Mio
Mio
Rolls:
Attack:
Defense:
Magic:
_______________________________________________________________________
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Chanree
Real Name (Optional): Erica Larsson
Time Zone (GMT Modifier):
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Mina “Mio” Shino
Race: human
Height: 5’4
Weight: 133 ibs
Appearance:
Eye Color: Brown
Hair Color: normal hair color Blonde, has blue, pink, green, red dread falls.
Notable Features:
-= Personality =-
Favorite Food: Riceballs
Likes: rainbow colors, lollipops, dance, play online games, video games
Dislikes: Favorite Color: rainbow colors, mostly pink
Fears: Nightmares
-= Background =-
History:
Year 2030
Mio is 19 year old girl that seems to enjoy the fun in Tokyo city. She hangs out with her friends after school, go out dancing and love to collect lollipops on everything from paintings to real lollipops. It seems she have more wild life than a normal girl, she rather want to avoid the classes but she’s forced to go there.
But sometimes in her free time she trains the old Kyūdō, the art of archery, which is passing away at this time area. Her master is her own father, Kyo Shino. He want her to take over the art his father taught her but Mio seem not to be interested into the art and rather want to hang out with her friends. But she’s the only child in their family so her father always says “You have no choice.”
She loss her mother in a very young age, her mother was very beautiful nurse that loved to help everyone. Mio only have a picture of her in a small necklace she always carry and watch her mother every night. She even heard from her own father when her mother was in same age she was a very wild person before she become more serious and decided to become a nurse.
Mio doesn't know what she want to become but something tells her that she might end up like her father and train the old archery but who knows? she might grow up in the future.
Personality: She’s very childish and tries to have contact with everyone even those who wishes her to go to hell. She seems to be a bit pusher and will not stop till they say a nice word to her. Those who want to know her are she very kind person, she love to share her things to everyone but not about her archery skills. If she’s depressed could anyone read her body when she place a hand on the arm and look down to the ground, all hurt.
Notable Accomplishments:
Training (If any): Kyūdō (Japanese art of archery)
<<> Statistics <>>
500 points to distribute
Vital Statistics
Physical
Health:80
Hit Points: 3200/3200 HP (Health * 40)
Dexterity: 50
Style Points: 200 StP (Dexterity * 4)
Strength: 30
Inventory Slots:3 (+1 Slot for every 10 Strength)
Base Physical Damage:90 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight:120 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 50
Defense (Damage Absorb): 200(+1 Bonus for every 10 Endurance * 40)
Mental:25
Intelligence: 100
Magic Points: 500/500 MP (Intelligence * 5)
Skill Points: 400 SkP (Intelligence * 4)
Magic Affinity: 60
Spell Points:240 SpP (Magic Affinity * 4)
Magic/Psionic Level: 6 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 50
Base Magic Damage: 15 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 50
Magic/Psionic Damage Soak: 200(+1 Bonus for every 10 Willpower * 40)
Luck:5
Luck Points: __1__ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>>
__9_/_400__ Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<skill> <level> <points>
Running (level 13) <76>
Roll
Statistic: Dexterity
Used: Helps with dodge rolls (level 10) <65>
Jumping
Statistic: Strength
Used: Movement and helps with Dodge Rolls (level 10) <65>
Move Slowly
Statistic: Dexterity
Used: Used in Stealth rolls (level 10) <55>
Honed Perception Skills
<skill> <level> <points>
Minor Skills
<skill> <level> <points>
Combat Skills
<skill> <level> <points>
Weapons Proficiency: Bows and Arrows (level 15) <130>
Magic Skills
<skill> <level> <points>
Knowledge Skills
<skill> <level> <points>
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
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<<> Abilities <>>
-= Physical (Style Points) =-
_80__/__200_ Style Points (Current/Maximum)
Suppressing Fire (weapon bow)
Cost: 10 SP
Skill Level Required: 5, automatic weapon
Type: Enabler
Effect: While somewhat difficult to pull off as a tactical maneuver, suppressing fire can be achieved by a group of four or more archers declaring the use of this skill. When suppressing fire is declared, any target not behind cover at the end of the round will be struck by the arrows of all four archers.
Name: Dual-Arrow(weapon bow)
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Notch two arrows on your bow and fire both with a -5 penalty.
Sweet Shot (weapon bow)
Cost: 15 SP
Skill Level Required: 10
Type: Bonus
Effect: Called shots by archers deal 2x normal damage. However, this may not be stacked with any other skills or physical abilities.
Combat Dodging (combat)
Cost: 10 SP
Required Skill Level: 5 in the required Vehicle.
Type: Bonus
Effect: Grants a +5 to avoiding attacks in a vehicle.
-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)- Damn Lucky
Associated Statistic: Luck
Description: The character exhibits behavior that is strongly smiled upon by fate.
Effect: +50 to Luck. This grants +5 more to bonus roll.
* Feat 2 (100 XP)- Regeneration I
Associated Statistic: Health
Effect: Every round, your body repairs itself faster than most. This causes your body to gradually repair cellular damage at a rate of 100 per round. If you are knocked unconsious, this will bring you as close as -1 hp, but will not wake you up without 8 hours of rest or assistance. This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.
* Feat 3 (200 XP)- Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.
* Feat 4 (300 XP)- Stealthy
Associated Statistic: Dexterity
Description: The character is a natural to taking to the shadows and hiding themselves from sight as well as moving inconspicuously.
Effect: +10 to Sneak Attack, Hide, and Move Slowly skills.
* Feat 5 (400 XP)- Damn Healthy
Associated Statistic: Health
Description: The character exhibits stronger-than-average human senses and a body well-resistant to toxins and foreign particles.
Effect: +50 Health (Put in temporary). This grants +5 to the Health Roll. This does not grant more HP.
* Feat 6 (500 XP)- Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength) * 40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon: Long bow
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
_________________
Attack:
Defense:
Magic:
_______________________________________________________________________
DW CHARACTER SHEET 5.0
<<> Player Info <>>
IRC Nick: Chanree
Real Name (Optional): Erica Larsson
Time Zone (GMT Modifier):
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Mina “Mio” Shino
Race: human
Height: 5’4
Weight: 133 ibs
Appearance:


Eye Color: Brown
Hair Color: normal hair color Blonde, has blue, pink, green, red dread falls.
Notable Features:
-= Personality =-
Favorite Food: Riceballs
Likes: rainbow colors, lollipops, dance, play online games, video games
Dislikes: Favorite Color: rainbow colors, mostly pink
Fears: Nightmares
-= Background =-
History:
Year 2030
Mio is 19 year old girl that seems to enjoy the fun in Tokyo city. She hangs out with her friends after school, go out dancing and love to collect lollipops on everything from paintings to real lollipops. It seems she have more wild life than a normal girl, she rather want to avoid the classes but she’s forced to go there.
But sometimes in her free time she trains the old Kyūdō, the art of archery, which is passing away at this time area. Her master is her own father, Kyo Shino. He want her to take over the art his father taught her but Mio seem not to be interested into the art and rather want to hang out with her friends. But she’s the only child in their family so her father always says “You have no choice.”
She loss her mother in a very young age, her mother was very beautiful nurse that loved to help everyone. Mio only have a picture of her in a small necklace she always carry and watch her mother every night. She even heard from her own father when her mother was in same age she was a very wild person before she become more serious and decided to become a nurse.
Mio doesn't know what she want to become but something tells her that she might end up like her father and train the old archery but who knows? she might grow up in the future.
Personality: She’s very childish and tries to have contact with everyone even those who wishes her to go to hell. She seems to be a bit pusher and will not stop till they say a nice word to her. Those who want to know her are she very kind person, she love to share her things to everyone but not about her archery skills. If she’s depressed could anyone read her body when she place a hand on the arm and look down to the ground, all hurt.
Notable Accomplishments:
Training (If any): Kyūdō (Japanese art of archery)
<<> Statistics <>>
500 points to distribute
Vital Statistics
Physical
Health:80
Hit Points: 3200/3200 HP (Health * 40)
Dexterity: 50
Style Points: 200 StP (Dexterity * 4)
Strength: 30
Inventory Slots:3 (+1 Slot for every 10 Strength)
Base Physical Damage:90 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight:120 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 50
Defense (Damage Absorb): 200(+1 Bonus for every 10 Endurance * 40)
Mental:25
Intelligence: 100
Magic Points: 500/500 MP (Intelligence * 5)
Skill Points: 400 SkP (Intelligence * 4)
Magic Affinity: 60
Spell Points:240 SpP (Magic Affinity * 4)
Magic/Psionic Level: 6 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 50
Base Magic Damage: 15 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 50
Magic/Psionic Damage Soak: 200(+1 Bonus for every 10 Willpower * 40)
Luck:5
Luck Points: __1__ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
__9_/_400__ Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<skill> <level> <points>
Running (level 13) <76>
Roll
Statistic: Dexterity
Used: Helps with dodge rolls (level 10) <65>
Jumping
Statistic: Strength
Used: Movement and helps with Dodge Rolls (level 10) <65>
Move Slowly
Statistic: Dexterity
Used: Used in Stealth rolls (level 10) <55>
Honed Perception Skills
<skill> <level> <points>
Minor Skills
<skill> <level> <points>
Combat Skills
<skill> <level> <points>
Weapons Proficiency: Bows and Arrows (level 15) <130>
Magic Skills
<skill> <level> <points>
Knowledge Skills
<skill> <level> <points>
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
_80__/__200_ Style Points (Current/Maximum)
Suppressing Fire (weapon bow)
Cost: 10 SP
Skill Level Required: 5, automatic weapon
Type: Enabler
Effect: While somewhat difficult to pull off as a tactical maneuver, suppressing fire can be achieved by a group of four or more archers declaring the use of this skill. When suppressing fire is declared, any target not behind cover at the end of the round will be struck by the arrows of all four archers.
Name: Dual-Arrow(weapon bow)
Cost: 30 SP
Skill Level Required: 15
Type: Enabler
Effect: Notch two arrows on your bow and fire both with a -5 penalty.
Sweet Shot (weapon bow)
Cost: 15 SP
Skill Level Required: 10
Type: Bonus
Effect: Called shots by archers deal 2x normal damage. However, this may not be stacked with any other skills or physical abilities.
Combat Dodging (combat)
Cost: 10 SP
Required Skill Level: 5 in the required Vehicle.
Type: Bonus
Effect: Grants a +5 to avoiding attacks in a vehicle.
-= Magical/Psionic (Spell Points) =-
___/___ Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)- Damn Lucky
Associated Statistic: Luck
Description: The character exhibits behavior that is strongly smiled upon by fate.
Effect: +50 to Luck. This grants +5 more to bonus roll.
* Feat 2 (100 XP)- Regeneration I
Associated Statistic: Health
Effect: Every round, your body repairs itself faster than most. This causes your body to gradually repair cellular damage at a rate of 100 per round. If you are knocked unconsious, this will bring you as close as -1 hp, but will not wake you up without 8 hours of rest or assistance. This will also not regenerate limbs unless the limbs are held to the regenerating wound by stitches or other means for hours.
* Feat 3 (200 XP)- Enhanced Attack Maneuver I
Associated Statistic: Dexterity
Effect: The character with this Feat gains a bonus of +2 per 10 points of Dexterity to attack physically.
Example: A character with 60 Dexterity typically has an attack Dexterity bonus of +6. With this feat, that becomes +12.
* Feat 4 (300 XP)- Stealthy
Associated Statistic: Dexterity
Description: The character is a natural to taking to the shadows and hiding themselves from sight as well as moving inconspicuously.
Effect: +10 to Sneak Attack, Hide, and Move Slowly skills.
* Feat 5 (400 XP)- Damn Healthy
Associated Statistic: Health
Description: The character exhibits stronger-than-average human senses and a body well-resistant to toxins and foreign particles.
Effect: +50 Health (Put in temporary). This grants +5 to the Health Roll. This does not grant more HP.
* Feat 6 (500 XP)- Improved Physical Damage
Associated Statistic: Strength
Effect: This affects Base Damage, which in turn will have an affect on Weapon Damage when used with a weapon that requires Strength. The formula regularly for Base Damage is (+1 per 10 points) * 30. The equation changes to (+1 per 10 points of Strength) * 40.
Example: The character has a 60 Strength. This would grant +6. 6*30 = 180. With the Feat, the equation changes to 6*40= 240.
Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon: Long bow
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
-= Item Slots =-
Slot 1:
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
_________________