Mikoto Tribal 7.0
Mikoto Tribal 7.0
<<> Player Info <>>
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Mikoto
Race: Genome
Sheet Approved by: (leave blank)
_______________________________________________________________________
Age: Young Adult
Height: 4'9
Weight: (optional)
Appearance: Mikoto is a young looking girl. She is about 4'9 with short blonde hair and blue eyes. She is lean and athletic. She is wearing a pink and grey plaid shirt unbuttoned and tied around her waist. Underneath which is a black short sleeved shirt with a white front with some rock band logo on it. Her pants are tan cargos that come down to her feet..on her feet are a pair of pink converse like high tops..she has several wrist bands on her arms on her right arm is one that is black and white checks with a hot pink one above it..while on her left is a brown leather wrist band. Around her waist is a shiny new tanned leather belt that she has attached her dagger holsters too along with a hook case for her UMN. She also has a long blonde monkey like tail
Eye Color: Blue
Hair Color: Blonde
Notable Features: She has a prehensile monkey tail.
<<> Character Personality <>>
Favorite Food: Chocolate and Pizza
Likes: Zidane, The Tantalus group, Kuja, and Treasure
Dislikes: Garland
Favorite Color: Pink
Fears: Garland and Deep Water
<<>Character Background<>>
History:
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Mikoto
Race: Genome
Sheet Approved by: (leave blank)
_______________________________________________________________________
<<> Base Statistic modifiers <>>
_______________________________________________________________________
<<> Traits and Feats <>>
_______________________________________________________________________
<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
General Magic
Defensive
Level 2:
Status-Ailments
Level 1:
Level 2:
Level 4:
Time
Level 2:
Level 4:
Sorceror's Arcana
Level 0:
Level 1:
Level 2:
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Improved Survival: +
Endure: +%
Improved Resistance: +%
Milestones:
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Magic: +
True Sight:
Combat Reflexes:
Eyes in the Back:
Milestones:
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Stylish: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Slots: +
Improved Item Effect: +
Juggernaut:
Improved Momentum: +
Pierce: +
Milestones:
Base Magical Damage: (200 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved MP: +
Improved Spell Points: +
Improved Magic Defense: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
Improved Luck Points: +
Draw!: +%
No-Sell: +%
Critical Defense:
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
Improved Survival: + -> +10 to final result of survival roll
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
( ) Health: [] + | Bonus: +Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
Improved Survival: + -> +10 to final result of survival roll
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Improved Survival: +
Endure: +%
Improved Resistance: +%
Milestones:
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
( ) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Magic: +
True Sight:
Combat Reflexes:
Eyes in the Back:
Milestones:
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: + -> +25 Style Points
( ) Dexterity: [] + | Bonus: +Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: + -> +25 Style Points
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Stylish: +
Milestones:
Milestone Derivatives:
Improved Physical Damage: + -> +100 damage
Improved Slots: + -> +2 Inventory Slots
Improved Item Effect: + -> +100 damage when using one-use items
Juggernaut: -> -100 damage reduction when bracing an attack
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
( ) Strength: [] + | Bonus: +Improved Physical Damage: + -> +100 damage
Improved Slots: + -> +2 Inventory Slots
Improved Item Effect: + -> +100 damage when using one-use items
Juggernaut: -> -100 damage reduction when bracing an attack
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Slots: +
Improved Item Effect: +
Juggernaut:
Improved Momentum: +
Pierce: +
Milestones:
Milestone Derivatives:
Improved MP: + -> +200 Max MP
Improved Spell Points: + -> +25 Spell Points
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
( ) Spirit: [] + | Bonus: +Improved MP: + -> +200 Max MP
Improved Spell Points: + -> +25 Spell Points
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Base Magical Damage: (200 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved MP: +
Improved Spell Points: +
Improved Magic Defense: +
Milestones:
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
Improved Luck Points: + -> +1 Luck Point
Draw!: +% -> +2% chance to draw a second Critical card
No-Sell: +% -> +2% chance to nullify an opponent's Critical card when struck
Critical Defense: -> -500 damage when struck by a Critical hit
( ) Luck: [] + | Bonus: +Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
Improved Luck Points: + -> +1 Luck Point
Draw!: +% -> +2% chance to draw a second Critical card
No-Sell: +% -> +2% chance to nullify an opponent's Critical card when struck
Critical Defense: -> -500 damage when struck by a Critical hit
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
Improved Luck Points: +
Draw!: +%
No-Sell: +%
Critical Defense:
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Athletics
Name: Dodge Leap
Name: Wall Running
General - Reaction
Name: Block
Name: Counter Strike
Name: Quick-Draw
Name: Recovery
General - Acrobatics
Name: Leaping Strike
Name: Tumble
Name: Dodge Roll
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Stealth
Name: Conceal Self
Name: Move Silently
Name: Shadowing
Name: Lost in the Crowd
Name: Camouflage
Name: Momentary Distraction
General - Subterfuge
Name: Steal
Name: Disarm Trap
Name: Sleight of Hand
Name: Lock Picking
Name: Mug
General - Search
Name: Scrutinize
Name: Locate Hidden Compartment
Name: Recognize Disturbance
General - Speechcraft
Name: Quick Wits
General - Disguise
Name: Quick Change
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Daggers
Name: Dual Strike
Name: Sneak Attack
Name: Improved Sneak Attack
Name: Triple Strike
Weapon Proficiency - Staves / Swallows
Name: Dual Strike
Name: Power Strike
Weapon Proficiency - Martial Arts
Name: Dual Strike
Name: Aikido
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Magic - Arcana
Name: Arcane Intuition
Name: Arcane Defense
Name: Arcane Identification
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - Vehicle Operation: Heavy Space/Aircraft
General - Vehicle Operation: Light Ground Craft
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
General Magic
Defensive
Level 2:
Float (40 mp, 15 SpP): Allows a target to levitate for 1d5 rounds, preventing tripping traps and nullifying Earth-based damage.
Blink (40 mp, 15 SpP): Creates a pseudo double-image of the target. Grants a +20 to dodge rolls until the target is struck, or for 1d5 rounds.
Status-Ailments
Level 1:
Sleep (10 mp, 10 SpP): Lulls and soothes a target to sleep. Inflicts Mild "Sleep" status. [Will-Resist Only]
Level 2:
Blind (40 mp, 15 SpP): Clouds an enemy's vision. Inflicts Mild "Blind" status for 1d5 rounds. [Will-Resist Only]
Confuse (40 mp, 15 SpP): Sends the target into a daze, unable to distinguish friend from foe for 1d5 rounds. Inflicts Mild "Confuse" status for 1d5 rounds. [Will-Resist Only]
Immobilize (40 mp, 15 SpP): Weighs down a selected target, rendering them unable to move or dodge for 1d5 rounds.
Level 4:
Disable (160 mp, 30 SpP): A hindering, painful surge of spiritual energy attempts to incapacitate a single target. Inflicts Acute "Pain" status for 1d5 rounds.
Fog (160 mp, 30 SpP): A powerful spiritual energy targets the mind, making it difficult to remember details and past events. Inflicts Mild "Lapse" status for 1d5 rounds.
Meltdown (160 mp, 30 SpP): A ray of raw energy melts away an enemy's defenses. Inflicts Moderate 'Feeble' status for 1d5 rounds. (800 damage) ( total damage)
Time
Level 2:
Slow (40 mp, 15 SpP): Inflicts Mild Slow for 1d5 rounds.
Haste (40 mp, 15 SpP): Inflicts Mild Haste for 1d5 rounds.
Level 4:
Stop (160 mp, 30 SpP): Time halts around one target, rendering them unable to act or dodge for 1d3 rounds.
Sorceror's Arcana
Level 0:
Prestidigitation (5 mp, 5 SpP): Allows a caster to perform minor magical tricks for an hour; these include sleight of hand tricks, cleaning or soiling an area, slowly lift and move small objects, chill, warm or flavor non-living material, create small, crude, and artificial, fragile objects, and perform minor "stage magician" tricks.
Level 1:
Feather Fall (10 mp, 10 SpP): Allows the caster to select (Mage Level) targets; these targets fall more slowly, preventing them from taking damage when they land. This does not grnt the subjects the ability to fly, nor overly guide their descent. When the spell fades, a normal rate of falling resumes. This spell works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
Jump (10 mp, 10 SpP): Allows the caster to grant a single target a (+2 per Mage Level) bonus to Acrobatics checks for 1d5 checks.
Level 2:
Invisibility (40 mp, 15 SpP): This spell renders a subject invisible for a short time, or until it is forced to move overtly quickly or until it makes an attack. This spell grants a single target Acute "Invisibility" effect for (Mage Level) rounds or until it is forced to make an Athleticism check (except Move Slowly) or an attack, including Sneak Attacks.
Spider Climb (40 mp, 15 SpP): This spell allows a character to walk and climb on parallel surfaces and remain upside down on surfaces for a short time. This effect does not add to Climbing checks, and lasts for (Mage Level) rounds per cast.
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
Age: Young Adult
Height: 4'9
Weight: (optional)
Appearance: Mikoto is a young looking girl. She is about 4'9 with short blonde hair and blue eyes. She is lean and athletic. She is wearing a pink and grey plaid shirt unbuttoned and tied around her waist. Underneath which is a black short sleeved shirt with a white front with some rock band logo on it. Her pants are tan cargos that come down to her feet..on her feet are a pair of pink converse like high tops..she has several wrist bands on her arms on her right arm is one that is black and white checks with a hot pink one above it..while on her left is a brown leather wrist band. Around her waist is a shiny new tanned leather belt that she has attached her dagger holsters too along with a hook case for her UMN. She also has a long blonde monkey like tail
Eye Color: Blue
Hair Color: Blonde
Notable Features: She has a prehensile monkey tail.
<<> Character Personality <>>
Favorite Food: Chocolate and Pizza
Likes: Zidane, The Tantalus group, Kuja, and Treasure
Dislikes: Garland
Favorite Color: Pink
Fears: Garland and Deep Water
<<>Character Background<>>
History:
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
Last edited by QueenSelphie on June 22nd, 2025, 11:33 pm, edited 5 times in total.


Things that still need converting
Name: Training bats x2
Weapon Class: Swallow
Price: N/A
Augmentation Slots: 1
Roll Bonus: +1
Damage Mod: 0.7
DC To Make: N/A
Skill Level To Use: 1
Name: Electric Starman Killer Garnet Dagger x 2
DC To Make: 5148
Skill Level To Use: 25
Price: 140130 gil
Augmentation Slots: 4
Name: (Starman)killer x 2 damage against Starmen
Name: Aerorend
Effect: Grants a weapon a level 2 wind affinity. This weapon now deals 200% damage against earth-affinity enemies and 50% damage against wind-affinity enemies.
Roll Bonus: +55
Damage Mod: 18.5
Sabretooth [Alabaster] Dagger
DC To Make: 6012
Skill Level To Use: 30
Price: 555000 gil
Augmentation Slots: 4
Roll Bonus: +79
Damage Mod: 25
1: Serrated
2: Flamestrike (150% against water enemies, 75% against fire enemies)
Tempering V
Aerodynamics III
Name: The Ogre (Denzium Swallow)
Price: 1200000
Augmentation Slots: 4
Roll Bonus: +25
Damage Mod: 17.5
DC To Make: 3080
Skill Level To Use: 19
Name: Blindtouch
Equipment: Weapons, Accessories
Effect: Upon strike, this weapon has a 10% chance (90+ on a d100) of inflicting Moderate "Blind" status on an enemy (see listing) for 1d5 rounds.
DC: 600
MP Cost: 2000
Mage Level Required: 4
Augmentation Slots Occupied: 1
Emerald-Lined Robe
Augment slots: 5
Price: 200000
Physical Soak Bonus: 1060
Magical Soak Bonus: 2700
Crafting DC: 1269
Name: Lazurite (Lapis Lazuli) Swallow
Price: 509760 gil
Augmentation Slots: 7
Roll Bonus: +48
Damage Mod: 33.6
DC To Make: 9592
Skill Level To Use: 30
[1. 2] Improved Critical (Critical hit is now 1d5)
Aquarend (200% against fire, 50% against water)
Name: Utility Belt
Manufacturer: Varies
Price: 10000
DC to Make: 100
Restrictions:
Description: A complex series of independent, flexible straps support thick, durable pouches, holsters, loops, and lanyards that are each able to function independently of one another to support a myriad of small tools or objects. When added to an armor, adds 5 Inventory Slots, but is only capable of holding 1-slot items/weapons.
Name: Jade Ring
Price: 49000
Crafting DC: 1065
Max Enchantment Level: 2
Natural Property: +5 to Health Bonus (not hp)
+10% HP
Name: Garnet Amulet of Balance
Price: 1167750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Health stat +50
Balance checks +15
1 antidote, 1 potion, and 2 mysterious golden crested containers each of which appear to contain exactly one drop of a crystal blue liquid
Name: Smoke Grenade x 5
Manufacturer: Ariake Technologies
Price: 10000
DC to Make: 125
Restrictions: None
Description: A steel-grey cylinder that, when activated, mixes a set of chemicals inside that produce a dense fog within seconds of activation. Provides a +20 bonus to dodge checks in the area it's activated unless some form of vision enhancement is used. Colored smoke is also used as various forms of signals.
Name: Stun Grenade / Flashbang x 5
Manufacturer: Rittergruppen Manufacturing
Price: 20000
DC to Make: 200
Restrictions: None
Description: A sleek dark grey ball with a depressing section at the top of it, this grenade creates a bright flash and a loud bang that register across both the audible and visible spectra in order to affect as many creatures as possible. Inflicts Acute Off-Guard effect on biological targets. Mechanical targets unaffected. To avoid, DC160 (180 in cover).
Cardinal Cardigan [Cardinal-Lined Robe]
Price: 300000 gil
Physical Soak Bonus: 3350
Magical Soak Bonus: 6650
Dodge Bonus: +38
Crafting DC: 5796
Fire Barrier (50% fire damage reduction after soak)
Weapon Class: Swallow
Price: N/A
Augmentation Slots: 1
Roll Bonus: +1
Damage Mod: 0.7
DC To Make: N/A
Skill Level To Use: 1
Name: Electric Starman Killer Garnet Dagger x 2
DC To Make: 5148
Skill Level To Use: 25
Price: 140130 gil
Augmentation Slots: 4
Name: (Starman)killer x 2 damage against Starmen
Name: Aerorend
Effect: Grants a weapon a level 2 wind affinity. This weapon now deals 200% damage against earth-affinity enemies and 50% damage against wind-affinity enemies.
Roll Bonus: +55
Damage Mod: 18.5
Sabretooth [Alabaster] Dagger
DC To Make: 6012
Skill Level To Use: 30
Price: 555000 gil
Augmentation Slots: 4
Roll Bonus: +79
Damage Mod: 25
1: Serrated
2: Flamestrike (150% against water enemies, 75% against fire enemies)
Tempering V
Aerodynamics III
Name: The Ogre (Denzium Swallow)
Price: 1200000
Augmentation Slots: 4
Roll Bonus: +25
Damage Mod: 17.5
DC To Make: 3080
Skill Level To Use: 19
Name: Blindtouch
Equipment: Weapons, Accessories
Effect: Upon strike, this weapon has a 10% chance (90+ on a d100) of inflicting Moderate "Blind" status on an enemy (see listing) for 1d5 rounds.
DC: 600
MP Cost: 2000
Mage Level Required: 4
Augmentation Slots Occupied: 1
Emerald-Lined Robe
Augment slots: 5
Price: 200000
Physical Soak Bonus: 1060
Magical Soak Bonus: 2700
Crafting DC: 1269
Name: Lazurite (Lapis Lazuli) Swallow
Price: 509760 gil
Augmentation Slots: 7
Roll Bonus: +48
Damage Mod: 33.6
DC To Make: 9592
Skill Level To Use: 30
[1. 2] Improved Critical (Critical hit is now 1d5)
Aquarend (200% against fire, 50% against water)
Name: Utility Belt
Manufacturer: Varies
Price: 10000
DC to Make: 100
Restrictions:
Description: A complex series of independent, flexible straps support thick, durable pouches, holsters, loops, and lanyards that are each able to function independently of one another to support a myriad of small tools or objects. When added to an armor, adds 5 Inventory Slots, but is only capable of holding 1-slot items/weapons.
Name: Jade Ring
Price: 49000
Crafting DC: 1065
Max Enchantment Level: 2
Natural Property: +5 to Health Bonus (not hp)
+10% HP
Name: Garnet Amulet of Balance
Price: 1167750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Health stat +50
Balance checks +15
1 antidote, 1 potion, and 2 mysterious golden crested containers each of which appear to contain exactly one drop of a crystal blue liquid
Name: Smoke Grenade x 5
Manufacturer: Ariake Technologies
Price: 10000
DC to Make: 125
Restrictions: None
Description: A steel-grey cylinder that, when activated, mixes a set of chemicals inside that produce a dense fog within seconds of activation. Provides a +20 bonus to dodge checks in the area it's activated unless some form of vision enhancement is used. Colored smoke is also used as various forms of signals.
Name: Stun Grenade / Flashbang x 5
Manufacturer: Rittergruppen Manufacturing
Price: 20000
DC to Make: 200
Restrictions: None
Description: A sleek dark grey ball with a depressing section at the top of it, this grenade creates a bright flash and a loud bang that register across both the audible and visible spectra in order to affect as many creatures as possible. Inflicts Acute Off-Guard effect on biological targets. Mechanical targets unaffected. To avoid, DC160 (180 in cover).
Cardinal Cardigan [Cardinal-Lined Robe]
Price: 300000 gil
Physical Soak Bonus: 3350
Magical Soak Bonus: 6650
Dodge Bonus: +38
Crafting DC: 5796
Fire Barrier (50% fire damage reduction after soak)

