Hiei 7.0

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Hiei 7.0

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Post by QueenSelphie »

<<> Player Info <>>
IRC Nick:
Real Name (Optional):
Time Zone:

<<> Character Info <>>
Name: Hiei
Race: Half Ice Demon/Half Fire Demon
Sheet Approved by: (leave blank)
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<<> Base Statistic modifiers <>>
health_temp:
hp_mult:
physical_soak:
magical_soak:
improved_hp:
improved_soak:
improved_resistance:
improved_dt:
improved_endure:
improved_survival:
awareness_temp:
initiative:
improved_melee:
improved_ranged:
improved_magic:
improved_sight:
improved_reflexes:
improved_eyes:
dexterity_temp:
stp_mult:
improved_block:
improved_dodge:
improved_agility:
improved_reaction:
stylish:
improved_initiative:
strength_temp:
damage_mult:
improved_damage:
improved_slots:
improved_momentum:
improved_item:
improved_pierce:
juggernaut:
spirit_temp:
magical_damage_mult:
spp_mult:
mp_mult:
magic_defense:
item_defense:
improved_magic_damage:
improved_spp:
improved_mp:
improved_magic_defense:
improved_item_defense:
improved_crafting:
luck_temp:
improved_crit:
improved_luck:
improved_luck_points:
improved_draw:
improved_crit_defense:
improved_draw_defense:
_______________________________________________________________________
<<> Traits and Feats <>>
-= Traits =-
Points: 0/18

* Unusual Eyes (-1.5 pts) - Your eyes give you away. Something about your eyes is inhuman, they may be cat, demonic, fae, cetran, or other, but your eyes will give away your nature to anyone who looks at you close enough. Players must actively note this in conversation or interaction with a character.

* Nimble Faller (2 pts) - When this character suffers the "Knockdown/Wall Rush" status effect, reduce the damage inflicted by 25%.

* Ferocity (3 pts) - This character is considered to be consistently under Mild "Endure" status. The character is able to survive one one-hit/area attack that would normally render him/her unconscious (below 0 HP, above Death Threshold) with 1 HP.

* Improved Sense (3 pts) - Your senses are more advanced than other races or beings, and give you a +25 to Perception checks using that sense.
Sight

* Scion (2.5 pts) - This character is considered to be constantly under the effect of "Detect Magic," able to discern magical or spiritual energies within one Area. This will alert them of creatures and objects that are magical in nature, but with the effect "always on," it doesn't guarantee recognition, identification, or a precise location.

* Illusion Resistance (2 pts) - This character gains a +10 bonus to checks resisting or seeing through an illusion, whether physical, technological, magical, or psionic.

* Silent Hunter (2 pts) - This character benefits from a +10 bonus when conducting a Sneak Attack.

* Quick Reactions (2 pts) - This character benefits from a +10 bonus when rolling flat-footed or against Reaction checks.

* Relentless (3 pts) - When this character inflicts the "Knockback/Wall Rush" status, it is considered to be one severity higher than normal.

-= Character Classes =-
 
1)
2)
3)
 
-= Feats =- (* denotes feats taken at character creation.)
 
(* denotes feats taken at character creation.)
 
*Feat 1(200XP) -
*Feat 2(400XP) -
*Feat 3(600XP) -
*Feat 4(800XP) -
*Feat 5(1000XP) -
Feat 6(1200XP) -
Feat 7(1400XP) -
Feat 8(1600XP) -
Feat 9(1800XP) -
Feat 10(2000XP) -
Feat 11(2200XP) -
Feat 12(2400XP) -
Feat 13(2600XP) -
Feat 14(2800XP) -
Feat 15(3000XP) -
Feat 16(3200XP) -
Feat 17(3400XP) -
Feat 18(3600XP) -
Feat 19(3800XP) -
Feat 20(4000XP) -
_______________________________________________________________________
<<>Statistics<>>
Experience Total:
Skill Points Total:
Milestone Derivatives:
Improved HP: + -> +500 Max HP
Improved Soak: + -> +25 Phys/Mag Soak
Implacable: + -> +500 Death Threshold
( )  Health: [] + | Bonus: +
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved HP: +
Improved Soak: +
Implacable: +
Milestones:
(50 exp) Improved HP: +500 (x1)
(100, 150 exp) Improved Soak: +25 (x2)
(200 exp) Implacable: +500 (x1)
 
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Eyes in the Back: -> Reduces the 'roll outcome' of Sneak Attacks by -10
Combat Reflexes: -> Reduces DC for Grenade-like weapons by -10
( )  Awareness: [] + | Bonus: +
Initiative: 1d350 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
True Sight:
Eyes in the Back:
Combat Reflexes:
Milestones:
(50 exp) Improved Melee: +5 (x1)
(100 exp) Improved Ranged: +5 (x1)
(150, 200 exp) True Sight: -10 (x2)
(250, 300 exp) Eyes in the Back: -10 (x2)
(350 exp) Combat Reflexes: -10 (x1)
 
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Agility: + -> +5 Dexterity bonus when performing skill checks
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
( )  Dexterity: [] + | Bonus: +
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Agility: +
Improved Reaction: +
Milestones:
(50, 350 exp) Improved Block: +5 (x2)
(100, 300 exp) Improved Dodge: +5 (x2)
(150, 200 exp) Improved Agility: +5 (x2)
(250 exp) Improved Reaction: +5 (x1)
 
Milestone Derivatives:
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Improved Physical Damage: + -> +100 damage
Juggernaut: -> -100 damage reduction when bracing an attack
Pierce: + -> 50 of character's physical damage ignores armor
( )  Strength: [] + | Bonus: +
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Momentum: +
Improved Physical Damage: +
Juggernaut:
Pierce: +
Milestones:
(50, 300 exp) Improved Momentum: +5 (x2)
(100 exp) Improved Physical Damage: +100 (x1)
(150 exp) Juggernaut: -100 (x1)
(200, 250 exp) Pierce: +50 (x2)
 
Milestone Derivatives:
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
( )  Spirit: [] + | Bonus: +
Base Magical Damage: (200 * 2) + 0 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved Magic Defense: +
Milestones:
(50, 100, 150, 200 exp) Improved Magic Defense: +5 (x4)
 
Milestone Derivatives:
Draw!: +% -> +2% chance to draw a second Critical card
Improved Critical: + -> +500 damage when inflicting a critical hit
( )  Luck: [] + | Bonus: +
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Draw!: +%
Improved Critical: +
Milestones:
(50 exp) Draw!: +2% (x1)
(100 exp) Improved Critical: +500 (x1)
 
_______________________________________________________________________
<<>Skills<>>


0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master

Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
 
General - Athletics
Name: Powerlifting
Cost: 30
Name: Hauling
Cost: 30
Name: Dodge Leap
Cost: 60
 
General - Reaction
Name: Block
Cost: 10
Name: Counter Strike
Cost: 15
Name: Quick-Draw
Cost: 15
Name: Recovery
Cost: 30
 
General - Swimming
General - Acrobatics
Name: Leaping Strike
Cost: 30
Name: Tumble
Cost: 60
 
 
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
 
General - Perception
Name: Detect Trap Trigger
Cost: 30
Name: Tracking Sense
Cost: 60
 
General - Search
Name: Scrutinize
Cost: 30
 
General - Stealth
Name: Conceal Self
Cost: 30
 
General - Subterfuge
Name: Steal
Cost: 10
Name: Disarm Trap
Cost: 15
 
 
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
 
Weapon Proficiency - Martial Arts
Name: Dual Strike
Cost: 10
Name: Chi Arts
Cost: 15
Name: Dark Chi Arts
Cost: 80
 
Weapon Proficiency - Swords
Name: Dual Strike
Cost: 15
 
 
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
 
Psionics - Telekinesis
Name: Telekinetic Defense
Cost: 15
Name: Improved Range
Cost: 30
 
Psionics - Telepathy / Psychokinesis
Name: Mental Awareness
Cost: 10
Name: Heightened Reception
Cost: 15
 
 
Artisan
Bonuses: Spirit: +, Crafting: +
 
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
 
 
_______________________________________________________________________
<<> Abilities <>>

-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP

-= Magical/Psionic (Spell Points) =-
_______________________________________________________________________
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).

Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 60,000 g
_______________________________________________________________________
<<> Inventory <>>
_______________________________________________________________________
<<> Character Description <>>
Age: Unknown
Height: 4'10 (4'9" without his hair)
Weight: 100-110 lbs (optional)
Appearance: Appearance: Hiei closely resembles a young adult human male. He is about 5'0, 4'9 if you don't include his black hair which resembles something like a black flame ending in a point above his head. He wears a white headband that covers his forehead to cover his Jagan eye (a third eye on his forehead)
He has red almond shaped eyes make him appear cold and uncaring which for the most part he is. His right arm is heavily bandaged all the way up to his elbow. He wears a long black cloak that encompasses his body from the neck down. Underneath he wears a black sleeveless shirt and has on a pair of black pants and black shoes.
Darkness Flame Dragon Forme:
Hiei's new dragon form is a 20' long chinese or eastern serpentine black dragon. The dragon has an ethereal glow to it as well as sharp front talons. Hiei can fly in this form even though it does not have wings. The dragon embodies both fire and darkness. Hiei's jagan eye also carries over to this form.
Image
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Image
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Image
Eye Color: Red
Hair Color: Black
Notable Features: Hiei is pretty short and he has a third eye on his forehead that is usually closed and covered with a headband

<<> Character Personality <>>
Favorite Food: unknown
Likes: Kurama and Yusuke though he probably wouldn't admit it
Dislikes: everything else
Favorite Color: black and the color of blood
Fears: none that he will share

<<>Character Background<>>
History:
Hiei is the offspring of a mating between a Koorime (Hina) and an unknown fire demon. Hina is born a Koorime, a race of self-reproductive ice demons who are all female. She fell in love with a fire demon and bore his son. However, this kind of action is considered a crime in the Island of the Koorimes, which floats above the Makai. Thus, he was given the title, "The Forbidden Child", and as an infant was thrown overboard by Rui, Hina's best friend. Before she did, however, she told the infant that if he must, he should come back and take revenge upon the Koorimes. Hina shed two tears which turned into gems, one for Hiei and one for his sister, Yukina, who is full fledged Koorime. Then he was thrown off. A band of thieves picked up Hiei in the forests of the Makai and took him in as one of their own. He learned survival skills, thievery and such. As he grew more and more powerful, the thieves finally left him, perhaps out of fear, for at the age of five he was an A class demon. He carries his katana (sword) everywhere as means of weaponry. His only pursuit was strength and his long lost sister, Yukina. He also looks for his tear gem, which he lost during a fight when the chain was broken, causing it to fall into a rushing river.
When he learned that Yukina had left the island (which was destructing) to search for him, he went to a demon named Shigure. He told Shigure his story and asked for a 'jagan,' a third eye to be implanted. Shigure did just that, and Hiei's power sunk, making him no longer an A class demon. Hiei gained back his power when he learned the jagan's techniques, such as the Kokuryuha (the Black Dragon Wave) and what we call Majin Hiei, which is his transformation process where his skin turns green and numerous eyes appear all over his body. Shigure's price was Hiei's tear gem, and after Hiei finds Yukina, he must not tell her that he is her brother, also. He may have wanted to protect her from the truth of what he really is, anyway.
Hiei returned to the Island of the Koorimes, where he found Rui by Hina's grave. She told him Yukina had left to find him. She said he could kill her because Hina had committed suicide due to the loss of her son. Hiei didn't do a thing, but disappeared.
Hiei was not able to find Yukina in the Makai, so he left for the Nigenkai (Human World). There he met a boy named Kurama. Kurama was walking with a girl named Maya, who confessed to Kurama that she loved him dearly. Hiei attacked Kurama, thinking he was the demon who stole his tear gem or a spy of a demon Hiei was hunting. Hiei was injured during the fight, and Kurama took him home and nursed him. Kurama asked for his name, and reluctantly he replied. Then he left to continue on his missions.
A year or two later, they met again when Hiei asked Kurama to steal three Reikai artifacts with another demon named Gouki. Hiei stole the Shadow Sword, which can turn a person into a mindless demon if cut with it. Hiei tried this with Keiko, someone Yusuke cares deeply for, in an attempt to get the other two artifacts, the Orb of Baast and the Forlorn Hope. In the handle of the sword is the antidote to it's power, which cured Keiko. Gouki was killed by Yusuke, while Hiei and Kurama's punishment was to join Yusuke on his missions. Another human named Kuwabara also joined the team. Hiei had no choice, for if he kills a human, he will be severely punished or suffer death, as killing humans in forbidden by all means in the Reikai (Spirit World).
Hiei left the dimensional warrior with Kurama preferring to stay with the person he cared for the most over the group as a whole. He has been living with Kurama ever since and has even participated in some important life events that included a wedding or two. Hiei has softened a little bit during is time in domesticated life, but not by much. Hiei has been broadening his abilities and learning how to better harness the power of the dragon spirit that is bound to him. Hiei doesn't really care for the direction Kurama has chosen to focus on, but he has come to respect it and is even more over protective.
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
Last edited by QueenSelphie on June 9th, 2026, 1:15 am, edited 1 time in total.
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QueenSelphie
Posts: 119
Joined: October 9th, 2008, 6:12 pm

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