Mikoto Tribal 7.0
Mikoto Tribal 7.0
<<> Player Info <>>
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Mikoto
Race: Genome
Sheet Approved by: (leave blank)
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Roll Log
Character: Mikoto
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Age: Young Adult
Height: 4'9
Weight: (optional)
Appearance: Mikoto is a young looking girl. She is about 4'9 with short blonde hair and blue eyes. She is lean and athletic. She is wearing a pink and grey plaid shirt unbuttoned and tied around her waist. Underneath which is a black short sleeved shirt with a white front with some rock band logo on it. Her pants are tan cargos that come down to her feet..on her feet are a pair of pink converse like high tops..she has several wrist bands on her arms on her right arm is one that is black and white checks with a hot pink one above it..while on her left is a brown leather wrist band. Around her waist is a shiny new tanned leather belt that she has attached her dagger holsters too along with a hook case for her UMN. She also has a long blonde monkey like tail
Eye Color: Blue
Hair Color: Blonde
Notable Features: She has a prehensile monkey tail.

<<> Character Personality <>>
Favorite Food: Chocolate and Pizza
Likes: Zidane, The Tantalus group, Kuja, and Treasure
Dislikes: Garland
Favorite Color: Pink
Fears: Garland and Deep Water
<<>Character Background<>>
History: Mikoto is the Young sister of Zidane and Kuja. She has a passion and lust for life living like the beginning of each day was going to be the next big adventure. Her time with the Dimensional Warriors has been one of an amazing time of harrowing adventures, hard times and what ever life throws their way. She is brave, curious and at times a little reckless,
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<<> Special Notes <>>
_______________________________________________________________________
IRC Nick: Kurama/Sebastian
Real Name (Optional):
Time Zone:
<<> Character Info <>>
Name: Mikoto
Race: Genome
Sheet Approved by: (leave blank)
_______________________________________________________________________
Roll Log
Character: Mikoto
<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
_______________________________________________________________________
<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
Name: What's That?!
Required Level: 4 Speechcraft/(Bluff)
Description: Mikoto distracts a target into inaction. Causes "Moderate Off Guard Status Mild: Moderate: [Stagger] Target loses 2 turns due to confusion
50 Style points
2: Level 2: 2 targets
4: Level 2: "Moderate" Off Guard
6 Attribute Points available, Max Attribute Level 4
Max Damage Level 8, 480 MP to use
Name: Annoy
Cost: 50
Required Level: 4 Speech Craft/(Bluff) vs Will roll
Description: Mikoto Annoys the opponent causing them to not be able to concentrate on casting magic.
6 Attribute Points available, Max Attribute Level 4
Level 4: Moderate Silence (1d3 Rounds)
Level 1: 1 Target
Level 1: +2
MP: 120 MP
-= Magical/Psionic (Spell Points) =-
General Magic
Defensive
Level 2:
Status-Ailments
Level 1:
Level 2:
Level 4:
Time
Level 2:
Level 4:
Sorceror's Arcana
Level 0:
Level 1:
Level 2:
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
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<<> Inventory <>>
Name: Garnet Dagger
Price: 100,000 gil
DC to Make: 84/154/214
Augmentation Slots: 4
Roll Bonus: +30
Damage Modifier: +250
Skill Level Required: 3
Slot 1: Starman Killer(+100% damage to Starmen)
Slot 2-3: Aerorend(Grants L2 Wind Affinity to weapon)
Name: Garnet Dagger
Price: 100,000 gil
DC to Make: 84/154/214
Augmentation Slots: 4
Roll Bonus: +30
Damage Modifier: +250
Skill Level Required: 3
Slot 1: Starman Killer(+100% damage to Starmen)
Slot 2-3: Aerorend(Grants L2 Wind Affinity to weapon)
Name: Sabretooth(Alabaster Dagger)
Serrated - Damage is unsoakable
Tempering V(+50 damage)
Aerodynamic Refining III(+6 roll bonus)
Price: 210,000(298,200) gil
DC to Make: 100/170/230
Augmentation Slots: 4
Roll Bonus: +38(+44)
Damage Modifier: +500(+550)
Skill Level Required: 5
Slot 1: Flamestrike(Grants L1 Fire Affinity to weapon)
Name: The Ogre(Denzium Swallow)
Price: 7,000 gil
DC to Make: 44/77/110
Augmentation Slots: 4
Roll Bonus: +11
Damage Modifier: +60
Skill Level Required: 1
Slot 1: Blindtouch(On a hit, roll luck. On 901+, inflicts Moderate Blind for 1d5 rounds.)
Name: Lapis Lazuli Swallow
Price: 371,000 gil
DC to Make: 126/196/276
Augmentation Slots: 7
Roll Bonus: +23
Damage Modifier: +910
Skill Level Required: 5
Slot 1-2: Aquarend(Grants L2 Water Affinity to weapon)
Slot 3-4: Silencestrike(On a hit, roll luck. On 751+, inflicts Mild Silence for 1d5 rounds.)
Name: Light Denzium Armor
Price: 10,000 gil
DC to Make: 36/63/90
Physical Soak: 15
Magical Soak: 35
Name: Light Cardinal Armor
Price: 360,000 gil
DC to Make: 96/166/226
Physical Soak: 490
Magical Soak: 820
Stat 1:
Stat 2:
Support 1: Fire Barrier(Fire Damage -50%)
Support 2:
Support 3:
Name: Utility Belt
Manufacturer: Varies
Price: 640 gil
DC to Make: 100
Restrictions:
Description: A complex series of independent, flexible straps support thick, durable pouches, holsters, loops, and lanyards that are each able to function independently of one another to support a myriad of small tools or objects. When added to an armor, adds 5 Inventory Slots, but is only capable of holding 1-slot items/weapons.
Name: Denzium Ring of Fortune
Price: 10000 gil
Crafting DC: 40/70/100
Max Enchantment Level: 1
Natural Property:
+2 Luck Points
Name: Garnet Amulet of Acrobatics
Price: 200000 gil
Crafting DC: 94/164/234
Max Enchantment Level: 4
Natural Property:
Acrobatics +8
Health stat +10
2 mysterious golden crested containers each of which appear to contain exactly one drop of a crystal blue liquid
Name: Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 1920 gil
DC to Make: 80
Restrictions:
Description: A large glass flask containing a light blue liquid. The bottle, complete with cork cap, resembles an alcohol flask, but has small spiked outcroppings to resemble a chalice. Restores 2000 HP immediately.
Name: Antidote
Manufacturer: AntiBiotiX
Price: 480 gil
DC to Make: 30
Restrictions:
Description: A small translucent vial with a cloudy white liquid inside. Cures Mild "Poison" status effects after 1d4+1 rounds.
Name: Smoke Grenade Mk. 1
Manufacturer: Dah'tan Manufacturing
Price: 250 gil
DC to Make: 20
Description: To avoid, DC 120, inflicts mild "Blind" status.
Name: Stun Grenade Mk. 1
Manufacturer: Kassa Fabrications
Price: 250 gil
DC to Make: 20
Description: To avoid, DC 120, inflicts mild "pain" status.
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<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Improved Survival: +
Endure: +%
Improved Resistance: +%
Milestones:
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Magic: +
True Sight:
Combat Reflexes:
Eyes in the Back:
Milestones:
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Stylish: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Slots: +
Improved Item Effect: +
Juggernaut:
Improved Momentum: +
Pierce: +
Milestones:
Base Magical Damage: (200 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved MP: +
Improved Spell Points: +
Improved Magic Defense: +
Milestones:
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
Improved Luck Points: +
Draw!: +%
No-Sell: +%
Critical Defense:
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
Improved Survival: + -> +10 to final result of survival roll
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
( ) Health: [] + | Bonus: +Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
Improved Survival: + -> +10 to final result of survival roll
Endure: +% -> +1% chance (1d100) that an attack that would KO instead leave the character at 1 HP
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Improved Survival: +
Endure: +%
Improved Resistance: +%
Milestones:
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
(P) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Magic: +
True Sight:
Combat Reflexes:
Eyes in the Back:
Milestones:
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: + -> +25 Style Points
( ) Dexterity: [] + | Bonus: +Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Stylish: + -> +25 Style Points
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Stylish: +
Milestones:
Milestone Derivatives:
Improved Physical Damage: + -> +100 damage
Improved Slots: + -> +2 Inventory Slots
Improved Item Effect: + -> +100 damage when using one-use items
Juggernaut: -> -100 damage reduction when bracing an attack
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
( ) Strength: [] + | Bonus: +Improved Physical Damage: + -> +100 damage
Improved Slots: + -> +2 Inventory Slots
Improved Item Effect: + -> +100 damage when using one-use items
Juggernaut: -> -100 damage reduction when bracing an attack
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Pierce: + -> 50 of character's physical damage ignores armor
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Physical Damage: +
Improved Slots: +
Improved Item Effect: +
Juggernaut:
Improved Momentum: +
Pierce: +
Milestones:
Milestone Derivatives:
Improved MP: + -> +200 Max MP
Improved Spell Points: + -> +25 Spell Points
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
( ) Spirit: [] + | Bonus: +Improved MP: + -> +200 Max MP
Improved Spell Points: + -> +25 Spell Points
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Base Magical Damage: (200 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved MP: +
Improved Spell Points: +
Improved Magic Defense: +
Milestones:
Milestone Derivatives:
Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
Improved Luck Points: + -> +1 Luck Point
Draw!: +% -> +2% chance to draw a second Critical card
No-Sell: +% -> +2% chance to nullify an opponent's Critical card when struck
Critical Defense: -> -500 damage when struck by a Critical hit
(P) Luck: [] + | Bonus: +Improved Critical: + -> +500 damage when inflicting a critical hit
Improved Luck: + -> +5 luck roll result
Improved Luck Points: + -> +1 Luck Point
Draw!: +% -> +2% chance to draw a second Critical card
No-Sell: +% -> +2% chance to nullify an opponent's Critical card when struck
Critical Defense: -> -500 damage when struck by a Critical hit
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Improved Critical: +
Improved Luck: +
Improved Luck Points: +
Draw!: +%
No-Sell: +%
Critical Defense:
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
Name: What's That?!
Required Level: 4 Speechcraft/(Bluff)
Description: Mikoto distracts a target into inaction. Causes "Moderate Off Guard Status Mild: Moderate: [Stagger] Target loses 2 turns due to confusion
50 Style points
2: Level 2: 2 targets
4: Level 2: "Moderate" Off Guard
6 Attribute Points available, Max Attribute Level 4
Max Damage Level 8, 480 MP to use
Name: Annoy
Cost: 50
Required Level: 4 Speech Craft/(Bluff) vs Will roll
Description: Mikoto Annoys the opponent causing them to not be able to concentrate on casting magic.
6 Attribute Points available, Max Attribute Level 4
Level 4: Moderate Silence (1d3 Rounds)
Level 1: 1 Target
Level 1: +2
MP: 120 MP
-= Magical/Psionic (Spell Points) =-
General Magic
Defensive
Level 2:
Float (40 mp, 15 SpP): Allows a target to levitate for 1d5 rounds, preventing tripping traps and nullifying Earth-based damage.
Blink (40 mp, 15 SpP): Creates a pseudo double-image of the target. Grants a +20 to dodge rolls until the target is struck, or for 1d5 rounds.
Status-Ailments
Level 1:
Sleep (10 mp, 10 SpP): Lulls and soothes a target to sleep. Inflicts Mild "Sleep" status. [Will-Resist Only]
Level 2:
Blind (40 mp, 15 SpP): Clouds an enemy's vision. Inflicts Mild "Blind" status for 1d5 rounds. [Will-Resist Only]
Confuse (40 mp, 15 SpP): Sends the target into a daze, unable to distinguish friend from foe for 1d5 rounds. Inflicts Mild "Confuse" status for 1d5 rounds. [Will-Resist Only]
Immobilize (40 mp, 15 SpP): Weighs down a selected target, rendering them unable to move or dodge for 1d5 rounds.
Level 4:
Disable (160 mp, 30 SpP): A hindering, painful surge of spiritual energy attempts to incapacitate a single target. Inflicts Acute "Pain" status for 1d5 rounds.
Fog (160 mp, 30 SpP): A powerful spiritual energy targets the mind, making it difficult to remember details and past events. Inflicts Mild "Lapse" status for 1d5 rounds.
Meltdown (160 mp, 30 SpP): A ray of raw energy melts away an enemy's defenses. Inflicts Moderate 'Feeble' status for 1d5 rounds. (800 damage) ( total damage)
Time
Level 2:
Slow (40 mp, 15 SpP): Inflicts Mild Slow for 1d5 rounds.
Haste (40 mp, 15 SpP): Inflicts Mild Haste for 1d5 rounds.
Level 4:
Stop (160 mp, 30 SpP): Time halts around one target, rendering them unable to act or dodge for 1d3 rounds.
Sorceror's Arcana
Level 0:
Prestidigitation (5 mp, 5 SpP): Allows a caster to perform minor magical tricks for an hour; these include sleight of hand tricks, cleaning or soiling an area, slowly lift and move small objects, chill, warm or flavor non-living material, create small, crude, and artificial, fragile objects, and perform minor "stage magician" tricks.
Level 1:
Feather Fall (10 mp, 10 SpP): Allows the caster to select (Mage Level) targets; these targets fall more slowly, preventing them from taking damage when they land. This does not grnt the subjects the ability to fly, nor overly guide their descent. When the spell fades, a normal rate of falling resumes. This spell works only upon free-falling objects. It does not affect a sword blow or a charging or flying creature.
Jump (10 mp, 10 SpP): Allows the caster to grant a single target a (+2 per Mage Level) bonus to Acrobatics checks for 1d5 checks.
Level 2:
Invisibility (40 mp, 15 SpP): This spell renders a subject invisible for a short time, or until it is forced to move overtly quickly or until it makes an attack. This spell grants a single target Acute "Invisibility" effect for (Mage Level) rounds or until it is forced to make an Athleticism check (except Move Slowly) or an attack, including Sneak Attacks.
Spider Climb (40 mp, 15 SpP): This spell allows a character to walk and climb on parallel surfaces and remain upside down on surfaces for a short time. This effect does not add to Climbing checks, and lasts for (Mage Level) rounds per cast.
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
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<<> Inventory <>>
Name: Garnet Dagger
Price: 100,000 gil
DC to Make: 84/154/214
Augmentation Slots: 4
Roll Bonus: +30
Damage Modifier: +250
Skill Level Required: 3
Slot 1: Starman Killer(+100% damage to Starmen)
Slot 2-3: Aerorend(Grants L2 Wind Affinity to weapon)
Name: Garnet Dagger
Price: 100,000 gil
DC to Make: 84/154/214
Augmentation Slots: 4
Roll Bonus: +30
Damage Modifier: +250
Skill Level Required: 3
Slot 1: Starman Killer(+100% damage to Starmen)
Slot 2-3: Aerorend(Grants L2 Wind Affinity to weapon)
Name: Sabretooth(Alabaster Dagger)
Serrated - Damage is unsoakable
Tempering V(+50 damage)
Aerodynamic Refining III(+6 roll bonus)
Price: 210,000(298,200) gil
DC to Make: 100/170/230
Augmentation Slots: 4
Roll Bonus: +38(+44)
Damage Modifier: +500(+550)
Skill Level Required: 5
Slot 1: Flamestrike(Grants L1 Fire Affinity to weapon)
Name: The Ogre(Denzium Swallow)
Price: 7,000 gil
DC to Make: 44/77/110
Augmentation Slots: 4
Roll Bonus: +11
Damage Modifier: +60
Skill Level Required: 1
Slot 1: Blindtouch(On a hit, roll luck. On 901+, inflicts Moderate Blind for 1d5 rounds.)
Name: Lapis Lazuli Swallow
Price: 371,000 gil
DC to Make: 126/196/276
Augmentation Slots: 7
Roll Bonus: +23
Damage Modifier: +910
Skill Level Required: 5
Slot 1-2: Aquarend(Grants L2 Water Affinity to weapon)
Slot 3-4: Silencestrike(On a hit, roll luck. On 751+, inflicts Mild Silence for 1d5 rounds.)
Name: Light Denzium Armor
Price: 10,000 gil
DC to Make: 36/63/90
Physical Soak: 15
Magical Soak: 35
Name: Light Cardinal Armor
Price: 360,000 gil
DC to Make: 96/166/226
Physical Soak: 490
Magical Soak: 820
Stat 1:
Stat 2:
Support 1: Fire Barrier(Fire Damage -50%)
Support 2:
Support 3:
Name: Utility Belt
Manufacturer: Varies
Price: 640 gil
DC to Make: 100
Restrictions:
Description: A complex series of independent, flexible straps support thick, durable pouches, holsters, loops, and lanyards that are each able to function independently of one another to support a myriad of small tools or objects. When added to an armor, adds 5 Inventory Slots, but is only capable of holding 1-slot items/weapons.
Name: Denzium Ring of Fortune
Price: 10000 gil
Crafting DC: 40/70/100
Max Enchantment Level: 1
Natural Property:
+2 Luck Points
Name: Garnet Amulet of Acrobatics
Price: 200000 gil
Crafting DC: 94/164/234
Max Enchantment Level: 4
Natural Property:
Acrobatics +8
Health stat +10
2 mysterious golden crested containers each of which appear to contain exactly one drop of a crystal blue liquid
Name: Potion
Manufacturer: Cyrez Pharmaceuticals
Price: 1920 gil
DC to Make: 80
Restrictions:
Description: A large glass flask containing a light blue liquid. The bottle, complete with cork cap, resembles an alcohol flask, but has small spiked outcroppings to resemble a chalice. Restores 2000 HP immediately.
Name: Antidote
Manufacturer: AntiBiotiX
Price: 480 gil
DC to Make: 30
Restrictions:
Description: A small translucent vial with a cloudy white liquid inside. Cures Mild "Poison" status effects after 1d4+1 rounds.
Name: Smoke Grenade Mk. 1
Manufacturer: Dah'tan Manufacturing
Price: 250 gil
DC to Make: 20
Description: To avoid, DC 120, inflicts mild "Blind" status.
Name: Stun Grenade Mk. 1
Manufacturer: Kassa Fabrications
Price: 250 gil
DC to Make: 20
Description: To avoid, DC 120, inflicts mild "pain" status.
_______________________________________________________________________
Age: Young Adult
Height: 4'9
Weight: (optional)
Appearance: Mikoto is a young looking girl. She is about 4'9 with short blonde hair and blue eyes. She is lean and athletic. She is wearing a pink and grey plaid shirt unbuttoned and tied around her waist. Underneath which is a black short sleeved shirt with a white front with some rock band logo on it. Her pants are tan cargos that come down to her feet..on her feet are a pair of pink converse like high tops..she has several wrist bands on her arms on her right arm is one that is black and white checks with a hot pink one above it..while on her left is a brown leather wrist band. Around her waist is a shiny new tanned leather belt that she has attached her dagger holsters too along with a hook case for her UMN. She also has a long blonde monkey like tail
Eye Color: Blue
Hair Color: Blonde
Notable Features: She has a prehensile monkey tail.

<<> Character Personality <>>
Favorite Food: Chocolate and Pizza
Likes: Zidane, The Tantalus group, Kuja, and Treasure
Dislikes: Garland
Favorite Color: Pink
Fears: Garland and Deep Water
<<>Character Background<>>
History: Mikoto is the Young sister of Zidane and Kuja. She has a passion and lust for life living like the beginning of each day was going to be the next big adventure. Her time with the Dimensional Warriors has been one of an amazing time of harrowing adventures, hard times and what ever life throws their way. She is brave, curious and at times a little reckless,
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<<> Special Notes <>>
_______________________________________________________________________
Last edited by QueenSelphie on June 2nd, 2026, 11:22 pm, edited 39 times in total.
- 
Things that still need converting
Name: Training bats x2
Weapon Class: Swallow
Price: N/A
Augmentation Slots: 1
Roll Bonus: +1
Damage Mod: 0.7
DC To Make: N/A
Skill Level To Use: 1
Name: Electric Starman Killer Garnet Dagger x 2
DC To Make: 5148
Skill Level To Use: 25
Price: 140130 gil
Augmentation Slots: 4
Name: (Starman)killer x 2 damage against Starmen
Name: Aerorend
Effect: Grants a weapon a level 2 wind affinity. This weapon now deals 200% damage against earth-affinity enemies and 50% damage against wind-affinity enemies.
Roll Bonus: +55
Damage Mod: 18.5
Sabretooth [Alabaster] Dagger
DC To Make: 6012
Skill Level To Use: 30
Price: 555000 gil
Augmentation Slots: 4
Roll Bonus: +79
Damage Mod: 25
1: Serrated
2: Flamestrike (150% against water enemies, 75% against fire enemies)
Tempering V
Aerodynamics III
Name: The Ogre (Denzium Swallow)
Price: 1200000
Augmentation Slots: 4
Roll Bonus: +25
Damage Mod: 17.5
DC To Make: 3080
Skill Level To Use: 19
Name: Blindtouch
Equipment: Weapons, Accessories
Effect: Upon strike, this weapon has a 10% chance (90+ on a d100) of inflicting Moderate "Blind" status on an enemy (see listing) for 1d5 rounds.
DC: 600
MP Cost: 2000
Mage Level Required: 4
Augmentation Slots Occupied: 1
Emerald-Lined Robe
Augment slots: 5
Price: 200000
Physical Soak Bonus: 1060
Magical Soak Bonus: 2700
Crafting DC: 1269
Name: Lazurite (Lapis Lazuli) Swallow
Price: 509760 gil
Augmentation Slots: 7
Roll Bonus: +48
Damage Mod: 33.6
DC To Make: 9592
Skill Level To Use: 30
[1. 2] Improved Critical (Critical hit is now 1d5)
Aquarend (200% against fire, 50% against water)
Name: Utility Belt
Manufacturer: Varies
Price: 10000
DC to Make: 100
Restrictions:
Description: A complex series of independent, flexible straps support thick, durable pouches, holsters, loops, and lanyards that are each able to function independently of one another to support a myriad of small tools or objects. When added to an armor, adds 5 Inventory Slots, but is only capable of holding 1-slot items/weapons.
Name: Jade Ring
Price: 49000
Crafting DC: 1065
Max Enchantment Level: 2
Natural Property: +5 to Health Bonus (not hp)
+10% HP
Name: Garnet Amulet of Balance
Price: 1167750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Health stat +50
Balance checks +15
1 antidote, 1 potion, and 2 mysterious golden crested containers each of which appear to contain exactly one drop of a crystal blue liquid
Name: Smoke Grenade x 5
Manufacturer: Ariake Technologies
Price: 10000
DC to Make: 125
Restrictions: None
Description: A steel-grey cylinder that, when activated, mixes a set of chemicals inside that produce a dense fog within seconds of activation. Provides a +20 bonus to dodge checks in the area it's activated unless some form of vision enhancement is used. Colored smoke is also used as various forms of signals.
Name: Stun Grenade / Flashbang x 5
Manufacturer: Rittergruppen Manufacturing
Price: 20000
DC to Make: 200
Restrictions: None
Description: A sleek dark grey ball with a depressing section at the top of it, this grenade creates a bright flash and a loud bang that register across both the audible and visible spectra in order to affect as many creatures as possible. Inflicts Acute Off-Guard effect on biological targets. Mechanical targets unaffected. To avoid, DC160 (180 in cover).
Cardinal Cardigan [Cardinal-Lined Robe]
Price: 300000 gil
Physical Soak Bonus: 3350
Magical Soak Bonus: 6650
Dodge Bonus: +38
Crafting DC: 5796
Fire Barrier (50% fire damage reduction after soak)
Weapon Class: Swallow
Price: N/A
Augmentation Slots: 1
Roll Bonus: +1
Damage Mod: 0.7
DC To Make: N/A
Skill Level To Use: 1
Name: Electric Starman Killer Garnet Dagger x 2
DC To Make: 5148
Skill Level To Use: 25
Price: 140130 gil
Augmentation Slots: 4
Name: (Starman)killer x 2 damage against Starmen
Name: Aerorend
Effect: Grants a weapon a level 2 wind affinity. This weapon now deals 200% damage against earth-affinity enemies and 50% damage against wind-affinity enemies.
Roll Bonus: +55
Damage Mod: 18.5
Sabretooth [Alabaster] Dagger
DC To Make: 6012
Skill Level To Use: 30
Price: 555000 gil
Augmentation Slots: 4
Roll Bonus: +79
Damage Mod: 25
1: Serrated
2: Flamestrike (150% against water enemies, 75% against fire enemies)
Tempering V
Aerodynamics III
Name: The Ogre (Denzium Swallow)
Price: 1200000
Augmentation Slots: 4
Roll Bonus: +25
Damage Mod: 17.5
DC To Make: 3080
Skill Level To Use: 19
Name: Blindtouch
Equipment: Weapons, Accessories
Effect: Upon strike, this weapon has a 10% chance (90+ on a d100) of inflicting Moderate "Blind" status on an enemy (see listing) for 1d5 rounds.
DC: 600
MP Cost: 2000
Mage Level Required: 4
Augmentation Slots Occupied: 1
Emerald-Lined Robe
Augment slots: 5
Price: 200000
Physical Soak Bonus: 1060
Magical Soak Bonus: 2700
Crafting DC: 1269
Name: Lazurite (Lapis Lazuli) Swallow
Price: 509760 gil
Augmentation Slots: 7
Roll Bonus: +48
Damage Mod: 33.6
DC To Make: 9592
Skill Level To Use: 30
[1. 2] Improved Critical (Critical hit is now 1d5)
Aquarend (200% against fire, 50% against water)
Name: Utility Belt
Manufacturer: Varies
Price: 10000
DC to Make: 100
Restrictions:
Description: A complex series of independent, flexible straps support thick, durable pouches, holsters, loops, and lanyards that are each able to function independently of one another to support a myriad of small tools or objects. When added to an armor, adds 5 Inventory Slots, but is only capable of holding 1-slot items/weapons.
Name: Jade Ring
Price: 49000
Crafting DC: 1065
Max Enchantment Level: 2
Natural Property: +5 to Health Bonus (not hp)
+10% HP
Name: Garnet Amulet of Balance
Price: 1167750 crowns
Crafting DC: 5720
Max Enchantment Level: 6
Natural Property:
Health stat +50
Balance checks +15
1 antidote, 1 potion, and 2 mysterious golden crested containers each of which appear to contain exactly one drop of a crystal blue liquid
Name: Smoke Grenade x 5
Manufacturer: Ariake Technologies
Price: 10000
DC to Make: 125
Restrictions: None
Description: A steel-grey cylinder that, when activated, mixes a set of chemicals inside that produce a dense fog within seconds of activation. Provides a +20 bonus to dodge checks in the area it's activated unless some form of vision enhancement is used. Colored smoke is also used as various forms of signals.
Name: Stun Grenade / Flashbang x 5
Manufacturer: Rittergruppen Manufacturing
Price: 20000
DC to Make: 200
Restrictions: None
Description: A sleek dark grey ball with a depressing section at the top of it, this grenade creates a bright flash and a loud bang that register across both the audible and visible spectra in order to affect as many creatures as possible. Inflicts Acute Off-Guard effect on biological targets. Mechanical targets unaffected. To avoid, DC160 (180 in cover).
Cardinal Cardigan [Cardinal-Lined Robe]
Price: 300000 gil
Physical Soak Bonus: 3350
Magical Soak Bonus: 6650
Dodge Bonus: +38
Crafting DC: 5796
Fire Barrier (50% fire damage reduction after soak)
Last edited by QueenSelphie on May 5th, 2026, 6:55 pm, edited 1 time in total.
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