Shops for DW NeXT
Shops for DW NeXT
[[[Current Shop Limits]]]
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Beta
3 Remedy Beta
1 Gamma Ether (Sold)
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Bushwhacker
Uplift
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Lapis Lazuli Gloves(Attacks become non lethal. Strikes however gain a electric stun quality to them. Critical strikes can incapacitate lesser foes. Cost +50%.)
Price: 530,000(795,000) gil(costs 755,250)
DC to Make: 106/176/236
Augmentation Slots: 4
Roll Bonus: +23
Damage Modifier: +1300
Skill Level Required: 5
Name: Hahne Kedar ShadowWorks Diamondback Assault Rifle(Malachite)
Magicite Mod: Cost +10%, innate 'Weapon Aura'.
Price: 620,000(682,000) gil(costs 647,900)
DC to Make: 120/190/260
Augmentation Slots: 4
Controlled Shots: 3 (+2)
Roll Bonus: +27
Damage Modifier: 3250
Skill Level Required: 6
Name: Heavy Lazurite Armor
Price: 530,000 gil(costs 503,500)
DC to Make: 126/196/276
Physical Soak: 1125
Magical Soak: 675
3 Remedy Beta(13,466 gil each)
3 Remedy Beta(13,466 gil each)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Mer-Kraken (Water)
A tragic figure who came too close to the slumbering Kraken while exploring the Sunken Shrine and was twisted by its poisonous influence. Too ashamed to return home in such ugliness, they leave the ocean and seek new lives on the surface, often resorting to becoming mercenaries or familiars.
Description: The creature resembles a beautiful, if usually sad looking, mermaid with the lower body of a monstrous, oversized blue squid instead of the traditional fish tail. The human half of the body is just as varied as the human race itself, but are consistently beautiful, with the physique of an olympic swimmer.
Initiative: 70*Rank
Element: Water Affinity IV
HP: 5000*Rank
Attack Roll: 1s8+(7*rank), Damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Mer-Kraken's normal attack naturally strikes [Rank] enemies at a time, and it can Grapple an enemy as if it were wielding a Whip. It can hold up to [Rank] enemies at a time this way, but each held reduces the number of enemies it can attack at once. This is equivilant to [Whip Coil], upgrades to [Improved Whip Coil] at Rank 4, and [Advanced Whip Coil] at Rank 5.
Rank 1: The Mer-Kraken can spit a wad of venomous ink into the eyes of a target, inflicting [Rank] rounds of Mild Poison and Moderate Blind.
Rank 2: While the Mer-Kraken is on the field, the Summoner will feel a loose connection to the great fiend of water whose mote of acrid water has twisted the mer into this sorry shape. For every round the Merkraken stays out, [5%*Rank] is added to the Summoner's resistance to Water, even if it is currently zero. This stacks up to [Rank] times, isn't affected by multiple Mers, and for every percent about 100, that much of any Water attack is converted into healing.
Rank 3: The Mer-Kraken can hide itself or an ally in a layer of venomous ink, increasing their Defense checks by +3*Rank. This comes at a cost however, dealing 5% of the target's max HP per round until they are 'Cured' with anything that would remove an Oil or Poison status.
Rank 4: The Mer-Kraken can fall to her knees and sob pitifully, cutting her Rank 2 ability's effect in half and spreading it to [Rank*2] allies. This resistance replaces their current resistance to water instead of adding to it, and is based on the Summoner's reaction to the rank 2 ability, which continues to function. (If the Summoner has 200% resistance to Water once the ability is applied, the allies affected gain 100% resistance, unmodified by their previous). The Mer-Kraken cannot attack or defend herself while thus inconsolable.
Rank 5: The Mer-Kraken can convert 1/4th of its Max HP into a decoy, which takes up a slot on the turn order but can't attack. If struck, it clings to the attacker like a plastic bag, inflicting the unfortunate attacker with Acute Blindness, Moderate Poison, and the equivilant of a whip grapple, until the escape check is made.
{Ether Magic}
Revert - Revives a target at 25% health and gives them the shell or protect (casters choice) status effect. This can only be used once every 5 rounds.
{General Magic}
Level 8: Voidga - The power of Darkness descends upon a target and swirls about it before merging with the body. Inflicts Acute "Zombie" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Voidra & Darkga)(100 SpP)
{Druidic Arcana}
True Seeing - The character is able to bestow "divine sight" on a single target. This spell doubles a character's roll result when attempting to look through or discern illusion-type spells or effects. The character is also automatically able to see through shapeshifting effects
{Divine Arcana}
Bestow Grace of the Champion - The character is able to designate a single ally as his/her Champion for a time, and imbues him/her with the divine might of his/her diety to strike down their common enemies. This spell imbues a single non-elemental character with Acute "Enholy" status, Mild "Sharpen" status, Mild "Haste" status, and Chronic "Defense" status, and allows the target to choose ONE Paladin-based Class Feat to use for the duration of the spell, for (Mage Level) rounds. This spell can only be used once per diem.
{Sorceror's Arcana}
Planar Adaptation, Mass - The character is able to use spiritual pressure to ward off the strange and foreign effects of other planes on the caster and other characters. The character is able to deny the strange effects of different planes on a 5 targets for (Mage Level* 2) rounds per cast.
Raw material can be bought up to the quality of Malachite.
Weapons can be bought up to the quality of Bloodstone.
General Magic up to Level 7 can be purchased in shops.
Magic in other schools/lists, except for Necromancy, may be purchased up to Level 6.
Restorative Items can be purchased up to Cryo Rations/Delta Ethers/Elixir Alphas.
All Curative Items can be purchased, except for Phoenix Pinions & Remedies above Alpha.
Purchasable Materia are indicated on the Materia page.
All Tech Armor Augmentations are purchasable.
Omnitools are purchasable, up to Nexus.
Assist-Softs are purchasable, up to Deltaware.
Each grenade pack type is available for purchase up to Tier 3, Mark 1, except for Breaker Grenades.
[[Rygar]]
In Rygar, all transactions must be made in crowns. To determine the price, 1 gil = 5 crowns.
[Truce - Apothecary]
The following are available for purchase this month:
1 Elixir Beta
3 Remedy Beta
1 Gamma Ether (Sold)
[Dorino - Jeweler]
Accessories can be purchased here, up to 3 material grades above the current cap. This is currently Malachite.
[Porre][UNAVAILABLE]
In Porre, you can sell off any Artisan: Cooking related projects at a 5% markup.
[Termina]
In Termina, each month, 2 level 4 spells that aren't ordinarily purchasable in shops, are made available. Only 1 copy of each spell is available, and its cost is doubled, bringing the cost of each to 211,500 crowns.
Bushwhacker
Uplift
[[Ivalice]]
Gil is the currency with which transactions are made in Ivalice.
[Rabanastre - Muthru Bazaar]
Name: Lapis Lazuli Gloves(Attacks become non lethal. Strikes however gain a electric stun quality to them. Critical strikes can incapacitate lesser foes. Cost +50%.)
Price: 530,000(795,000) gil(costs 755,250)
DC to Make: 106/176/236
Augmentation Slots: 4
Roll Bonus: +23
Damage Modifier: +1300
Skill Level Required: 5
Name: Hahne Kedar ShadowWorks Diamondback Assault Rifle(Malachite)
Magicite Mod: Cost +10%, innate 'Weapon Aura'.
Price: 620,000(682,000) gil(costs 647,900)
DC to Make: 120/190/260
Augmentation Slots: 4
Controlled Shots: 3 (+2)
Roll Bonus: +27
Damage Modifier: 3250
Skill Level Required: 6
Name: Heavy Lazurite Armor
Price: 530,000 gil(costs 503,500)
DC to Make: 126/196/276
Physical Soak: 1125
Magical Soak: 675
3 Remedy Beta(13,466 gil each)
3 Remedy Beta(13,466 gil each)
[Rabanastre - Batahn's Technicks]
The following are available for purchase as Blue/Card Magic:
Shear(3000 gil) - 100 MP. Reduces magic soak by 1000. Lasts 1d5 rounds.
Addle(3000 gil) - 100 MP. Reduces magic damage by 1000. Lasts 1d5 rounds.
Wither(3000 gil) - 100 MP. Reduces physical damage by 1000. Lasts 1d5 rounds.
Expose(3000 gil) - 100 MP. Reduces physical soak by 1000. Lasts 1d5 rounds.
Poach(7000 gil) - 100 MP. Destroys a foe at less than 10% of max HP that isn't immune to instant KO. Guaranteed loot drop as though the luck roll was a 750.
Souleater(8000 gil) - 200 MP. This can be used in conjunction with a physical attack(not a custom attack). Adds 50% to damage & adds darkness element to attack.
Gil Toss(15000 gil) - May throw gil at the enemy for damage. 1 gil = 1 damage. Capped at triple your max HP.
Libra(5000 gil) - 250 MP. Roll 1d100. This spell may be cast thrice per diem. Lasts 5 rounds/5 minutes.
1-5: Nothing happens.
10-25: You can see the MP of surrounding foes.
26-50: You can see the HP and MP of surrounding foes.
51-75: You can see the HP, MP, and weaknesses of surrounding foes.
76-95: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore.
96-100: You can see the HP, MP, weaknesses, species, and other information about surrounding foes as though you knew their Monster Lore. You can also see traps rigged to things like doors and treasure chests.
Achilles(25000 gil) - Roll 1d8. The following becomes the target's new elemental weakness, and the opposite becomes an immunity (an absorption if the enemy had one before).
1-Water(Fire Immunity)
2-Fire(Water Immunity)
3-Wind(Earth Immunity)
4-Earth(Wind Immunity)
5-Light(Shadow Immunity)
6-Shadow(Light Immunity)
7-Holy(Dark Immunity)
8-Dark(Holy Immunity)
[Bhujerba]
Ivalice's Skycity was founded by Moogles and is a prominent airship docking port. Sold items related to Artisan: Engineering receive an additional 5% revenue.
[[Mobius]]
You can purchase firearms in Mobius 1 grade above the current cap. This is currently Lazurite/Lapis Lazuli.
You can also purchase the Venomian Plasma and Bioetheric retrofits.
[[Gaia]]
Gaia's currency standard is the Gil. The following are level 7 spells and cost 95,100 gil, except for the General Magic spell, which is level 8 and costs 139,500 gil.
[Thamasa]
{Creature Summons}
Name: Mer-Kraken (Water)
A tragic figure who came too close to the slumbering Kraken while exploring the Sunken Shrine and was twisted by its poisonous influence. Too ashamed to return home in such ugliness, they leave the ocean and seek new lives on the surface, often resorting to becoming mercenaries or familiars.
Description: The creature resembles a beautiful, if usually sad looking, mermaid with the lower body of a monstrous, oversized blue squid instead of the traditional fish tail. The human half of the body is just as varied as the human race itself, but are consistently beautiful, with the physique of an olympic swimmer.
Initiative: 70*Rank
Element: Water Affinity IV
HP: 5000*Rank
Attack Roll: 1s8+(7*rank), Damage +2000
Defense Roll: 1s7+(7*rank)
Special: The Mer-Kraken's normal attack naturally strikes [Rank] enemies at a time, and it can Grapple an enemy as if it were wielding a Whip. It can hold up to [Rank] enemies at a time this way, but each held reduces the number of enemies it can attack at once. This is equivilant to [Whip Coil], upgrades to [Improved Whip Coil] at Rank 4, and [Advanced Whip Coil] at Rank 5.
Rank 1: The Mer-Kraken can spit a wad of venomous ink into the eyes of a target, inflicting [Rank] rounds of Mild Poison and Moderate Blind.
Rank 2: While the Mer-Kraken is on the field, the Summoner will feel a loose connection to the great fiend of water whose mote of acrid water has twisted the mer into this sorry shape. For every round the Merkraken stays out, [5%*Rank] is added to the Summoner's resistance to Water, even if it is currently zero. This stacks up to [Rank] times, isn't affected by multiple Mers, and for every percent about 100, that much of any Water attack is converted into healing.
Rank 3: The Mer-Kraken can hide itself or an ally in a layer of venomous ink, increasing their Defense checks by +3*Rank. This comes at a cost however, dealing 5% of the target's max HP per round until they are 'Cured' with anything that would remove an Oil or Poison status.
Rank 4: The Mer-Kraken can fall to her knees and sob pitifully, cutting her Rank 2 ability's effect in half and spreading it to [Rank*2] allies. This resistance replaces their current resistance to water instead of adding to it, and is based on the Summoner's reaction to the rank 2 ability, which continues to function. (If the Summoner has 200% resistance to Water once the ability is applied, the allies affected gain 100% resistance, unmodified by their previous). The Mer-Kraken cannot attack or defend herself while thus inconsolable.
Rank 5: The Mer-Kraken can convert 1/4th of its Max HP into a decoy, which takes up a slot on the turn order but can't attack. If struck, it clings to the attacker like a plastic bag, inflicting the unfortunate attacker with Acute Blindness, Moderate Poison, and the equivilant of a whip grapple, until the escape check is made.
{Ether Magic}
Revert - Revives a target at 25% health and gives them the shell or protect (casters choice) status effect. This can only be used once every 5 rounds.
{General Magic}
Level 8: Voidga - The power of Darkness descends upon a target and swirls about it before merging with the body. Inflicts Acute "Zombie" status for 1d5 rounds. (640 MP)(+10000 damage)(Requires Voidra & Darkga)(100 SpP)
{Druidic Arcana}
True Seeing - The character is able to bestow "divine sight" on a single target. This spell doubles a character's roll result when attempting to look through or discern illusion-type spells or effects. The character is also automatically able to see through shapeshifting effects
{Divine Arcana}
Bestow Grace of the Champion - The character is able to designate a single ally as his/her Champion for a time, and imbues him/her with the divine might of his/her diety to strike down their common enemies. This spell imbues a single non-elemental character with Acute "Enholy" status, Mild "Sharpen" status, Mild "Haste" status, and Chronic "Defense" status, and allows the target to choose ONE Paladin-based Class Feat to use for the duration of the spell, for (Mage Level) rounds. This spell can only be used once per diem.
{Sorceror's Arcana}
Planar Adaptation, Mass - The character is able to use spiritual pressure to ward off the strange and foreign effects of other planes on the caster and other characters. The character is able to deny the strange effects of different planes on a 5 targets for (Mage Level* 2) rounds per cast.
Last edited by BlazingStarX on June 10th, 2025, 9:10 pm, edited 52 times in total.