Isaac Clarke

A place for us to stow character sheets whose players haven't been around for a while, as an alternative to deleting them in case the player does return.
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Isaac Clarke

Quote

Post by Jade` »

DW CHARACTER SHEET 5.0

<<> Player Info <>>
IRC Nick:Jade`
Real Name (Optional):
Time Zone (GMT Modifier):Eastern Standard Time (EST): -5 GMT
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<<> Character Information <>>

-= Basics =-

Name: Isaac Clarke
Race: human
Height:6'2
Weight: 180
Appearance: http://images4.wikia.nocookie.net/deads ... rkenew.jpg
http://images2.wikia.nocookie.net/deads ... Ripper.jpg
Hair Color: Black, graying
Notable Features: Doesn;t take off his engineering suit often

-= Personality =-

Favorite Food:
Likes: ??
Dislikes: Unitologists
Favorite Color: Blue
Fears:??

-= Background =-

History:Isaac was born in northeastern America, the son of renowned ship designer Paul Clarke, who left for space when Isaac was still a child. In her husband's absence, his mother Octavia turned to the Church of Unitology. Isaac took after his father and obtained education in electrical and mechanical engineering and was selected to a prominent engineering academy. However, he was unable to afford the tuition because his mother had purchased a Vested-level title in the Unitologist Church. Nonetheless, Isaac graduated with high honors from a lesser college and became a systems engineer like his father. After several years when it became apparent to his superiors that Isaac possessed the ability for original engineering solutions, he was promoted to a position closer to the major shipping lines. Isaac has been attempting to reunite with his father for some time, who had mysteriously gone missing; his personnel files classified by high levels of the government. Isaac previously lived with his girlfriend Nicole, but his career had begun to stagnate about the same time as her assignment - and promotion - to the USG Ishimura two years prior to its communication blackout.
Notable Accomplishments:Graduated with high honors,
Training (If any):Engineering training from collage, Impromptu weapons combat training though his experiences in dead space and working with the various tools in there universe.

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<<> Statistics <>>
500 points to distribute

Vital Statistics

Physical

Health: 40
Hit Points:1600 /1600 HP (Health * 40)

Dexterity:90
Style Points:360 StP (Dexterity * 4)

Strength:50
Inventory Slots: 5 (+1 Slot for every 10 Strength)
Base Physical Damage: 150 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight:200 (+1 Bonus for every 10 Strength * 40) lbs (pounds)

Endurance:60
Defense (Damage Absorb):240 (+1 Bonus for every 10 Endurance * 40)

Mental:

Intelligence:100
Magic Points: 500/500 MP (Intelligence * 5)
Skill Points: 400 SkP (Intelligence * 4)

Magic Affinity:15
Spell Points: 60SpP (Magic Affinity * 4)
Magic/Psionic Level: 0(+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)

Spirit:40
Base Magic Damage: 1203 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )

Willpower:50
Magic/Psionic Damage Soak: (+1 Bonus for every 10 Willpower * 40)

Luck: 50
Luck Points: ___1_ LP (+1 Luck Point for every 50 Luck)
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<<> Skills <>> 75
10___/400___ Skill Points (Current/Maximum)

0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master

Athletic Skills


Honed Perception Skills
<skill> <level> <points>

Minor Skills
<skill> <level> <points>
Use computer 10 65

Combat Skills
<skill> <level> <points>
Weapons Proficiency: Pistols 10 65
Weapon prof: Improvised weapons 10 65
Magic Skills
<skill> <level> <points>

Knowledge Skills
<skill> <level> <points>
Engineering: 10 65

Vehicle Skills
<skill> <level> <points>

Survival Skills
<skill> <level> <points>


Crafting Skills
<skill> <level> <points>
Craft: Mechanical, 10 65
Craft: Electronic, 10 65
-= Advanced Skills =-



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<<> Abilities <>>

-= Physical (Style Points) =-
_360__/__360_ Style Points (Current/Maximum)








-= Magical/Psionic (Spell Points) =-
_60__/_60__ Spell Points (Current/Maximum)


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<<> Feats <>>

(* denotes feats possessed at Character Creation)

* Feat 1 (Free)-Feature: Waypoint guide line ( It is a little light that is kept in the gaunlet of his armor< taht will lead him to his next assigned waypoint)

* Feat 2 (100 XP)-Hammer Space ( Flat space panel on his hip)

* Feat 3 (200 XP)-Improved Dodge I

* Feat 4 (300 XP)-Dodge Mastery

* Feat 5 (400 XP)-Adaptation

* Feat 6 (500 XP)-Enhanced Willpower I


Feat 7 (600 XP)-
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
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<<> Weapons/Items <>>

Name: 211-V Plasma Cutter
Price: N/a (Custom)
Description: The 211-V Plasma Cutter is a high-energy mineral cutter.In primary fire mode, it has three blue laser reticules when aiming and one superheated plasma shot. When switched to secondary fire, the projectiles shoot out horizontally. Since it can deliver powerful blasts of energy, the Plasma Cutter is the perfect weapon for cutting through enemies' limbs. Though orignally made for mining and cutting high voltage wires. this little tool is Isaac's staple weapon.
Augmentation Slots:
Roll Bonus: _____ (Mining/Craft) _____ (Weapon)
Damage Modifier::



Name: Engineer R.I.G.
Price: n/a (custom)
Benefit: n/a
Description: Resource Integration Gear,The Engineering RIG is an exosuit that completely covers the wearer's body. There are several variations to the engineering RIG suit, each one of which is suited for various working environments. The working environment, the wearer's certification, and the degree of the working environment's hazardousness will determine which variation is the most appropriate.
Main Features:
Health
The distinctive feature of the RIG is it's ability to actively display the wearer's health in real time via a segmented blue bar that runs along the spine of the wearer (presumably done using some sort of nervous system sensor). These bars will drain and refill depending on the user's health. If a RIG wearer dies, the RIG will give off a flatline sound, identical to a hospital's heart rate machine flatline.
Holographic Displays
A RIG has the ability to project a holographic display, which is projected a few feet in front of the RIG wearer. The display also moves with the user if the user walks around at all while it is projected. These displays are used for various features. The main use of the display is for RIG users to communicate with one another through live video chat, or to send live audio messages to one another. The RIG also allows its user to store text logs and the like within the RIG's built-in memory, which are displayed in widescreen projections to make reading easier.
Engineering RIG features include:
* Stasis: Stasis is used to severely decrease the speed of machinery. It is usually used to slow down machinery that is malfunctioning, allowing a safe approach (for example, mechanical doors rapidly opening and shuting, so Stasis would be used to slow the door down to a safe pace.)
*(Currently Broken) Kinesis: Kinesis allows the user to lift heavy objects with ease. It will allow the user to lift all but the heaviest of objects as if they weighed nothing. Some machinery is located on a track, and Kinesis can be used to roll it along that track, as the object is too heavy to move via conventional means.
* Oxygen Storage: The engineering RIG will become airtight when entering a vacuum (or an area with toxic or otherwise tainted air), allowing the user to breathe using oxygen stored in the suit. This oxygen will refill once the user either enters an area with normal air again or makes use of an oxygen refilling station, or air can. Areas in a vacuum that require long periods of work will often come equipped with Oxygen Recharge Stations which will automatically refill the RIG's oxygen storage to the maximum, and can be used an unlimited number of times.


-= Equipment Slots =-

Weapon:
CB-OSP:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:

-= Item Slots =-
Slot 1:

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<<> Inventory <>>

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<<> Special Notes <>>

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Last edited by Jade` on December 23rd, 2009, 9:16 am, edited 6 times in total.
Jade`
Posts: 1
Joined: December 12th, 2009, 6:31 am

Re: Isaac Clarke

Quote

Post by Daedalus »

Please see this link for a guide on how to spend skill points per level. You are currently 5675 points over your limit of 400. The level of the skill is not how much it costs, the cost is the untrained cost(10) plus every number of every prior level, along with the number of the level, meaning level 5 would be 25 points, formulated as 10+1+2+3+4+5.. etc.
Daedalus
Dragon Coder
Posts: 174
Joined: October 9th, 2008, 5:15 am

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