Shops for DW NeXT
Shops for DW NeXT
[[[Current Shop Limits]]]
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
3 Elixir Delta
2 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
Name: Bloodstone Amulet of Holding
Price: 490000 gil
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property:
Inventory Slots +8
Swimming +4
Name: Alteran Zoisite Amulet
Price: 570000 gil
Crafting DC: 118/188/258
Max Enchantment Level: 6
Natural Property:
Auto-Runic(Alteran) - For 1d5 rounds at battle start, you absorb the MP used to cast a projectile-like spell, but must still avoid it or take damage normally.
Inventory Slots +6
Name: Malachite Ring of Endurance
Price: 620000 gil
Crafting DC: 120/190/260
Max Enchantment Level: 6
Natural Property:
Soak +105
Ipsokinesis +6
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Ice Lance
Uplift
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Medium Zoisite Armor
Price: 570,000 gil(costs 541,500)
DC to Make: 118/188/258
Physical Soak: 950
Magical Soak: 950
Name: Light Malachite Shield
Price: 434,000 gil(costs 412,300)
DC to Make: 110/180/240
Augmentation Slots: 2
Block Bonus: +24
Skill Level Required: 6
3 Elixir Beta(4,560 gil each)
Voidga Book(132,525 gil)
Esunara Book(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Pegasus (Holy)
Second only to the Unicorn of lore, Pegasii are noble mounts created by the gods as gifts for their chosen heroes. Crafted by breathing life into a cloud, even young pegasii are as swift as a sunbeam and as strong as the wind. A Summoner can artificially create these, lesser Pegasii through similar means.
Description: A beautiful horse as soft and white as a cloud, with the build and speed of a purebred runner but the strength of a warhorse despite its slender apperance. Two massive white wings sproud from its shoulders, carefully formed so that they can flap without disturbing the rider.
Initiative: 87*Rank
Element: Holy Affinity IV
HP: 4250*Rank
Attack Roll: 1s7+(7*rank), Damage +2000
Defense Roll: 1s8+(7*rank)
Special: The Pegasus can be ridden, a speedy and quite frankly very comfortable ride. It boasts standard Flight as the feat, and an Athletics skill equal to the Summoner's Summon skill for purposes of speed. The Pegasus can move safely across any terrain, but will not be too frightened to take any action if the area is strongly unhallowed, devoid of life, or poisonous. It will only fly at full speed toward the nearest 'exit' to the terrible place it has been summoned into. While riding, the rider can only Block, Brace, or dodge using the Pegasus' defense roll.
Rank 1: Spells cast while riding the Pegasus have their cost reduced by 50*Rank. This doesn't apply to Summoning upkeep costs and can't cut a spell's cost by more than half.
Rank 2: The rider's Riding skill is added to the Pegasus's defense rolls.
Rank 3: When the rider makes an attack from the Pegasus' back, it leaves a trail of feathers with a slight headwind. By running through the headwind, any ally for the rest of the turn can add a +3*Rank bonus to hit and +500 to damage.
Rank 4: The Pegasus' chance for a Critical Defense is increased by (Rider's Riding skill)%. On a critical or Divine defense, it can defer its counter attack to the rider, at full benefit in the case of a Divine.
Rank 5: If the rider is slain, the Pegasus will immediately land and sacrifice its life to bring them back to full health. If this is done, the Pegasus spell is un-learned and the spell points refunded. It must be relearned for another Pegasus to be called forth.
{Ether Magic}
Protection from Radiation, Mass - A more widespread variation of the protection from radiation spell which expands the coverage from one person to an entire room.
{General Magic}
Level 8: Demiga - Gravity wrings the energy and stamina out of a character. Reduces an enemy's HP by 1/2, up to 30,000 HP. (640 MP)(Requires Demira & Ruinga)(100 SpP)
{Druidic Arcana}
Siege of Trees - This spell transforms up to (Mage Level) trees into medieval siege weapons, ranging from small catapults up to massive trebuchets. Ammunition does not have to be supplied to these trees; they will automatically load themselves with rocks and boulders in the area, digging them deep from the ground if need be. This spell lasts for (Mage Level) rounds per cast.
{Divine Arcana}
Circle of Clarity - The character is able to place an area enchantment on his/herself or a single target that will emanate within a wide area to dispel illusions, reveal the hiding, and enhance the sight of those within. This spell is cast on a single target and within (caster's Mage Level) Areas of that target, allies' Spot/Search check results are immediately doubled before any other modifications. This works against other creatures' Move Slowly/Hide/Sneak Attacks, against Illusions, and against Invisibility effects.
{Sorceror's Arcana}
Lunar Veil - With the power of the moon, dispel curses of the night such as lycans, nosferatu, zombification, etc. reverting them back to their natrual forms. Note: These cures come at GM discretion
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to HypoStim/Cryo Rations/Delta Ethers/Beta Elixirs/Alpha Megalixirs.
Materials can be bought for Delta Elixirs & Beta Megalixirs.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
3 Elixir Delta
2 Remedy Beta
1 Gamma Ether
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite. 3 additional accessories will be rolled at random.
Name: Bloodstone Amulet of Holding
Price: 490000 gil
Crafting DC: 114/184/254
Max Enchantment Level: 6
Natural Property:
Inventory Slots +8
Swimming +4
Name: Alteran Zoisite Amulet
Price: 570000 gil
Crafting DC: 118/188/258
Max Enchantment Level: 6
Natural Property:
Auto-Runic(Alteran) - For 1d5 rounds at battle start, you absorb the MP used to cast a projectile-like spell, but must still avoid it or take damage normally.
Inventory Slots +6
Name: Malachite Ring of Endurance
Price: 620000 gil
Crafting DC: 120/190/260
Max Enchantment Level: 6
Natural Property:
Soak +105
Ipsokinesis +6
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Ice Lance
Uplift
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Medium Zoisite Armor
Price: 570,000 gil(costs 541,500)
DC to Make: 118/188/258
Physical Soak: 950
Magical Soak: 950
Name: Light Malachite Shield
Price: 434,000 gil(costs 412,300)
DC to Make: 110/180/240
Augmentation Slots: 2
Block Bonus: +24
Skill Level Required: 6
3 Elixir Beta(4,560 gil each)
Voidga Book(132,525 gil)
Esunara Book(132,525 gil)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Pegasus (Holy)
Second only to the Unicorn of lore, Pegasii are noble mounts created by the gods as gifts for their chosen heroes. Crafted by breathing life into a cloud, even young pegasii are as swift as a sunbeam and as strong as the wind. A Summoner can artificially create these, lesser Pegasii through similar means.
Description: A beautiful horse as soft and white as a cloud, with the build and speed of a purebred runner but the strength of a warhorse despite its slender apperance. Two massive white wings sproud from its shoulders, carefully formed so that they can flap without disturbing the rider.
Initiative: 87*Rank
Element: Holy Affinity IV
HP: 4250*Rank
Attack Roll: 1s7+(7*rank), Damage +2000
Defense Roll: 1s8+(7*rank)
Special: The Pegasus can be ridden, a speedy and quite frankly very comfortable ride. It boasts standard Flight as the feat, and an Athletics skill equal to the Summoner's Summon skill for purposes of speed. The Pegasus can move safely across any terrain, but will not be too frightened to take any action if the area is strongly unhallowed, devoid of life, or poisonous. It will only fly at full speed toward the nearest 'exit' to the terrible place it has been summoned into. While riding, the rider can only Block, Brace, or dodge using the Pegasus' defense roll.
Rank 1: Spells cast while riding the Pegasus have their cost reduced by 50*Rank. This doesn't apply to Summoning upkeep costs and can't cut a spell's cost by more than half.
Rank 2: The rider's Riding skill is added to the Pegasus's defense rolls.
Rank 3: When the rider makes an attack from the Pegasus' back, it leaves a trail of feathers with a slight headwind. By running through the headwind, any ally for the rest of the turn can add a +3*Rank bonus to hit and +500 to damage.
Rank 4: The Pegasus' chance for a Critical Defense is increased by (Rider's Riding skill)%. On a critical or Divine defense, it can defer its counter attack to the rider, at full benefit in the case of a Divine.
Rank 5: If the rider is slain, the Pegasus will immediately land and sacrifice its life to bring them back to full health. If this is done, the Pegasus spell is un-learned and the spell points refunded. It must be relearned for another Pegasus to be called forth.
{Ether Magic}
Protection from Radiation, Mass - A more widespread variation of the protection from radiation spell which expands the coverage from one person to an entire room.
{General Magic}
Level 8: Demiga - Gravity wrings the energy and stamina out of a character. Reduces an enemy's HP by 1/2, up to 30,000 HP. (640 MP)(Requires Demira & Ruinga)(100 SpP)
{Druidic Arcana}
Siege of Trees - This spell transforms up to (Mage Level) trees into medieval siege weapons, ranging from small catapults up to massive trebuchets. Ammunition does not have to be supplied to these trees; they will automatically load themselves with rocks and boulders in the area, digging them deep from the ground if need be. This spell lasts for (Mage Level) rounds per cast.
{Divine Arcana}
Circle of Clarity - The character is able to place an area enchantment on his/herself or a single target that will emanate within a wide area to dispel illusions, reveal the hiding, and enhance the sight of those within. This spell is cast on a single target and within (caster's Mage Level) Areas of that target, allies' Spot/Search check results are immediately doubled before any other modifications. This works against other creatures' Move Slowly/Hide/Sneak Attacks, against Illusions, and against Invisibility effects.
{Sorceror's Arcana}
Lunar Veil - With the power of the moon, dispel curses of the night such as lycans, nosferatu, zombification, etc. reverting them back to their natrual forms. Note: These cures come at GM discretion
Last edited by Strato on April 4th, 2026, 5:07 pm, edited 79 times in total.