Deserted Island 7.0

Going hunting for treasure and profit.
10 posts Page 1 of 1

Deserted Island 7.0

Quote

Post by Strato »

Deserted Island

A large, primal island in a faraway land. The small fishing village of Moga serving as the gateway to this location, during the day it is relatively tame, a pleasant place to fish, gather, and hunt. The climate is tropical temperate, not exceptionally hot or cold, with rare thunderstorms. Various creatures call this place home, from the humble Aptonoth to the Ruler of the Skies, Rathalos, though occasionally a hunter can find more powerful creatures creeping into the area.

Daytime Hunt: Available, Status effects capped at Chronic.
Nighttime Hunt: Status effects capped at Acute. Use Starscourge stats indicated in {these brackets}. +2 carves for each fight.

Monsters: Aptonoth, Jaggi, Jaggia, Qurupeco
Rare Monsters: Yian-Kut-Ku, Great Jaggi, Rathian, Rathalos
Area Guardian: ????
Epic Encounter: Lagiacrus

Event Table

1d20
1-5: Aptonoth Herd:
This encounter is 1d3{1d5} Aptonoth, these do not put up any threat. They’re the Monster Hunter’s personal preferred food...basically cows. Killing these and taking time to cook their meat gives you 1 Well Done Steak per Aptonoth. Eating these takes a -full- turn, but doing so leaves you vulnerable in combat. (You cannot dodge or block.) However, doing so restores 3000 HP and 1000 MP.

6: Gathering Point: You find either a mushroom, herb, or ore gathering point. Recieve some item! Roll 1d3 for number of items, then roll 1d3 for each item found.
1-1{1d2}Herb (10% Hp Heal)
2-1{1d2}Blue Mushroom (Combine with Herb to make Potion.)
3-Mining Point! Find a chunk of ore, roll 1d4. 1=Cardinal{Celestial Phazon}, 2=Celestial Phazon{Alabaster}, 3=Alabaster{Opal}, 4=Opal{Bloodstone}.

7: Jaggi Hunters: 1d5 Jaggi
8: Jaggi Pack: 1d6 Jaggi, 1d3 Jaggia
9: Resting Jaggia: 1d6 Jaggia
10: 2 Great Jaggi
11: Great Jaggi , 3x Jaggi, 2x Jaggia
12: Qurupeco
13: Yian-Kut-Ku
14: Rathian
15: Rathalos
16: The Lord of the Seas - Lagiacrus (Roll luck. On 801+, encounter Ivory Lagiacrus.)

This creature will always begin in the water, until it reaches 50% hp, you will have to use -swimming- to move in to attack….this -is- a difficult fight, and the moment this creature is defeated, the next Hunt location will be unlocked for the Dimensional Warriors!

17-18: Additional Monster: Bad Luck. Roll two encounters(reroll if your roll isn't an encounter) and encounter both monsters at once. This comes with a caveat. If your first monster is Rathian or Rathalos, the second will -always- be the other, and their stats will increase by 25% via “Power of Love” for a mated pair.

19-20: Veggie Elder: You Find the Veggie Elder! A short, pleasant Wyverian with a hiking stick and a pack, who gifts the party with a handful of items from this list. 2 Items from the following list.(Roll 1d5 for each)
1) 1{1d2}Herb: 10% of HP restored
2) 1{1d2}Hunting Potion: 25% of HP restored
3) 1{1d2}Hunting MegaPotion: 50% of HP restored
4) 1{1d2}Psychoserum: Drinking this allows you to -choose- your specific encounter, including Monster Type, while on a Hunt. One Use only!
5) 1{1d2}Ration: This delicious boxed lunch gives you a nice pick-me-up. 50% of MP restored.

Crafting Recipes:

As a note, the following are to be natural properties and take up no augmentation slots.

When a piece of equipment is forged in Loc Lac, roll 1d10.
1-6: Normal
7-9: Quality
10: Masterwork

Jaggi Gear(10x Jaggi Hide, 10x Bird Wyvern Fang, 3x Great Jaggi Hide, 1x Great Jaggi Claw, 1x Bird Wyvern Gem)
Armor: Bloodstone, +5% HP, take +20% fire damage.
Weapon: Bloodstone, +5 to-hit
Casting Focus: Bloodstone, +5 to-hit
Accessory: Bloodstone, +5 to any action ordered by an acknowledged superior/someone wearing a Great Jaggi Accessory. +5% HP, take +20% fire damage.
Shield: Bloodstone, +3 to block, take +20% fire damage.

Great Jaggi Gear(10x Jaggi Hide, 5x Great Jaggi Hide, 2x Great Jaggi Claw, 1x King's Frill, 1x Bird Wyvern Gem)
Armor: Lazurite, +5 to dodge, take -50% lightning damage
Weapon: Lazurite, +3 to hit a target attacked by someone with a Jaggi weapon in the last round.
Casting Focus: Lazurite, +3 to hit a target attacked by someone with a Jaggi casting focus in the last round.
Accessory: Lazurite, grants +3 to any action ordered to a subordinate/wearing any Jaggi Gear. This is one-shot, not cumulative.
Shield: Lazurite, +3 Block for every ally in battle with a Jaggi Shield, capped at +15. Take -50% lightning damage.

Yian Kut-Ku Gear: 15x Yian Kut-Ku Hide, 5x Yian Kut-Ku Claws, 1x Large Beak
Armor: Zoisite, Fire Barrier, take +20% Water/Wind damage.
Weapon: Zoisite, Flamestrike
Casting Focus: Lazurite, Flamestrike.
Accessory: Zoisite, Once per diem, look so pathetic a target attacks a real threat instead. Activated as a free action.
Shield: Zoisite, +5 Perception. Take +20% Water/Wind damage.

Quropeco Gear: 7 Vivid Feater, 7 Flintstone, 7 Peco Down, 2 Strange Beak
Armor: Malachite, +5 Perform, +5 Diplomacy, take +50% lightning damage
Weapon: Malachite, Melodic: When achieving Maximum Combo, cast Cure on self.
Casting Focus: Malachite, Musical: Spreads single-person buffs to a second target.
Accessory: Malachite, Call of the Wild: Summons another encounter worth of monsters on a hunt.
Shield: Malachite, inflicts Mild Provoke on successful block, afflicting the attacker for 1d5 rounds.

Rathian Gear: 10x Rathian Hide 10x Rathian Spike 2x Inferno Sac 1x Rathian Ruby
Armor: Beryl, Poison Immunity, Fire Barrier, take +50% lightning damage
Weapon: Beryl, Flamestrike, +5 bonus when paired with Rathalos Weapon.
Casting Focus: Malachite, Flamerend, +5 Bonus when paired with Rathalos Weapon.
Accessory: Beryl, may spend an action coating a weapon in Rathian poison, causing it to inflict Moderate Poison on next strike.
Shield: Beryl, 50% Fire Resistance, +5 to protecting younger allies, take +50% lightning damage

Rathalos Gear: 10x Rathalos Hide 10x Inferno Sac, 2x Rathalos Plate, 1x Rathalos Ruby
Armor: Beryl, Fireproof, Ignore climate heat, take +100% damage from lightning.
Weapon: Beryl, Flamerend, +5 Bonus when paired with Rathian weapon.
Casting Focus: Malachite, Flamerend, +5 Bonus when paired with Rathian Weapon
Accessory: Beryl, Spend 250 MP, cast a trio of fireballs at range rolled as character's normal attack, using their regular attack roll. 5,000 damage each, 1d3 hits. Can be done once per battle.
Shield: Beryl, Fireproof, +5 when guarding someone in Rathian gear. Take +100% damage from lightning.

Lagiacrus Gear: 10x Lagiacrus Hide 10x Shell Shocker, 1x Lagiacrus Sapphire
Armor: Red Beryl, Lightningproof, +5 to swimming, take +100% fire damage.
Weapon: Red Beryl, Aerorend. When struck by a lightning-elemental attack, half of unmitigated lightning damage taken is added to damage done for 2 rounds.
Casting Focus: Red Beryl, Aerorend. When struck by a lightning-elemental attack, half of unmitigated lightning damage taken is added to lightning spell damage for 2 rounds.
Accessory: Red Beryl, When struck by lightning, or activated using an action, gains a thunder charge, up to 4. May expend all thunder charges to launch a 1s8+100 attack, that fires one 7,500 damage thunderball per charge.
Shield: Red Beryl, When struck by lightning or activated using an action, gains a thunder charge, up to 4. May expend all thunder charges to electrify the shield, inflicting Mild Magnetize for (charge level) turns to attackers on a successful block. Lasts 2 rounds, shares charge pool with Lagiacrus accessory.
Last edited by Strato on March 9th, 2026, 2:14 am, edited 6 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Jaggi

Quote

Post by Strato »

Name: Jaggi

Flee: Athletics: DC: 30
Intention(1d100)
1-99: These are pathetic scavengers. They pick something shiny and worthless off of your unconscious form and scamper off.
100: Wow, they actually grab something useful! Lose one OUI.

Reward: Roll Luck (2 Carves)
1-750: Jaggi Hide - Used for MH Crafting
751+: Bird Wyvern Fang - Used for MH Crafting

Description: A small, birdlike wyvern, bipedal with relatively useless forelimbs, long, slender tails and necks and small mouths lined with needle-sharp teeth for eating carrion.

HP: 2,500{4,000}
MP: 0
Dodge: 1s4+50{1s4+60}
Physical Soak: 500{750}
Magical Soak: 300{500}
Element: None

Init: 1d200{1d250}

Attack Behavior: 1d4
1-3: Scratch! The Jaggi jumps forward and lashes out with one of its footclaws. 1s4+50{1s4+60}(3500{5000} physical)
4: Flee! The Jaggi spends the turn running away in terror. With a Great Jaggi present, this turns into Organized Scratch. It waits till another jaggi attacks, then joins in, raising their attack roll to 1s4+60{1s4+75}, dealing 5000{7500} damage.
Last edited by Strato on February 5th, 2026, 9:28 pm, edited 3 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Jaggia

Quote

Post by Strato »

Name: Jaggia

Flee: Athletics: DC: 80
Intention(1d100)
1-99: These are pathetic scavengers. They pick something shiny and worthless off of your unconcious form and scamper off.
100: Wow, they actually grab something useful! Lose one OUI.

Reward: Roll Luck (2 Carves)
1-750: Jaggi Hide - Used for MH Crafting
751-970: Bird Wyvern Fang - Used for MH Crafting
971+: Bird Wyvern Gem - Used for MH Crafting

Description: A small, birdlike wyvern, bipedal with relatively useless forelimbs, long, slender tails and necks and small mouths lined with needle-sharp teeth for eating carrion, this however is the female, a larger, more powerful creature with a floppy frill around her head.

HP: 5,000{7,000}
MP: 0
Dodge: 1s4+50{1s4+60}
Physical Soak: 1000{1500}
Magical Soak: 500{750}
Element: None

Init: 1d200{1d250}

Attack Behavior: 1d4
1-2: Scratch: The Jaggia jumps forward and lashes out with one of its footclaws. 1s4+50{1s4+60}(5000{7500} physical damage)
3-4: Hip Check: The Jaggia turns sidelong and jumps sidelong at you, smashing into you with her bulk. DC 100{120} dodge to avoid being knocked down.
Last edited by Strato on February 5th, 2026, 9:30 pm, edited 1 time in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Qurupeco

Quote

Post by Strato »

Name: Qurupeco

Flee: Athletics DC 100

Reward: Roll Luck. (3 Carves)
1-300: Vivid Feather
301-600: Flintstone
601-900: Peco Down
901+: Strange Beak

Description: A goofy looking bird wyvern, muzzle shaped like an odd trumpet...what could it be...

Weapon of Choice: Claws

HP: 75,000{100,000}
MP: 0
Dodge: 1s5+50{1s5+60}
Physical Soak: 500{750}
Magical Soak: 500{750}
Element: None

Attack Behavior: 1d10
1-3: Bite - Qurupeco lunges in, biting several times at an enemy! Chomp Chomp Chomp! 1s5+75{1s5+90}, 1d3 Hits (4000{6000} Damage)
4-5: Flint - The beast leaps in, slamming the flints on his wingtips together to explode! 1s6+100{1s6+120}, (8000{11000} Fire Damage)
6-7: Heal Dance! - Q-Bird hops around in a circle, honking, then heals himself for 10,000{15,000} hp.
8-9: Angry Dance! - Qurupeco does a back and forth hop, honking angrily! (Increases Bite and Flint's damage by 2000{3000} apiece! Doesn't stack.)
10: Help! - Qurupeco inhales deeply, inflating his chest....then mimics the panic roar of a beast! Roll 1d4 and summon a second monster based on the table below:

1 - Great Jaggi
2 - Yian Kut-Ku
3 - Rathian
4 - Rathalos
Last edited by Strato on February 5th, 2026, 10:03 pm, edited 3 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Great Jaggi

Quote

Post by Strato »

Name: Great Jaggi

Flee: Athletics: DC: 100
Intention(1d100)
1-95: The Great Jaggi has proven dominion of it’s home. It moves on with it’s pack.
96-100: It attacks you while you’re down. It’s not done. (If this pushes you to DT, roll to live, if not, it moves on.)

Reward: Roll Luck. (3 Carves)
1-600: G.Jaggi Hide - Used for MH Crafting
601-800: G.Jaggi Claw - Used for MH Crafting
801-950: King’s Frill - Used for MH Crafting
951+: Bird Wyvern Gem - Used for MH Crafting

Description: The Alpha of the Jaggi Pack, a powerful hunter, it’s hide toughened by a life of trial and challenge, it’s form clad in leathery purple and red hide, with powerful claws, a savage maw, and a spiked tail...ready to defend it’s home!

HP: 50,000{70,000}
MP: 0
Dodge: 1s5+75{1s5+90}
Physical Soak: 1500{2000}
Magical Soak: 1500{2000}
Element: None

Init: 1d400{1d500}

Attack Behavior: 1d5
1: Tail Whip - This will -always- be done twice(use again on its next turn). It’s a cleaving blow that threatens half the party with each swing. 1s5+75{1s5+90}, 7000{10000} physical damage.
2: Claw Kick - Jaggi lashes out with it’s fierce claw! 1s5+75{1s5+90}, 6000{9000} physical damage.
3: Bite - Great Jaggi takes a bite out of you. This energizes the beast if it hits. 1s5+75{1s5+90}, 4000{6000} unsoakable damage. Heals Jaggi for as much as it deals.
4: Call of the Wild - Howling at its allies, it empowers all of the Jaggi and Jaggia in the battle, giving them a 50% boost to attack damage.
5: Call of the Pack - Howling and hooting, it replenishes its forces. Any slain pack members are replaced. (Note: His pack -will- flee when he is slain.)
Last edited by Strato on February 5th, 2026, 9:33 pm, edited 1 time in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Yian Kut-Ku

Quote

Post by Strato »

Name: Yian Kut-Ku

Flee: Athletics: DC:100
Intention: Yian Kut-Ku is mostly harmless, once it defeats you, it will wait for you to wake up before fleeing, probably as it was nosing through your kit for snacks.

Reward: Roll Luck. (4 Carves)
1-400: Yian Kut-Ku Hide
401-800: Yian Kut-Ku Claw
801+: Large Beak

Description: A cheerful looking, inquisitive wyvern. Seeming larger than it is, mainly because of it’s flared ears, large beak and spread wings, it is a bit of a clumsy foe, though it -can- be threatening!

HP: 70,000{100,000}
MP: 0
Dodge: 1s5+75{1s5+90}
Physical Soak: 2000{2500}
Magical Soak: 2000{2500}
Element: Fire

Init: 1d500{1d600}

Attack Behavior: 1d5(1d6 when it reaches 25% of its max HP)
1: Rush! Yian Kut-Ku runs at you, stumbling and sliding into you. DC 150{175} to dodge, 8000{12000} physical damage + knockdown
2-3: Chomp - Yian Kut-Ku takes a bite out of his foe! 1s5+75{1s5+90}, 6000{9000} physical damage.
4: Fireball Charge. Yian Kut-Ku runs forward, spitting fireballs at an enemy. 1s5+70{1s5+85}, (8000{12000} Magic Damage, Inflicts Moderate Burning)
5: Tail Whip - This will -always- be done twice(use this attack again on its next turn). It’s a cleaving blow that threatens half the party with each swing. 1s6+60{1s6+75}, 6000{9000} Physical Damage.
6: Flee - When below 25% hp, Yian Kut-Ku will fly away. A successful tracking check (DC 100{120}) will allow you to follow it to its nest to finish it off. If you do so, get +1 carve and this command is removed from its attack behavior.
Last edited by Strato on February 5th, 2026, 9:35 pm, edited 1 time in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Rathian

Quote

Post by Strato »

Name: Rathian

Flee: Athletics: DC: 100
Intention(1d100)
1-95: Rathian chuffs and flies away, her mastery of the land secure.
96-100: You’re roasted alive with fire.

Reward: Roll Luck. (4 Carves)
1-400: Rathian Hide
401-800: Rathian Spike
801-950: Inferno Sac
951+: Rathian Ruby

Description: The powerful, intimidation Queen of the Land. A massive emerald scaled wyvern with a large, spiked tail and heavily armored scales...she doesn’t fly nearly as much as her mate, relying more on her speed on the ground to deal damage to prey and invaders.

HP: 100,000{150,000}
MP: 0
Dodge: 1s6+80{1s6+100}
Physical Soak: 2000{2500}
Magical Soak: 2000{2500}
Element: Fire

Init: 1d500{1d600}

Attack Behavior: 1d4
1: Tail Whip - This will -always- be done twice. It’s a cleaving blow that threatens half the party with each swing. 1s6+70{1s6+85}, 9000{12000} Physical Damage.
2. Fireball (1d2) Rathian Either spits one or three fireballs, each targeting a different opponent (Roll 1d2, 1=1 opponent, 2=3 opponents). 1s6+60{1s6+75} (8000{11000} Magic Damage, Inflicts Acute Burning Status)
3. Backflip - Rathian does a backflip, striking at the enemy. 1s6+80{1s6+100}(1000{2000} Unsoakable, Unbraceable damage (Fall damage from being thrown) and inflicts Moderate Poison).
4. Roar - Rathian roars, stunning her foes for one round. Speechcraft defense, DC 100{120} to resist.
Last edited by Strato on February 5th, 2026, 9:36 pm, edited 2 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Rathalos

Quote

Post by Strato »

Name: Rathalos

Flee: Athletics: DC: 100
Intention(1d100)
1-95: Rathalos chuffs and flies away, his mastery of the skies secure.
96-100: You’re roasted alive with fire.

Reward: Roll Luck. (4 Carves)
1-500: Rathalos Hide
501-800: Inferno Sac
801-950: Rathalos Plate
951+: Rathalos Ruby

Description: The blazing hot Lord of the Skies, a crimson armored winged death from above, breathing flames to silence any pretender to the throne. His form clad in scales of black and red, with wings emblazoned with a flame design that is natural.

HP: 125,000{175,000}
MP: 0
Dodge: 1s6+90{1s6+110}
Physical Soak: 2500{3000}
Magical Soak: 2500{3000}
Element: Fire

Init: 1d550{1d700}

Attack Behavior: 1d4
1: Tail Whip - This will -always- be done twice. It’s a cleaving blow that threatens half the party with each swing. (Multiple threats due to extra attack are -not- counted.) 1s6+80{1s6+100}, 7000{10000} Physical Damage.
2. Fireball - Rathalos Either spits one or three fireballs, each targeting a different opponent(Roll 1d2. 1=1 target, 2=3 targets). 1s6+75{1s6+90} (8000{11000} Magic Damage, Inflicts Acute Burning Status)
3. Fly - Rathalos takes wing, flying around the battlefield for the turn, During this time he’s out of melee range.
On his turn, roll 1d100.
1-50 Fireball
51-90 Land
91-100 Dive Kick - He lunges down, kicking with his powerful footclaws, 1s6+80{1s6+100} to hit, damage: 8000{11000}, inflicts Moderate Poison
4. Roar - Rathalos roars, stunning his foes for one round. DC 100{120} speechcraft defense to resist.
Last edited by Strato on February 5th, 2026, 9:42 pm, edited 1 time in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Lagiacrus

Quote

Post by Strato »

Name: Lagiacrus

Flee: Athletics: DC: 120
Intention(1d100)
If in Water:
1-80: You wash ashore.
81-100 You drown.
On Land:
You’re left alone as it returns to the sea.

Reward: Roll Luck. (6 Carves)
1-400: Lagiacrus Hide
401-900: Shell Shocker
901-970: Lagiacrus Sapphire
971+: Deep Dragongem Natural - A Special accessory made of a jewel only found in the deepest oceans, grants water breathing, 75% Water resistance, and Aquastrike.

Description:

Weapon of Choice: Bite: 1s6+80 (7500 Unsoakable)

HP: 300,000{450,000}
MP: 0
Dodge: 1s6+90{1s6+110}(Water)/1s6+80{1s6+100}(Land)
Physical Soak: 2500{3000}
Magical Soak: 2000{2500}
Element: Thunder

Init: 2d700{2d850}

Attack Behavior - Water 1d5
1: Torpedo Rush - Lagiacrus rushes, causing a current that pushes around its foes. (Swimming DC: 60{80} to Avoid. Moves you 1 area away. 5000{7500} Unsoakable Water Damage, must swim back to melee range.)
2: Bolt Spit - Lagiacrus spits an energized bolt of electrified water. 1s6+85, 9000 Lightning Damage, Causes Chronic “Stop” status for 1d2 rounds (Paralysis).
3: Bite - 1s6+80{1s6+100}(7500{10000} unsoakable damage)
4: Charge Up - Increases the damage of Shell Shock by 25%.
5: Shell Shock - Lagiacrus roars, the armor of the sea wyvern glowing as he explodes with power, dealing 5,000{7,000} unsoakable magic lightning damage. DC 100 Swim check to avoid. Targets entire hunting party.

Attack Behavior - Land 1d3 - At 100,000{150,000} hp he goes ashore.
1: Bite - 1s6+80{1s6+100}(7000{10000} unsoakable damage)
2: Tail Whip - This will -always- be done twice(use again on its next turn). It’s a cleaving blow that threatens half the party with each swing. (Multiple threats due to extra attack are -not- counted.) 1s6+80{1s6+100}, 5000{7000} physical Damage.
3: Bolt Spit - Lagiacrus spits an energized bolt of electrified water. 1s6+75{1s6+90}, 9000{12000} Lightning Damage, Causes Chronic “Stop” status for 1d2 rounds (Paralysis).
Last edited by Strato on February 5th, 2026, 9:46 pm, edited 1 time in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

Ivory Lagiacrus

Quote

Post by Strato »

Ivory Lagiacrus

HP: 600,000{900,000}
MP: 0
To Hit/Dodge: 1s6+100{1s6+120}(Water)/1s6+90{1s6+110}(Land)
Physical Soak: 3000{4000}
Magical Soak: 2000{2500}
Element: Thunder

Init: 2d800{2d1000}

Carves: Same as Lagiacrus but doubled.

Attack Behavior - Water 1d7
1: Torpedo Rush - Lagiacrus rushes, causing a current that pushes around it’s foes. (Swimming DC: 60{80} to Avoid, moves you 1 area away. 6000{9000} Unsoakable Water Damage, must swim back to melee)
2: Bolt Spit - Lagiacrus spits an energized bolt of electrified water. 1s6+90{1s6+110}, 6000{9000} Lightning Damage, Causes Chronic “Stop” status for 1d2 rounds (Paralysis)
3: Bite - 1s6+90{1s6+110}, 7000{10000} Unsoakable damage.
4: Charge Up: Increases the effect of Shell Shock by 25%
5: Shell Shock - Lagiacrus roars, the armor of the sea wyvern glowing as he explodes with power, dealing 7,000{10,000} unsoakable magic lightning damage. DC 100{120} Swim check to avoid. Entire hunting party is targeted.
6: Thunder Slam - Lagiacrus rises into the air, and spits a massive wave of electrified water onto the ground, DC 150{175} reaction check to avoid, If hit, causes "Lightning Blight". 50% bonus damage from lightning damage, and if struck in the same round as this attack, inflict Chronic Stop Status for 1d3 rounds.
7: Hip Check - Threatens the -entire- party. Lagiacrus throws its body into an attack! If charged, will be done -twice-. Inflicts Knockdown. 1s6+60{1s6+75}

Attack Behavior - Land 1d6(Goes ashore at 200,000 HP.)
3: Bite - 1s6+90{1s6+110}, 7000{10000} Unsoakable damage.
2: Tail Whip - This will -always- be done twice(use again on its next turn). It’s a cleaving blow that threatens half the party with each swing. 1s6+80{1s6+100}, 5000{7500} Soakable Damage.
3: Bolt Spit - Lagiacrus spits an energized bolt of electrified water. 1s6+90{1s6+110}, 6000{9000} Lightning Damage, Causes Chronic “Stop” status for 1d2 rounds (Paralysis)
4: Hip Check - Threatens the -entire- party. Lagiacrus throws it's body into an attack! If charged, will be done -twice-. Inflicts Knockdown. 1s6+60{1s6+75}
5: Charge Up - Energizes all attacks to do 50% more damage. Can be done twice, but with a two-round cooldown.
6: Thunder Slam - Lagiacrus rises into the air, and spits a massive wave of electrified water onto the ground, DC 150{175} reaction check to avoid, If hit, causes "Lightning Blight". 50% bonus damage from lightning damage, and if struck in the same round as this attack, inflict Chronic Stop Status for 1d3 rounds.
Last edited by Strato on February 5th, 2026, 9:52 pm, edited 2 times in total.
Strato
Posts: 459
Joined: December 31st, 2008, 10:08 pm

10 posts Page 1 of 1