Shops for DW NeXT

Weapons, Armor, Items, Equipment, Spells, and all other things you can drop mad cash on.
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Shops for DW NeXT

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Post by Strato »

[[[Current Shop Limits]]]

Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.

[[Rygar]]

In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.

[Truce - Apothecary]

The following are available for purchase this month:

2 Elixir Beta
2 Remedy Beta
1 Gamma Ether

[Dorino - Jeweler]

Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.

[Porre][UNAVAILABLE]

In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.

[Termina]

In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.

Aquabeam
Uplift

[[Ivalice]]

Gil is the currency with which transactions are made in Ivalice.

[Rabanastre - Muthru Bazaar]

Name: Bloodstone headed Mace
Price: 441,000 gil(costs 418,950)
DC to Make: 114/184/254
Augmentation Slots: 1
Roll Bonus: +5
Damage Modifier: +1080
Skill Level Required: 5

Name: Medium Malachite Armor
Price: 620,000 gil(costs 589,000)
DC to Make: 120/190/260
Physical Soak: 1000
Magical Soak: 1000

Name: Light Malachite Shield
Price: 434,000 gil(costs 412,300)
DC to Make: 110/180/240
Augmentation Slots: 2
Block Bonus: +24
Skill Level Required: 6

3 Remedy Beta(13,466 gil each)

3 Remedy Beta(13,466 gil each)

[Rabanastre - Batahn's Technicks]

The following are available for purchase as Blue/Card Magic:

Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.

Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.

Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)

[Bhujerba]

Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.

[[Mobius]]

You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.

[[Gaia]]

Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.

[Thamasa]

{Creature Summons}

Name: Dragoon of Tiamat (Wind)
A Lufenian warrior either turned to traitorous worship of the archfiend Tiamat, or forcefully twisted into 'a more pleasant shape' to be kept as a mocking pet by the same.

Description: Clad in the dragon-shaped helmet and heavy breastplate of a Dragoon, the wrongness of the creature becomes apparent in short order upon seeing its arms, or even more swiftly if that helmet is removed. While vaguely elven ears are all that poke out form under it, beneath the mask is a face that looks exactly like it, twisted by dark magic and scaled to resemble the face of a dragon. Likewise, its arms have been transformed into long, ropey necks like that of a hydra, on the end of which is the sneering face of a dragon. Two more just like it extend from the creatures shoulder blades, which can transmute themselves into bat-like wings for flight.
Initiative: 80*Rank
Element: Wind Affinity IV
HP: 4000*Rank
Attack Roll: 1s8+(7*rank), Damage +2000
Defense Roll: 1s8+(7*rank)
Special: The Dragoon deals 20%*Rank extra damage to Dragon type enemies.
Rank 1: The Dragoon can viciously bite a foe with its many heads, dealing [1dRank] counts of half damage, targetted as the Summoner wishes across grouped enemies.
Rank 2: While the Dragoon is on the field, the Summoner will feel a loose connection to the great fiend of air the dark dragonknight serves. For every round the Dragoon stays out, [5*Rank] is added to the Summoner's resistance to Air, even if it is currently zero. This stacks up to [Rank] times, isn't affected by multiple Dragoons, and for every percent about 100, that much of any Air attack is converted into healing.
Rank 3: Barbariccia's Blessing - The Dragoon can conjure a magical wind around one ally, which grants [Float] and increases their dodge rate by +4*Rank but prevents them from taking any action except casting spells. Attacks from directly above void this protection and deal double damage.
Rank 4: The Dragoon can perform a dramatic martial dance in reverence to Tiamat, cutting his Rank 2 ability's effect in half and spreading it to [Rank*2] allies. This resistance replaces their current resistance to air instead of adding to it, and is based on the Summoner's reaction to the rank 2 ability, which continues to function. (If the Summoner has 200% resistance to Air once the ability is applied, the allies affected gain 100% resistance, unmodified by their previous). The Dragoon cannot attack or defend himself while dancing.
Rank 5: The Dragoon's Rank 1 ability can be converted into a pelting of small Negaflares, dealing Unsoakable, Magic-based Wind damage. This costs 25% of the Dragoon's Max HP, and either strikes a single target 1d10 times, or invokes Suppressing Fire.

{Ether Magic}

Traceless - Uses a thermal layer of nanites to wipe traces off of an object or target. Skin cells, DNA, hair are incinerated beyond the scanning technology of most conventional worlds. Some ultra advanced technologies will detect the spell signature and may be able to reverse engineer the process, however it is at the least a deterrent to most.

{General Magic}

Level 8: Pearlga - A powerful burst of Holy energy from above a target inflicts Acute "Reverse" status against a single enemy for 1d5 rounds. (250 MP)(+10000 damage)(Requires Pearlra & Diaga)(100 SpP)

{Druidic Arcana}

Siege of Trees - This spell transforms up to (Mage Level) trees into medieval siege weapons, ranging from small catapults up to massive trebuchets. Ammunition does not have to be supplied to these trees; they will automatically load themselves with rocks and boulders in the area, digging them deep from the ground if need be. This spell lasts for (Mage Level) rounds per cast.

{Divine Arcana}

Scrying, Greater - Using a smooth, unbroken, reflective surface, the character is able to visually spy on another point through the aether. The character receives audio through the aether as well, and can otherwise control the scry point as if it were a camera.

{Sorceror's Arcana}

Symbol of Stunning - The character places a runic symbol on a smooth, flat surface about an Area wide, and when it is triggered by another person crossing over it, inflicts Acute "Off Guard" status on all targets in the Area.
Last edited by Strato on March 11th, 2026, 3:45 am, edited 74 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

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