Momiji Sohma PWEASE BE RIGHT
Momiji Sohma PWEASE BE RIGHT
_______________________________________________________________________
DW CHARACTER SHEET 4.0
<<>Player Info<>>
IRC Nick: FallenRaven
Real Name (Optional):Brandon
Sheet Approved by: (GM Name)
_______________________________________________________________________
<<>Character Description<>>
Name: Momiji Sohma
Race: Human/Rabbit
Height: 5'4"
Weight: 104.7 lbs.
Appearance:


Eye Color: Brown
Hair Color: Blonde
Notable Features: Wears girls clothes and always has a lollipop
<<>Character Personality<>>
Favorite Food: All Junk food
Likes: Memories
Dislikes: Being picked on
Favorite Color: Light Blue
Fears: Forgetting
<<>Character Background<>>
History:Those possessed by the Sohma curse are born two months early. This alone put a great amount of pressure on Momiji's mother, and to make things worse, when she tried to hold him he transformed. After this, Momiji's mother "broke". She was unable to smile, and she would snap when ever she saw him. It became so bad that they had to erase her memory. Momiji believed that, no matter how awful a memory is, it shouldn't be erased, but in order to help his mother recover, he agreed to have Hatori erase her memories.
Afterwards, his mother recovered, and Momiji was not allowed to see her or his little sister Momo. His mother knows that he is part of the Sohma family, but believes he is someone else's son. Because she is not supposed to know him, he watches both Momo and his mother from afar.
Despite his awful past, he's a very perky young boy. He's part German and part Japanese, and he constantly switches between the two languages naturally.
When he first met Tohru, he instantly liked her, and decided to be her friend. But the second time they met, he ended up hugging her on purpose and causing a great deal of trouble at Tohru's school. In the end, everything came out okay.
Momiji is very energetic, like the rabbit that possesses him, and he's a very nice kid. He may look like he's still in middle school, but haven't you heard, looks can be deceiving... Momiji is actually in his first year of high school, along with Hatsuharu Sohma. He attends the same school as Yuki, Kyo, and Tohru. On his first day at school, he chose to where the girl's uniform, and the student council president began to pick on Momiji. But that doesn't happen anymore. Haru went black and now Momiji can wear the girl's uniform.
Notable Accomplishments: Speaks both german and Japanese fleuntly
Training (If any):_______________________________________________________________________
<<> Statistics <>>
627 points to distribute
Vital Statistics
Physical
Health: 50
Hit Points: 2000 / 2000 HP (Health * 40)
Dexterity:62
Style Points: 248 StP (Dexterity * 4)
Strength: 20
Inventory Slots: +2 (+1 Slot for every 10 Strength)
Base Physical Damage: 60 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 80 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 20
Defense (Damage Absorb): 80 (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 125
Magic Points: 625 /625 MP (Intelligence * 5)
Skill Points: 500 SkP (Intelligence * 4)
Magic Affinity: 100
Spell Points:400 SpP (Magic Affinity * 4)
Magic/Psionic Level: 4 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 100
Base Magic Damage: 1200 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 40 )
Willpower: 100
Magic/Psionic Damage Soak: 400(+1 Bonus for every 10 Willpower * 40)
Luck: 50
Luck Points:1 LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
500/500 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
Roll - 13 - 101
Statistic: Dexterity
Used: Helps with dodge rolls
Reaction - 9 - 55
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Honed Perception Skills
<skill> <level> <points>
Minor Skills
Cuteness - 3 - 16
First Aid - 10 - 65
Combat Skills
Weapon Proficensies YOYO - 2 -13
Magic Skills
Arcana (old system boring) - 20 - 220
Knowledge Skills
Language - German - 10
Language - English - 10
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
Arcane Defense
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Enables you to defend against magic by adding your skill bonus to your will roll.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
___/248Points (Current/Maximum)
-= Magical/Psionic (Spell Points) =-
150/400 Spell Points (Current/Maximum)
Cura Lvl 1 10 SpP
Level 3: Curaga - Restores a large amount of HP to a target. 90 MP 20 SpP
Level 2: Haste - Speeds a target up, granting it 2 actions/round for 1d5 rounds. 40 MP
15 SpP
Level 2: Protect - Forms a shimmering blue barrier around a target that halves all physical damage for 1d5 rounds. 40 MP 15 SpP
Level 2: Sleep - Puts a target to sleep for 1d5 rounds or 1d8 hours outside of combat. 40 MP 15 SpP
Level 3: Osmose - Casting this spell deals *1 Spiritual damage to a target's MP, but absorbs it into the caster as MP restoration. This does not do HP damage. 90 MP 20 SpP
Level 3: Silence - Removes a target's ability to vocalize or use magic or psionics of any kind for 1d5 rounds or 1d8 hours outside of combat. 90 MP 20 SpP
Lvl 2 Shell 15 SpP
Lvl 3 Life 20 SpP
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-Arcane Mastery
Associated Statistic: Magic Affinity
Description: The character exhibits a natural intuition with their own spiritual energy, and are able to warp it in ways particular to that character, rather than in a way dictated by skill alone.
Effect: +10 to Arcane Arts rolls regardless of discipline or school.
* Feat 2 (100 XP)-Divine Relationship
Associated Statistic: Luck
Effect: Force a target to re-roll any dice, once per in game day.
* Feat 3 (200 XP)-Improved Magic Damage I
Associated Statistic: Spirit
Effect: Increases the Magic Damage modifier from *30 to *40.
Example: 30*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10)) becomes 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))
* Feat 4 (300 XP)-Force Field
Associated Statistic: Spirit
Effect: Create a force field that will absorb (Spirit * 5) hp in damage. This field is 1 directional and for 1 person only. This field regenerates (Spirit/4) hp every round until broken, then requires sleep to repair.
* Feat 5 (400 XP)-Healing
Associated Statistic: Intelligence
Effect: You may spend a turn in combat to try and revive an unconscious person without using items (provided they are not severely injured), roll a d100. DC 80 to revive with 1/4th of hp. DC 100 to revive with full hp.
* Feat 6 (500 XP)-Improved Magic Affinity I
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.
Example: The character has an 80 Magic. The character normally would roll +8. However, the character with this Feat would roll +16 instead.
Feat 7 (600 XP)-Lucky Rabbits Foot - Associated Stat: Luck Effect: Momiji has a chance to force the Zodiac curse into effect when a Attack would KO/Kill him turing into a rabbit for a few rounds avoiding the attack. Ko but less then doing 3000 dmg rabbited for 1d5 rounds
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon: Plastic Yo-Yo
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1: 7 Ether Vials
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
DW CHARACTER SHEET 4.0
<<>Player Info<>>
IRC Nick: FallenRaven
Real Name (Optional):Brandon
Sheet Approved by: (GM Name)
_______________________________________________________________________
<<>Character Description<>>
Name: Momiji Sohma
Race: Human/Rabbit
Height: 5'4"
Weight: 104.7 lbs.
Appearance:



Eye Color: Brown
Hair Color: Blonde
Notable Features: Wears girls clothes and always has a lollipop
<<>Character Personality<>>
Favorite Food: All Junk food
Likes: Memories
Dislikes: Being picked on
Favorite Color: Light Blue
Fears: Forgetting
<<>Character Background<>>
History:Those possessed by the Sohma curse are born two months early. This alone put a great amount of pressure on Momiji's mother, and to make things worse, when she tried to hold him he transformed. After this, Momiji's mother "broke". She was unable to smile, and she would snap when ever she saw him. It became so bad that they had to erase her memory. Momiji believed that, no matter how awful a memory is, it shouldn't be erased, but in order to help his mother recover, he agreed to have Hatori erase her memories.
Afterwards, his mother recovered, and Momiji was not allowed to see her or his little sister Momo. His mother knows that he is part of the Sohma family, but believes he is someone else's son. Because she is not supposed to know him, he watches both Momo and his mother from afar.
Despite his awful past, he's a very perky young boy. He's part German and part Japanese, and he constantly switches between the two languages naturally.
When he first met Tohru, he instantly liked her, and decided to be her friend. But the second time they met, he ended up hugging her on purpose and causing a great deal of trouble at Tohru's school. In the end, everything came out okay.
Momiji is very energetic, like the rabbit that possesses him, and he's a very nice kid. He may look like he's still in middle school, but haven't you heard, looks can be deceiving... Momiji is actually in his first year of high school, along with Hatsuharu Sohma. He attends the same school as Yuki, Kyo, and Tohru. On his first day at school, he chose to where the girl's uniform, and the student council president began to pick on Momiji. But that doesn't happen anymore. Haru went black and now Momiji can wear the girl's uniform.
Notable Accomplishments: Speaks both german and Japanese fleuntly
Training (If any):_______________________________________________________________________
<<> Statistics <>>
627 points to distribute
Vital Statistics
Physical
Health: 50
Hit Points: 2000 / 2000 HP (Health * 40)
Dexterity:62
Style Points: 248 StP (Dexterity * 4)
Strength: 20
Inventory Slots: +2 (+1 Slot for every 10 Strength)
Base Physical Damage: 60 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 80 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 20
Defense (Damage Absorb): 80 (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 125
Magic Points: 625 /625 MP (Intelligence * 5)
Skill Points: 500 SkP (Intelligence * 4)
Magic Affinity: 100
Spell Points:400 SpP (Magic Affinity * 4)
Magic/Psionic Level: 4 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 100
Base Magic Damage: 1200 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 40 )
Willpower: 100
Magic/Psionic Damage Soak: 400(+1 Bonus for every 10 Willpower * 40)
Luck: 50
Luck Points:1 LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
500/500 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
Roll - 13 - 101
Statistic: Dexterity
Used: Helps with dodge rolls
Reaction - 9 - 55
Statistic: Dexterity
Used: Countering sneak attacks, surprises, etc
Honed Perception Skills
<skill> <level> <points>
Minor Skills
Cuteness - 3 - 16
First Aid - 10 - 65
Combat Skills
Weapon Proficensies YOYO - 2 -13
Magic Skills
Arcana (old system boring) - 20 - 220
Knowledge Skills
Language - German - 10
Language - English - 10
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
Arcane Defense
Cost: 10 SP
Required Skill Level: 5
Type: Enabler
Effect: Enables you to defend against magic by adding your skill bonus to your will roll.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
___/248Points (Current/Maximum)
-= Magical/Psionic (Spell Points) =-
150/400 Spell Points (Current/Maximum)
Cura Lvl 1 10 SpP
Level 3: Curaga - Restores a large amount of HP to a target. 90 MP 20 SpP
Level 2: Haste - Speeds a target up, granting it 2 actions/round for 1d5 rounds. 40 MP
15 SpP
Level 2: Protect - Forms a shimmering blue barrier around a target that halves all physical damage for 1d5 rounds. 40 MP 15 SpP
Level 2: Sleep - Puts a target to sleep for 1d5 rounds or 1d8 hours outside of combat. 40 MP 15 SpP
Level 3: Osmose - Casting this spell deals *1 Spiritual damage to a target's MP, but absorbs it into the caster as MP restoration. This does not do HP damage. 90 MP 20 SpP
Level 3: Silence - Removes a target's ability to vocalize or use magic or psionics of any kind for 1d5 rounds or 1d8 hours outside of combat. 90 MP 20 SpP
Lvl 2 Shell 15 SpP
Lvl 3 Life 20 SpP
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-Arcane Mastery
Associated Statistic: Magic Affinity
Description: The character exhibits a natural intuition with their own spiritual energy, and are able to warp it in ways particular to that character, rather than in a way dictated by skill alone.
Effect: +10 to Arcane Arts rolls regardless of discipline or school.
* Feat 2 (100 XP)-Divine Relationship
Associated Statistic: Luck
Effect: Force a target to re-roll any dice, once per in game day.
* Feat 3 (200 XP)-Improved Magic Damage I
Associated Statistic: Spirit
Effect: Increases the Magic Damage modifier from *30 to *40.
Example: 30*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10)) becomes 40*((spirit (every 10 points of spirit = +1) + skill) x spell mod (1-10))
* Feat 4 (300 XP)-Force Field
Associated Statistic: Spirit
Effect: Create a force field that will absorb (Spirit * 5) hp in damage. This field is 1 directional and for 1 person only. This field regenerates (Spirit/4) hp every round until broken, then requires sleep to repair.
* Feat 5 (400 XP)-Healing
Associated Statistic: Intelligence
Effect: You may spend a turn in combat to try and revive an unconscious person without using items (provided they are not severely injured), roll a d100. DC 80 to revive with 1/4th of hp. DC 100 to revive with full hp.
* Feat 6 (500 XP)-Improved Magic Affinity I
Associated Statistic: Magic Affinity
Effect: For every 10 points in Magic Affinity, the character gains +2 to roll to cast Magic, using the Magic Attack Roll.
Example: The character has an 80 Magic. The character normally would roll +8. However, the character with this Feat would roll +16 instead.
Feat 7 (600 XP)-Lucky Rabbits Foot - Associated Stat: Luck Effect: Momiji has a chance to force the Zodiac curse into effect when a Attack would KO/Kill him turing into a rabbit for a few rounds avoiding the attack. Ko but less then doing 3000 dmg rabbited for 1d5 rounds
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon: Plastic Yo-Yo
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1: 7 Ether Vials
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
