening, high priority target. It is considered [Rank] targets if they are being rolled randomly.
Rank 2: It's a Trap! - Rank*10 Penguins aboard the Cloudtank can deploy themselves directly behind the enemy, resulting in a Sneak Attack for their combined action. The penguins involved flee afterward... Unless of course they are the proud and fearless Penguin Legionnaires.
Rank 3: The Penguins are fine. They're all fine up there. How are you? The Penguins aboard a Cloud Tank are quite safe, and cannot be targetted until it has lost 15%*Rank of its HP.
Rank 4: When firing from a Snow Fortress aboard a Cloudtank, Legionaires can engage the Carbon Knight System to inject their ammunition with powdered dry ice. Their attacks cause Freeze, with each successive hit raising the Severity.
Rank 5: You face the firepower of a fully armed and operational battlestation. The attacks of any number of penguins can be combined into one, adding up their damage and using the attack roll of the most accurate penguin on deck. Use of this snowball howitzer results in collateral damage akin to an air strike if it misses, or strikes a small target that can't 'eat' the full force.
{Ether Magic}
Protection from Radiation, Mass - A more widespread variation of the protection from radiation spell which expands the coverage from one person to an entire room.
{General Magic}
Level 8: Freezega - A whistling white wind brings subzero temperatures to a single target, as well as tiny shards and flakes of ice that embed themselves in a target. Inflicts Acute "Freeze" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Freezera & Blizzaga)(100 SpP)
{Druidic Arcana}
Summon Nature's Ally VII - This spell summons a Level 6 lesser creature of Earth, Fire, Water, or Wind nature to fight for the caster for 5 rounds.
{Divine Arcana}
Circle of Clarity - The character is able to place an area enchantment on his/herself or a single target that will emanate within a wide area to dispel illusions, reveal the hiding, and enhance the sight of those within. This spell is cast on a single target and within (caster's Mage Level) Areas of that target, allies' Spot/Search check results are immediately doubled before any other modifications. This works against other creatures' Move Slowly/Hide/Sneak Attacks, against Illusions, and against Invisibility effects.
{Sorceror's Arcana}
Arcane Sight, Greater - This spell can be cast on the user or another target, and allows them to see and track not only magical aurae or emanation, but also allows them to easily identify magical effects or spiritual signs in other creatures or objects. For (Mage Level) rounds, the target is able to visually identify a vast array of Status Effects, Enchantments, and other magical effects around them.
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
2 Elixir Delta
3 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
Name: Opal Ring of Destruction
Price: 450000 gil
Crafting DC: 112/182/252
Max Enchantment Level: 6
Natural Property:
Magic Damage +300
Name: Lazurite(Lapis Lazuli) Ring of Petrification
Price: 530000 gil
Crafting DC: 116/186/256
Max Enchantment Level: 6
Natural Property:
Petrification Touch - On a hit, roll luck. On 901+, inflicts Acute Petrify.
Strength stat +10
Name: Malachite Ring of Dexterity
Price: 620000 gil
Crafting DC: 120/190/260
Max Enchantment Level: 6
Natural Property:
Dexterity stat +80
MP+6%
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Magma Bomb
Meteorite
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Heavy Lazurite Shield
Price: 530,000 gil(costs 503,500)
DC to Make: 126/196/276
Augmentation Slots: 4
Block Bonus: +39
Dodge Penalty: -10
Skill Level Required: 5
3 Elixir Delta(7,600 gil each)
Level 8: Freezega - A whistling white wind brings subzero temperatures to a single target, as well as tiny shards and flakes of ice that embed themselves in a target. Inflicts Acute "Freeze" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Freezera & Blizzaga)(100 SpP)(132,525 gil)
Level 8: Aquaga - The air around a single target grows dense, encased in a bubble of spiritual water. Inflicts Acute "Soaked" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Aquara & Waterga)(100 SpP)(132,525 gil)
Level 8: Hastega - Inflicts Acute Haste for 1d5 rounds.(490 MP)(Requires Hastera)(100 SpP)(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity(an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Penguin Cloudtank (Wind)
With the cooperation of the Cloud Riders, the Penguins finally put to rest that 'flightless bird' issue that had always plagued their war efforts.
Description: A frozen cloud, with its bottom darkened and constantly sparking with the electricity the bizarre vehicle builds up as it hovers along. The top has been carefully scraped flat, and from the front hangs a … terrifying... Maidenhead in the form of a double sized penguin holding up a saber as if to signal a charge.
Initiative: 0. The Cloudtank does not itself act, instead it augments the actions of the Penguins riding.
Element: Wind Affinity III
HP: 7000*Rank
Attack Roll: NA
Defense Roll: The Cloudtank can only Brace, unless a rider has a Vehicle score for Medium or Large Aircraft. If so, it uses their Vehicle roll.
Special: Up to Rank*20 penguins can ride atop the Cloud Tank, which hovers high enough that only guns and magic can strike it. The cloud can also support a Snow Fortress built by a Penguin Legion, at the cost of 20 Penguins' worth of space. The tank itself counts as 'An Icy Area'. A normal sized person can also ride the tank, taking up 5 Penguins' worth of space, +5 per level of Giant and -2 per level of Tiny.
Note: The Cloudtank is Giant 3 and can only be summoned outside. A much smaller version can be called forth indoors, but only 5*Rank Penguins can ride it.
Rank 1: That's No Moon..! - The Cloud Tank makes for a surprisingly threatening, high priority target. It is considered [Rank] targets if they are being rolled randomly.
Rank 2: It's a Trap! - Rank*10 Penguins aboard the Cloudtank can deploy themselves directly behind the enemy, resulting in a Sneak Attack for their combined action. The penguins involved flee afterward... Unless of course they are the proud and fearless Penguin Legionnaires.
Rank 3: The Penguins are fine. They're all fine up there. How are you? The Penguins aboard a Cloud Tank are quite safe, and cannot be targetted until it has lost 15%*Rank of its HP.
Rank 4: When firing from a Snow Fortress aboard a Cloudtank, Legionaires can engage the Carbon Knight System to inject their ammunition with powdered dry ice. Their attacks cause Freeze, with each successive hit raising the Severity.
Rank 5: You face the firepower of a fully armed and operational battlestation. The attacks of any number of penguins can be combined into one, adding up their damage and using the attack roll of the most accurate penguin on deck. Use of this snowball howitzer results in collateral damage akin to an air strike if it misses, or strikes a small target that can't 'eat' the full force.
{Ether Magic}
Protection from Radiation, Mass - A more widespread variation of the protection from radiation spell which expands the coverage from one person to an entire room.
{General Magic}
Level 8: Freezega - A whistling white wind brings subzero temperatures to a single target, as well as tiny shards and flakes of ice that embed themselves in a target. Inflicts Acute "Freeze" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Freezera & Blizzaga)(100 SpP)
{Druidic Arcana}
Summon Nature's Ally VII - This spell summons a Level 6 lesser creature of Earth, Fire, Water, or Wind nature to fight for the caster for 5 rounds.
{Divine Arcana}
Circle of Clarity - The character is able to place an area enchantment on his/herself or a single target that will emanate within a wide area to dispel illusions, reveal the hiding, and enhance the sight of those within. This spell is cast on a single target and within (caster's Mage Level) Areas of that target, allies' Spot/Search check results are immediately doubled before any other modifications. This works against other creatures' Move Slowly/Hide/Sneak Attacks, against Illusions, and against Invisibility effects.
{Sorceror's Arcana}
Arcane Sight, Greater - This spell can be cast on the user or another target, and allows them to see and track not only magical aurae or emanation, but also allows them to easily identify magical effects or spiritual signs in other creatures or objects. For (Mage Level) rounds, the target is able to visually identify a vast array of Status Effects, Enchantments, and other magical effects around them.
Last edited by Strato on November 5th, 2026, 8:28 pm, edited 95 times in total.