Arethel 5.0
Arethel 5.0
DW CHARACTER SHEET 4.0
<<> Player Info <>>
IRC Nick: GirlElf
Real Name (Optional):
Time Zone (GMT Modifier):
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
<<>Character Description<>>
Name: Arethel (The Green Archer)
Race: Elf
Height: 5’7
Weight: 120
Appearance:
Eye Color: Green
Hair Color: Brown
Notable Features: Pointy ears
<<>Character Personality<>>
Favorite Food: Fruit and Honey
Likes: Trees, Food,
Dislikes: Woodland destruction, Skorne’s minions, Skorne, demons, evil mages, mages who aspire to control and use demonic power
Favorite Color: Green
Fears: Not revealed at this time
<<>Character Background<>>
History:
A ranger from the forest realm, Arethel had lived a relatively normal life as a ranger, defending the Forest Realm from destruction, monsters, and poachers. This all changed when the mage Garm released the demon Skorne upon the realms plunging them into darkness, fear, horror, and chaos. The minions of Skorne invaded the realms causing destruction and devastation, the people fled before them, save for those few brave enough to take a stand against Skorne and his minions. Arethel, or The Green Archer as she had become known as, was one of those few, and as such her determination against Skorne and his fiends caused her to be summoned to the tower of the great mage Sumner. Sumner gave her and several others he gathered from the realms (Blue Valkyrie, Red Warrior, Yellow Wizard) the quest to retrieve the runestones from the realms in order to defeat Skorne. As well as the quest to retrieve the shards of the broken window to gain access to the realm of Skorne.
Notable Accomplishments:
Training (If any): Standard Ranger training
<<>Weapons/Items<>>
Name: Mag-Bow
Price: 4000 credits
Augmentation Slots:2
Roll Bonus:+12
Damage:: 2000
DC to Make:110
_______________________________________________________________________
<<> Statistics <>>
678 points to distribute
Vital Statistics
Physical
Health: 60
Hit Points: 2400 / 2400 HP (Health * 40)
Dexterity: 130
Style Points: 520 StP (Dexterity * 4)
Dodge:
Roll: 26 (dex + feat) +10 (skill) + 10 (advanced skill) +10 (feat) = 56
Flat foot: 26 (dex + feat) +10/2 (skill) + 10/2 (feat) = 36
Attacks:
Bows: 26 (dex + feat) + 20 (skill) + 10 (feat) = 56
Crossbows: 26 (dex + feat) + 15 (skill) + 10 (feat) = 51
Martial Arts: 26 (dex + feat) + 10 (skill) + 10 (feat) = 46
Strength: 70
Inventory Slots: 7 (+1 Slot for every 10 Strength)
Base Physical Damage: 210 (bows); 510 martial arts (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 280 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
1 hi potion
2 hi potion
3 phoenix down
4
5
6
7
Belt
1 hi potion
2 phoenix down
3 antidote
4 antidote
5 medicated soup
Endurance: 30
Defense (Damage Absorb): 120 (+1 point per 10 Endurance *40) + Armor (14*40) = 680
Survival Roll: +3 (Every 10 points of Endurance = +1 to roll)
Mental:
Intelligence: 248
Magic Points: _______ / _______ MP (Intelligence * 5)
Skill Points: 992 SkP (Intelligence * 4) 3 free
Magic Affinity: 45
Spell Points: 180 SpP (Magic Affinity * 4)
Magic/Psionic Level: 1
Spirit: 45
Base Magic Damage: _______ ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 40
Magic/Psionic Damage Soak: 160 (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
___/___ Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<skill> <level> <points>
Running 5 25
Climbing 7 38
Reaction 10 65
Roll 10 65
-dodge roll 15 (+10 bonus)
-dodge leap 10 (+10 bonus)
Move Slowly 5 25
Balance 5 25
-feline grace 10 (+10 bonus)
=278
Honed Perception Skills
<skill> <level> <points>
Spot 5 25
Listen 5 25
=50
Minor Skills
<skill> <level> <points>
Search 5 25
Hide 4 20
=45
<skill> <level> <points>
Weapons Proficiency: Projectile (bows) 20 220
- Name: Called Shot 15
Skill Level Required: 10
Effect: Called shot penalty for archers is reduced to -10
-Dual-Arrow 30
Effect: Notch two arrows on your bow and fire both with a -5 penalty.
Weapons Proficiency: Projectile (crossbows) 15 130
Martial Arts 10 65
Druidic 5 25
Weapons Proficiency: Submachine guns 5 25
=495
Magic Skills
<skill> <level> <points>
Knowledge Skills
<skill> <level> <points>
Language English 10 x
Craft: Bows/arrows 5 25
=35
Vehicle Skills
<skill> <level> <points>
Survival Skills
Survival Forest: 9 55
=55
Crafting Skills
Craft: Bows/arrows 5 25
=25
-= Advanced Skills =-
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
520/520 Style Points (Current/Maximum)
to be done later
-= Magical/Psionic (Spell Points) =-
___/180 Spell Points (Current/Maximum)
(x2 cost for natural magic)
Level 0:
* Detect Poison: Detects poison in one creature or object. 15 MP
(5)
Custom: to be done later
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free) –
Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
*Feat 2 (100 SP)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +10 to flat-foot ('Reaction'-based) dodge, regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 3 (200 SP)-
Heightened Senses (Specify Sense)
Associated Statistic: Health
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense.
Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.
Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)
*Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
* Feat 6 (500 SP)-
Adaptation
Associated Statistic: Endurance
Description: The character is able to adjust easily to any environment, and is able to use different pieces of it to their advantage. Example: using pieces of the environment for makeshift shelters, tools, or food.
Effect: +10 to Survival Skill checks.
Feat 7 (600 SP)-
Extra Attack
Associated Statistic: Dexterity
Effect: In normal combat, your character may roll an additional initiative to act on. The second initiative roll is d(Dex/2). This does not apply to combat in vehicles, or any form of special combat. In order to qualify for this, you MUST have a dex of 130.
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-=Equipment=-
Weapon:
Name: Mag-Bow
Price: 4000 credits
Roll Bonus:+12
Damage:: 2000
DC to Make:110
Augmentation Slots:2 (0 used)
-Name:10x Scope
-Description: +20 to hit
CB-OSP:
Side Arm:
Name:Hunting Knife
Price: 400 credits
Augmentation Slots:1
Roll Bonus:+4
Damage Modifier:1.5
DC to Make:15
Armor:
Name: Leather Boots
Price: 100 credits
Benefit: +2 Endurance
Name: Green Rangers Tunic Dress
Price: 1000 credits
Benefit: +12 Endurance
Pendant:
Ring 1:
Ring 2:
-=Inventory=-
Name: Automatic Crossbow
Price: 1000 credits
Augmentation Slots:2
Roll Bonus:+8
Damage:: 1500
DC to Make:75
Name: Ranger’s Bow of the Forest Realm (broken)
Price: 8000
Augmentation Slots:3
Roll Bonus:+15
Damage Modifier:: 5.0
DC to Make:100
64,850 credits
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
<<> Player Info <>>
IRC Nick: GirlElf
Real Name (Optional):
Time Zone (GMT Modifier):
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
<<>Character Description<>>
Name: Arethel (The Green Archer)
Race: Elf
Height: 5’7
Weight: 120
Appearance:
Eye Color: Green
Hair Color: Brown
Notable Features: Pointy ears
<<>Character Personality<>>
Favorite Food: Fruit and Honey
Likes: Trees, Food,
Dislikes: Woodland destruction, Skorne’s minions, Skorne, demons, evil mages, mages who aspire to control and use demonic power
Favorite Color: Green
Fears: Not revealed at this time
<<>Character Background<>>
History:
A ranger from the forest realm, Arethel had lived a relatively normal life as a ranger, defending the Forest Realm from destruction, monsters, and poachers. This all changed when the mage Garm released the demon Skorne upon the realms plunging them into darkness, fear, horror, and chaos. The minions of Skorne invaded the realms causing destruction and devastation, the people fled before them, save for those few brave enough to take a stand against Skorne and his minions. Arethel, or The Green Archer as she had become known as, was one of those few, and as such her determination against Skorne and his fiends caused her to be summoned to the tower of the great mage Sumner. Sumner gave her and several others he gathered from the realms (Blue Valkyrie, Red Warrior, Yellow Wizard) the quest to retrieve the runestones from the realms in order to defeat Skorne. As well as the quest to retrieve the shards of the broken window to gain access to the realm of Skorne.
Notable Accomplishments:
Training (If any): Standard Ranger training
<<>Weapons/Items<>>
Name: Mag-Bow
Price: 4000 credits
Augmentation Slots:2
Roll Bonus:+12
Damage:: 2000
DC to Make:110
_______________________________________________________________________
<<> Statistics <>>
678 points to distribute
Vital Statistics
Physical
Health: 60
Hit Points: 2400 / 2400 HP (Health * 40)
Dexterity: 130
Style Points: 520 StP (Dexterity * 4)
Dodge:
Roll: 26 (dex + feat) +10 (skill) + 10 (advanced skill) +10 (feat) = 56
Flat foot: 26 (dex + feat) +10/2 (skill) + 10/2 (feat) = 36
Attacks:
Bows: 26 (dex + feat) + 20 (skill) + 10 (feat) = 56
Crossbows: 26 (dex + feat) + 15 (skill) + 10 (feat) = 51
Martial Arts: 26 (dex + feat) + 10 (skill) + 10 (feat) = 46
Strength: 70
Inventory Slots: 7 (+1 Slot for every 10 Strength)
Base Physical Damage: 210 (bows); 510 martial arts (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 280 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
1 hi potion
2 hi potion
3 phoenix down
4
5
6
7
Belt
1 hi potion
2 phoenix down
3 antidote
4 antidote
5 medicated soup
Endurance: 30
Defense (Damage Absorb): 120 (+1 point per 10 Endurance *40) + Armor (14*40) = 680
Survival Roll: +3 (Every 10 points of Endurance = +1 to roll)
Mental:
Intelligence: 248
Magic Points: _______ / _______ MP (Intelligence * 5)
Skill Points: 992 SkP (Intelligence * 4) 3 free
Magic Affinity: 45
Spell Points: 180 SpP (Magic Affinity * 4)
Magic/Psionic Level: 1
Spirit: 45
Base Magic Damage: _______ ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 40
Magic/Psionic Damage Soak: 160 (+1 Bonus for every 10 Willpower * 40)
Luck: 10
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
___/___ Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<skill> <level> <points>
Running 5 25
Climbing 7 38
Reaction 10 65
Roll 10 65
-dodge roll 15 (+10 bonus)
-dodge leap 10 (+10 bonus)
Move Slowly 5 25
Balance 5 25
-feline grace 10 (+10 bonus)
=278
Honed Perception Skills
<skill> <level> <points>
Spot 5 25
Listen 5 25
=50
Minor Skills
<skill> <level> <points>
Search 5 25
Hide 4 20
=45
<skill> <level> <points>
Weapons Proficiency: Projectile (bows) 20 220
- Name: Called Shot 15
Skill Level Required: 10
Effect: Called shot penalty for archers is reduced to -10
-Dual-Arrow 30
Effect: Notch two arrows on your bow and fire both with a -5 penalty.
Weapons Proficiency: Projectile (crossbows) 15 130
Martial Arts 10 65
Druidic 5 25
Weapons Proficiency: Submachine guns 5 25
=495
Magic Skills
<skill> <level> <points>
Knowledge Skills
<skill> <level> <points>
Language English 10 x
Craft: Bows/arrows 5 25
=35
Vehicle Skills
<skill> <level> <points>
Survival Skills
Survival Forest: 9 55
=55
Crafting Skills
Craft: Bows/arrows 5 25
=25
-= Advanced Skills =-
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
520/520 Style Points (Current/Maximum)
to be done later
-= Magical/Psionic (Spell Points) =-
___/180 Spell Points (Current/Maximum)
(x2 cost for natural magic)
Level 0:
* Detect Poison: Detects poison in one creature or object. 15 MP
(5)
Custom: to be done later
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free) –
Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
*Feat 2 (100 SP)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +10 to flat-foot ('Reaction'-based) dodge, regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 3 (200 SP)-
Heightened Senses (Specify Sense)
Associated Statistic: Health
Description: The character exhibits a natural advantage in one of the five senses. If multiple senses deserve this, a feat must be bought for each sense.
Effect: +10 to sight, listen, touch, taste, or smell (Choose one). The character can use this with the Skills under Honed Perception Skills.
Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)
*Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
* Feat 6 (500 SP)-
Adaptation
Associated Statistic: Endurance
Description: The character is able to adjust easily to any environment, and is able to use different pieces of it to their advantage. Example: using pieces of the environment for makeshift shelters, tools, or food.
Effect: +10 to Survival Skill checks.
Feat 7 (600 SP)-
Extra Attack
Associated Statistic: Dexterity
Effect: In normal combat, your character may roll an additional initiative to act on. The second initiative roll is d(Dex/2). This does not apply to combat in vehicles, or any form of special combat. In order to qualify for this, you MUST have a dex of 130.
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-=Equipment=-
Weapon:
Name: Mag-Bow
Price: 4000 credits
Roll Bonus:+12
Damage:: 2000
DC to Make:110
Augmentation Slots:2 (0 used)
-Name:10x Scope
-Description: +20 to hit
CB-OSP:
Side Arm:
Name:Hunting Knife
Price: 400 credits
Augmentation Slots:1
Roll Bonus:+4
Damage Modifier:1.5
DC to Make:15
Armor:
Name: Leather Boots
Price: 100 credits
Benefit: +2 Endurance
Name: Green Rangers Tunic Dress
Price: 1000 credits
Benefit: +12 Endurance
Pendant:
Ring 1:
Ring 2:
-=Inventory=-
Name: Automatic Crossbow
Price: 1000 credits
Augmentation Slots:2
Roll Bonus:+8
Damage:: 1500
DC to Make:75
Name: Ranger’s Bow of the Forest Realm (broken)
Price: 8000
Augmentation Slots:3
Roll Bonus:+15
Damage Modifier:: 5.0
DC to Make:100
64,850 credits
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________