Tristian D'Avignon

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Tristian D'Avignon

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Post by Tristian »

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DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick:Tristian
Real Name (Optional):Virgil
Time Zone (GMT Modifier):Eastern Standard Time (-5 GMT)
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<<> Character Information <>>

-= Basics =-

Name:Tristian Emil D'Avignon
Race:Human
Height:6'2"
Weight:200
Appearance:Caucasian in his early 20's
Eye Color:Cat's eye green
Hair Color:Blonde/some dark highlights
Notable Features:His features are unblemished and slightly angular, just the faintest blush touches his skin, with a lean swimmer/gymnast build. His hair his thick and slightly shaggy, styled by salons to look artfully careless. He likes to dress in designer clothes, however his arrangement of these clothes is usually in a gothic or rockabilly fashion. He has a spiderweb tattoo on his left hand between his thumb and index finger with a couple of the radial lines stretching out in a jagged manner to about halfway to the top of his hand and towards his wrist. He affects a relaxed and almost effete demeanor; his movements calculated and graceful. In his right and left ears are an assortment of piercings that include:black iron studs, balls and spikes; contrasting them are also silver hoops and crosses.(pictures will be posted)

-= Personality =-

Favorite Food:Caribbean Curry Chicken with white rice and a cold beer

Likes:Fast cars, fast women, Loud music(especially various forms of rock and fusion hip-hop/rock and dance hall/reggae), fine cuisine, traveling, new experiences, history, politics, learning new things about the occult and arcane, meditation, action/martial arts
films, art(especially Grecian classical sculpture and Renaissance paintings)

Dislikes:Most types of people:especially the loud and ignorant, most modern forms of art, pop music, church music, country music, certain traditional cuisine, slugs and the newly rich

Favorite Color:3 way tie between Black, Dark Blue and Dark Green

Fears:Failure, poverty, losing his soul to a demon or dark power, getting into a meaningful, committed relationship

-= Background =-

History:The only child scion of an extremely wealthy Southern family who were minor French Nobility and immigrated to America just after the Revolutionary War. He grew up in an environment of isolation and excess, learning many different skills and knowledge as befitting a True Southern Gentleman. It wasn't until he attended college and was home on summer break that he learned one of the many skeletons in his family's dark closet.
Due to his curiousity and pique, he finds out after witnessing a demon summoning that his family were apparently practicioners of the occult, specifically mages; originally banished from France because of their "unholy" trafficking with arcane forces. If this wasn't enough, his family also had a long and profitable affiliation with a group called The Illuminati. Much the stereotyped urban legend, this cabal of magical families gathered together and over the centuries used the arcane as a means of gaining wealth and power in order to further their own agenda.
All of this was quite a shock to Tristian; believing himself to be just your normal privileged child, his world view was thrown askew by all this new information. After some soul-searching and thought, he approached his family and expressed an interest in joining the "family business"; dropping out of the prestigious and very expensive Southern college was attending in order to learn more about his family and the abilities he was slated to inherit.

Notable Accomplishments:He has no real accomplishments besides going to college for a couple of years and while there joining a fraternity. He was academically average, doing just enough to get by and even though he was capable of much more, his life revolved around partying and socializing; cultivating contacts and connections for later on in life.

In his pursuit of pleasure however, he has quite a few accomplishments:Once going on a 4 day drug and drinking party binge that started in New York and ended up with him sleeping off the mother of all hangovers in a Parisian jail; having sex with a hot mother/daughter pair that were staying in the same hotel he was vacationing in and sleeping with them separately in the space of 2 hrs; having his fraternity successfully orchestrate the kidnapping of his college's mascot(a bulldog) and end up with the dog shaved and displayed in the quad where signs and banners of their school's local rival were hung, as well as streamers and toilet in the other school's colors; no one was caught and the prank remains one of the most infamous pranks to this day.

Training (If any):An eclectic education at best, he has a broad base of skills; many focused in the arcane(focusing that impressive mental potential to learn quickly) and the ability to be diplomatic and socialize in a number of settings. He has some combat training due to martial arts as a child and learning pistols by going to the shooting club with his dad.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health:40
Hit Points:1600/1600 HP (Health * 40)

Dexterity:60
Style Points:240 StP (Dexterity * 4)

Strength:40
Inventory Slots:4 (+1 Slot for every 10 Strength)
Base Physical Damage:120 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight:160 lbs (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance:50
Defense (Damage Absorb):200 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence:170
Magic Points: 850/850 MP (Intelligence * 5)
Skill Points:680 SkP (Intelligence * 4)

Magic Affinity:40
Spell Points:160 SpP (Magic Affinity * 4)
Magic/Psionic Level:+3 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit:40
Base Magic Damage:Arcana 570
( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower:40
Magic/Psionic Damage Soak:1600 (+1 Bonus for every 10 Willpower * 40)

Luck:20
Luck Points: __2__ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
_653__/_680__ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills
<skill> <level> <points>
Running/Flying 2 13
Roll 5 25
Reaction 5 25

Honed Perception Skills
<skill> <level> <points>
Spot 4 20
Listen 4 20
Taste 4 20
Touch 4 20
Smell 4 20

Minor Skills
<skill> <level> <points>
Bluff 5 25
Diplomacy 5 25
Gather Information 5 25
Speak Lang.(Spanish, French, Latin, English, Japanese) 10
Decrypt Code/Language 5 25
Concentration 4 20


Combat Skills
<skill> <level> <points>
Martial Arts 10 65
Weapon Prof:Pistol 10 65

Magic Skills
<skill> <level> <points>
Arcana 15 130


Knowledge Skills
<skill> <level> <points>
History 5 25
Mythology 5 25
Art 5 25

Vehicle Skills
<skill> <level> <points>
Vehicle Operation:cars/light trucks/ 5 25
jeeps/motorcycles

Survival Skills
<skill> <level> <points>

Crafting Skills
<skill> <level> <points>

-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
___/__240_ Style Points (Current/Maximum)





-= Magical/Psionic (Spell Points) =-
__90_/_160__ Spell Points (Current/Maximum)

*Uses arcane (wizard/sorcerer) magic

Level 0
* Acid Splash: A ball of acid which can hit 1 target for *1 damage not soakable 20MP

* Dancing Lights:Creates torches or other lights which can move about at the caster’s direction. These last for 1d5 rounds in combat and 1d5 minutes out of combat. 10MP

* Detect Magic: Detects spells and magic items within 60 ft. 15 MP

* Detect Poison: Detects poison in one creature or object. 15 MP

* Read Magic: Read scrolls and spellbooks. Costs 5 MP

* Light: Gives an object a torch-like radiance. This lasts for 1d5 rounds or 1d5 minutes. Costs 12 MP

* Ray of Frost: A beam of frost strikes 1 target for *1 ice damage. 20MP

* Mage Hand: Move an object of up to 5 pounds as if you were telekinetic. 20 MP (Will resist only)

* Mending: Makes minor/cosmetic repairs to an object (holes in clothing/burn in clothing/spill on keyboard). Costs 15 MP

* Message: The caster can send a whisper to a person who is a distance away, such as the other side of a room or building. 10MP

* Open/Close: Opens or closes small or light things such as drawers and small boxes or books. 10MP

* Arcane Mark:Inscribes a personal rune (visible or invisible) as a means of marking property. 5MP

* Prestidigitation: Minor parlor tricks of magic such as one would expect of the amateur magician. Real slight of hand, tiny illusions, etc. 5MP

Level 1


* Magic Missile: A well known spell which can send up to 5 ‘missiles of spiritual energy at a target. For every two levels a mage gains 1 additional missile; for example a level 4 mage would have 1 base missile and then an addition 2 missiles from being level four. Once more than one missile is possible a 1d(number of missiles) is rolled to determine number of hits. *1 damage. 25MP for the first missile +10 for each additional.



Level 2

* Scorching Ray: A fire attack which does *2 fire damage as a ray of flame is shot from the caster’s hand. +1 ray for every 4 levels of the caster. Each ray is a separate hit and may either be used as 1d(number of rays) on one target or 1 hit to 1d(number of rays) targets. 71 MP





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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.

* Feat 2 (100 XP)-Arcane Mastery
Associated Statistic: Magic Affinity
Description: The character exhibits a natural intuition with their own spiritual energy, and are able to warp it in ways particular to that character, rather than in a way dictated by skill alone.
Effect: +10 to Arcane Arts rolls regardless of discipline or school.

* Feat 3 (200 XP)-Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

* Feat 4 (300 XP)-Regeneration
Associated Statistic: Health
Effect: Every round, regenerate 1/20th of your health (Health/20)

* Feat 5 (400 XP)-Speech Craft
Associated Statistic: Willpower
Description: The character bears the 'gift of the silver tongue' -- the mark of a true officer (and a liar) -- and has an intuitive grasp of communication, able to negotiate from different viewpoints in a very persuasive fashion, giving them an edge when dealing with others.
Effect: +10 to Diplomacy checks

* Feat 6 (500 XP)-Flight
Associated Statistic: Dexterity
Effect: Give yourself the ability to fly at twice your current running speed


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Roll Log <>>

-= Basic =-

Health: __+4___ (+1 Bonus for every 10 Health)

Flat Foot Dodge: ___+11___ (+1 Bonus for every 10 Dexterity + Reaction skill)
Dodge: __+11___ (+1 Bonus for every 10 Dexterity + Roll Skill)

Physical Attack: _+16(martial arts and pistols)____ (+1 Bonus for every 10 Dexterity + Martial Arts/Weapons Proficiency Skills)

Survival: ____+5______ (+1 Bonus for every 10 Endurance)

Magic/Psionic Attack: __+19___ (+1 Bonus for every 10 Magic Affinity + Arcane Arts/Psionic Mastery Skill)

Magic/Psionic Defense Roll: __+19____ (+1 Bonus for every 10 Willpower + Arcane Arts/Psionic Mastery Skill)

Luck : ___+2___ d1000+(1 point to 10 points in Luck)

-= Skills =-



-= Abilities =-



-= Feats =-

___
* Feat 1 (Free)-Mind Shield
Associated Statistic: Willpower
Description: The character exhibits stronger-than-average human resistance to mental and spiritual influence.
Effect: +50 to Will (Temporary). This grants +5 to the Mental Defense roll.

* Feat 2 (100 XP)-Arcane Mastery
Associated Statistic: Magic Affinity
Description: The character exhibits a natural intuition with their own spiritual energy, and are able to warp it in ways particular to that character, rather than in a way dictated by skill alone.
Effect: +10 to Arcane Arts rolls regardless of discipline or school.

* Feat 3 (200 XP)-Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)

* Feat 4 (300 XP)-Regeneration
Associated Statistic: Health
Effect: Every round, regenerate 1/20th of your health (Health/20)

* Feat 5 (400 XP)-Speech Craft
Associated Statistic: Willpower
Description: The character bears the 'gift of the silver tongue' -- the mark of a true officer (and a liar) -- and has an intuitive grasp of communication, able to negotiate from different viewpoints in a very persuasive fashion, giving them an edge when dealing with others.
Effect: +10 to Diplomacy checks

* Feat 6 (500 XP)-Flight
Associated Statistic: Dexterity
Effect: Give yourself the ability to fly at twice your current running speed

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<<> Weapons/Items <>>

-= Equipment Slots =-

Weapon:

CB-OSP:

Side Arm: Walther PP
Price: 5000 credits
Augmentation Slots:2
Roll Bonus:+2
Damage Modifier:: 1000
# Controlled Shots:1
DC to Make:50
Skill Level Required: 10

Armor:Business - Casual
Price: 300 credits
Benefit: +2 diplomacy
Description: A shirt, suit pants and tie ensemble that fits in well at the office. The snazzy look gives the person a look of confidence, which gives them an edge in interviews and other negotiations.

Pendant:

Ring 1:

Ring 2:

-= Item Slots =-
Slot 1: Pen Microphone Recorder
Price: 200 credits
Description: A small functioning black ball point pen with a built in directional microphone capable of recording up to 8 hours of video. The microphone is in the top of the pen, with a small flash drive concealed in the upper ink salvo. To access the data, the pen must be disassembled and plugged into a reader.

Slot 2: HS-50
Price: 200 credits
Description: A small compact flip phone with limited internet capabilities, allowing text messaging and email from your phone. The phone has limited PDA features.

Slot 3:PDA
Price: 400 credits
Benefit: No Bonus
Description: A small hand held personal digital assistant. Comes complete with stylus and computer hookup cable, as well as calculator, word processing, address book, scheduling software, clock, black jack, and a web browser. Supports simple applications.

Slot 4:
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<<> Inventory <>>

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<<> Special Notes <>>
Regenerates 80 hp per round of combat.
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Tristian
Posts: 2
Joined: January 21st, 2010, 3:07 am

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