Yuna
Yuna
_______________________________________________________________________
DW CHARACTER SHEET 4.0
<<> Player Info <>>
IRC Nick:
Real Name (Optional):
Time Zone (GMT Modifier):
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Yuna
Race: Human
Age: 19 years old
Birthday: August 10
Height: 161 cm
Weight: 110 Lbs
Appearance: Yuna wears an ivory close-fitting top composed of three layers: the smooth upper, the ruffled middle and the light pink embroided bottom tied under the middle. It has a large V low-cut decorated by the black Zanarkand Abes symbol, reminiscent of Tidus. The top is linked to a light pink hood by thin ivory straps. On top of her black/navi blue hot pants, Yuna wears a side gipsy skirt composed of three layers, the one underneath being always longer than the one on top. They all start by a gradient from dark blue to light blue and end by a thin turquoise double line with a white part. The side skirt is tied at her hips to her right by some long fringes.
She has kept two accessories from her summoner uniform which are the silver necklace and the wood earring. With these, she wears a long tail wrapped in a red ribbon at the base of her hair/neck, two yellow armbands with black crossed laces, a thin double yellow rope around her waist, a black wrist bracelet on her left arm, a pouch with a cowboy-cut on the flap tied to a beige belt, a pair of small-heeled black boots with white laces and big silver and golden guns decorated by a fan-shaped hammer.
-= Personality =-
Favorite Food: Strawberry Cake
Likes: Respectful People
Dislikes: People that bring harm to Innocent people
Favorite Color: Blue, Ivory and Light pink
Fears:
-= Background =-
History:
Personality: At the beginnig of her adventures, Yuna was a much more reserved person. She was shy but very passionate when something she believed in was threatened. This made her a very strong individual. Now, two years later, her personality has altered somewhat. She is a much more "out-there" person from her personality to her clothing and though she is more outgoing and optimistic without the weight of a summoner's duty on her shoulders, deep in her heart she is in sorrow for those she has lost.
Despite all these changes however, she remains an independant, kind and loving person. She always has the ability to bring out the best in everyone no matter how hopeless they seem. She symbolizes the person we all aspire to be: strong, kind, and determined. She shows us that we can overcome the obstacles in our path, and that all we need is a little faith in ourselves. Though we may change over time, she also shows us that it's possible to hold on to who we are.
History: When Yuna was seven, Sin came back.Her Father, Braska, accompanied by his fellow guardians Jecht and Auron defeated it and died, leaving her daughter orphan. Bevelle was in uproar, celebrating the victory of the High Summoner. Yuna couldn't sleep and went out to gaze alone on the long bridge in Bevelle when Kimahri, a member of the Ronso tribe, appeared to her for the first time, looking for the High Summoner's daughter. She cried a lot while Kimahri comforted her. She asked him to take her someplace far far away from Bevelle and that's how they moved to Besaid.
In Besaid, she met Wakka and his brother Chappu, Blitzball players of Besaid Aurochs team, and Lulu, a cold, mature but nice and gentle woman who practices black magic. Together, they protected and educated Yuna, as their own sister. As Yuna grew up, the idea of becoming a summoner like her father came to her mind, although Wakka and Lulu were against it (Chappu was hired by the Crusaders and eventually died in a battle against Sin by using an Al Bhed machina). In spite of all their efforts, Yuna became a summoner at the age of seventeen.
Before going on her journey, she meets Tidus, a seventeen-year-old boy coming from a Zanarkand which "existed" 1000 years ago. Together, they've decided to go to Zanarkand, both hoping the city would be as Yuna's imagining it, even if only ruins remain nowadays. A summoner journey consists in gathering all the aeons of the temples of each city to be more powerful and be able to acquire the Final Aeon to defeat Sin.
After Sin's confrontation, the team goes to Luca. Yuna is on the deck, whistling... She can't accept the disparition of her beloved Tidus. But Lulu arrives and told Yuna it's time for the speech. Yuna casts a last glance to the blue horizon of the sea and walks to the stadium. In front of the crowd, she says officially that Sin is no more and that it's high time to rebuild the new world, slowly but safely. Everyone cheers. She finally adds a last word to remember Sin's victims to the people of Spira, implying a thought to Tidus.
After spending a peaceful two years on Besaid Island, Yuna is desperate for some action. So when Rikku invites her to join her Sphere Hunter group, the Gullwings, Yuna can't pass on the opportunity. Together with Rikku and the new recruit, Paine, they travel Spira in search of rare spheres until they find an old sphere of him. With this sphere, new hope and purpose is given to Yuna who eagerly searches for the man she loves.
Notable Accomplishments: Defeated Sin
Training (If any):
_______________________________________________________________________
<<> Statistics <>>
Starting xp: 500 xp
Monthly xp(October): 6 xp
Monthly xp(November): 15 xp
Monthly xp(December): 15 xp
Monthly xp(January): 15 xp
Monthly xp(February): 15 xp
Plot - Envy Attack: 10 xp
Plot - The Siege: 30 xp
RoFM: Jackal: 10 xp
RoFM: Hyena: 15 xp
Unknown Xp: 9
Total: 640/640 xp
Vital Statistics
Physical
Health: 70
Hit Points: 5040 / 5040 HP (Health * 60 + 20%)
Dexterity: 140
Style Points: 560 StP (Dexterity * 4)
Strength: 70
Inventory Slots: 7 (+1 Slot for every 10 Strength)
Base Physical Damage: 210 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 280 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 60 (Undercover Vest +10)
Defense (Damage Absorb): 640 (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 209
Magic Points: 1045 / 1045 MP (Intelligence * 5)
Skill Points: 801 / 838 SkP (Intelligence * 4)
Magic Affinity: 20
Spell Points: 80 SpP (Magic Affinity * 4)
Magic/Psionic Level: 0 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 20
Base Magic Damage: 60 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 50
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)
Luck: 1
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
801 / 838 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<skill> <level> <points>
(Dexterity)Running - Level 5 (25 points)
(Strength)Jumping - Level 5 (25 points)
(Dexterity)Roll - Level 15 (130 points)
-- Advanced Skill: Dodge Roll (15 points)
-- Advanced Skill: Dodge Leap (10 points)
(Dexterity)Reaction - Level 5 (25 points)
Honed Perception Skills
<skill> <level> <points>
(Health)Spot - Level 10 (65 points)
(Health)Listen - Level 10 (65 points)
Minor Skills
<skill> <level> <points>
(Intelligence)Search - Level 7 (38 points)
(intelligence)Gather Information - Level 5 (25 points)
Combat Skills
<skill> <level> <points>
(Dexterity)Weapons Proficiency: Pistols - Level 22 (263 points)
Magic Skills
<skill> <level> <points>
Knowledge Skills
<skill> <level> <points>
(Intelligence)Knowledge: Spira - Level 10 (65 points)
(Intelligence)Knowledge: White Magic - Level 5 (25 points)
(Intelligence)Knowledge: Summons - Level 5 (25 points)
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.
Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Type: Bonus (+10)
Effect: Allows the character to do a strong roll to get away from danger. This can be performed in tighter spaces than the Dodge Leap ability.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
205 / 560 Style Points (Current/Maximum)
Trigger Happy
Cost StP: 50
Required Skill Level: 20
Effect: Fire Multiple time at the target
Dual wield
Range 2 (1d2 Single)
Damage 1 (*0.5 )
Potshot
Cost StP: 15
Required Skill Level: 10
Effect: Deals Damage to one ennemy
Range 1 (Target)
Damage 3 (*1.5)
Target MP
Cost StP: 30
Required Skill Level: 15
Effect: Deals Damage to MP
Range 1 (Target)
Damage 1 (*0.5)
Special Effect 3 (Target MP)
Enchanted Ammo
Cost StP: 50
Required Skill Level: 20
Effect: Deals magical damage to an enemy.
Range 1 (Target)
Damage 3 (*1.5)
Special Effect 3 (Non-elemental damage, Spirit based damage)
Burst Shot
Cost StP: 30
Required Skill Level: 15
Effect: Deals great Damage to an ennemy
Range 1 (Target)
Damage 4 (*2.0)
Tableturner
Cost: StP
Required Skill Level:
Effect:
Scattershot
Cost StP: 30
Required Skill Level: 15
Effect: Deals damage to all ennemies
Range 3 (1d3 Multiple)
Damage 2 (*1.0)
-= Magical/Psionic (Spell Points) =-
0 / 80 Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 2 (100 XP)-
Healing
Associated Statistic: Intelligence
Effect: You may spend a turn in combat to try and revive an unconscious person without using items (provided they are not severely injured), roll a d100. DC 80 to revive with 1/4th of hp. DC 100 to revive with full hp.
* Feat 3 (200 XP)-
Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.
* Feat 4 (300 XP)-
Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)
* Feat 5 (400 XP)-
Search Mastery
Associated Statistic: Intelligence
Description:The character has an almost innate sense to find hidden things
Effect: +10 to Search roll
* Feat 6 (500 XP)-
Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Feat 7 (600 XP)-
Pistol Mastery
Associated Statistic: Dexterity
Description: The character has an almost innate knowledge on how to use Pistols firearms.
Effect: +10 to Pistol related rolls
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon: S&W Model 12 + Beretta M92
CB-OSP:
Side Arm:
Armor: Undercover Vest (+10 Endurance)
Pendant:
Ring 1: Adept's Ring
Ring 2:
-= Item Slots =-
Slot 1: S&W Model 12
Slot 2: Beretta M92
Slot 3: Hi-Potion
Slot 4: Hi-Potion
Slot 5: Delta Ether
Slot 6: Delta Ether
Slot 7:
_______________________________________________________________________
<<> Inventory <>>
(Home)Weapon:
Name: Tiny Bees x2
Price: 4000 credits
Augmentation Slots: 1
Roll Bonus: +0
Damage Modifier:: 800
# Controlled Shots:2
DC to Make:40
Name: S&W Model 12
Price: 27000 credits
Augmentation Slots:3 (Laser sight)
Roll Bonus:+18
Damage Modifier:: 2500
# Controlled Shots:1
DC to Make:125
Skill Level Required: 20
Name: Iron Bangle
Price: N/A
Effect: 20% HP
Name: Undercover Vest
Price: 200 credits
Benefit: +10 endurance
Description: A thin layer of kevlar designed to slip undetected under normal clothing. Typically warn by undercover officers in potentially dangerous situations. This armor can be stacked under other clothing or armors for additional protection
Name: Beretta M92
Price: 20000 credits
Augmentation Slots: 1/2 (Laser sight)
Roll Bonus:+16
Damage Modifier:: 2100
# Controlled Shots:1
DC to Make:105
Skill Level Required: 15
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
DW CHARACTER SHEET 4.0
<<> Player Info <>>
IRC Nick:
Real Name (Optional):
Time Zone (GMT Modifier):
_______________________________________________________________________
<<> Character Information <>>
-= Basics =-
Name: Yuna
Race: Human
Age: 19 years old
Birthday: August 10
Height: 161 cm
Weight: 110 Lbs
Appearance: Yuna wears an ivory close-fitting top composed of three layers: the smooth upper, the ruffled middle and the light pink embroided bottom tied under the middle. It has a large V low-cut decorated by the black Zanarkand Abes symbol, reminiscent of Tidus. The top is linked to a light pink hood by thin ivory straps. On top of her black/navi blue hot pants, Yuna wears a side gipsy skirt composed of three layers, the one underneath being always longer than the one on top. They all start by a gradient from dark blue to light blue and end by a thin turquoise double line with a white part. The side skirt is tied at her hips to her right by some long fringes.
She has kept two accessories from her summoner uniform which are the silver necklace and the wood earring. With these, she wears a long tail wrapped in a red ribbon at the base of her hair/neck, two yellow armbands with black crossed laces, a thin double yellow rope around her waist, a black wrist bracelet on her left arm, a pouch with a cowboy-cut on the flap tied to a beige belt, a pair of small-heeled black boots with white laces and big silver and golden guns decorated by a fan-shaped hammer.
-= Personality =-
Favorite Food: Strawberry Cake
Likes: Respectful People
Dislikes: People that bring harm to Innocent people
Favorite Color: Blue, Ivory and Light pink
Fears:
-= Background =-
History:
Personality: At the beginnig of her adventures, Yuna was a much more reserved person. She was shy but very passionate when something she believed in was threatened. This made her a very strong individual. Now, two years later, her personality has altered somewhat. She is a much more "out-there" person from her personality to her clothing and though she is more outgoing and optimistic without the weight of a summoner's duty on her shoulders, deep in her heart she is in sorrow for those she has lost.
Despite all these changes however, she remains an independant, kind and loving person. She always has the ability to bring out the best in everyone no matter how hopeless they seem. She symbolizes the person we all aspire to be: strong, kind, and determined. She shows us that we can overcome the obstacles in our path, and that all we need is a little faith in ourselves. Though we may change over time, she also shows us that it's possible to hold on to who we are.
History: When Yuna was seven, Sin came back.Her Father, Braska, accompanied by his fellow guardians Jecht and Auron defeated it and died, leaving her daughter orphan. Bevelle was in uproar, celebrating the victory of the High Summoner. Yuna couldn't sleep and went out to gaze alone on the long bridge in Bevelle when Kimahri, a member of the Ronso tribe, appeared to her for the first time, looking for the High Summoner's daughter. She cried a lot while Kimahri comforted her. She asked him to take her someplace far far away from Bevelle and that's how they moved to Besaid.
In Besaid, she met Wakka and his brother Chappu, Blitzball players of Besaid Aurochs team, and Lulu, a cold, mature but nice and gentle woman who practices black magic. Together, they protected and educated Yuna, as their own sister. As Yuna grew up, the idea of becoming a summoner like her father came to her mind, although Wakka and Lulu were against it (Chappu was hired by the Crusaders and eventually died in a battle against Sin by using an Al Bhed machina). In spite of all their efforts, Yuna became a summoner at the age of seventeen.
Before going on her journey, she meets Tidus, a seventeen-year-old boy coming from a Zanarkand which "existed" 1000 years ago. Together, they've decided to go to Zanarkand, both hoping the city would be as Yuna's imagining it, even if only ruins remain nowadays. A summoner journey consists in gathering all the aeons of the temples of each city to be more powerful and be able to acquire the Final Aeon to defeat Sin.
After Sin's confrontation, the team goes to Luca. Yuna is on the deck, whistling... She can't accept the disparition of her beloved Tidus. But Lulu arrives and told Yuna it's time for the speech. Yuna casts a last glance to the blue horizon of the sea and walks to the stadium. In front of the crowd, she says officially that Sin is no more and that it's high time to rebuild the new world, slowly but safely. Everyone cheers. She finally adds a last word to remember Sin's victims to the people of Spira, implying a thought to Tidus.
After spending a peaceful two years on Besaid Island, Yuna is desperate for some action. So when Rikku invites her to join her Sphere Hunter group, the Gullwings, Yuna can't pass on the opportunity. Together with Rikku and the new recruit, Paine, they travel Spira in search of rare spheres until they find an old sphere of him. With this sphere, new hope and purpose is given to Yuna who eagerly searches for the man she loves.
Notable Accomplishments: Defeated Sin
Training (If any):
_______________________________________________________________________
<<> Statistics <>>
Starting xp: 500 xp
Monthly xp(October): 6 xp
Monthly xp(November): 15 xp
Monthly xp(December): 15 xp
Monthly xp(January): 15 xp
Monthly xp(February): 15 xp
Plot - Envy Attack: 10 xp
Plot - The Siege: 30 xp
RoFM: Jackal: 10 xp
RoFM: Hyena: 15 xp
Unknown Xp: 9
Total: 640/640 xp
Vital Statistics
Physical
Health: 70
Hit Points: 5040 / 5040 HP (Health * 60 + 20%)
Dexterity: 140
Style Points: 560 StP (Dexterity * 4)
Strength: 70
Inventory Slots: 7 (+1 Slot for every 10 Strength)
Base Physical Damage: 210 (+1 Bonus for every 10 Strength * 30)
Maximum Carry Weight: 280 (+1 Bonus for every 10 Strength * 40) lbs (pounds)
Endurance: 60 (Undercover Vest +10)
Defense (Damage Absorb): 640 (+1 Bonus for every 10 Endurance * 40)
Mental:
Intelligence: 209
Magic Points: 1045 / 1045 MP (Intelligence * 5)
Skill Points: 801 / 838 SkP (Intelligence * 4)
Magic Affinity: 20
Spell Points: 80 SpP (Magic Affinity * 4)
Magic/Psionic Level: 0 (+1 Magic Level per 5 levels of Arcane Arts/Psionic Mastery Skills)
Spirit: 20
Base Magic Damage: 60 ( ((Spirit +1/10) + (Arcane Arts/Psionic Mastery Skill Level)) * 30 )
Willpower: 50
Magic/Psionic Damage Soak: 200 (+1 Bonus for every 10 Willpower * 40)
Luck: 1
Luck Points: ____ LP (+1 Luck Point for every 50 Luck)
_______________________________________________________________________
<<> Skills <>>
801 / 838 Skill Points (Current/Maximum)
0: Untrained | 5: Hobbyist | 10: Novice/Beginner | 15: Dedicated Student | 20: Educated/Trained | 25: Professional | 30: Advanced | 35: Specialist | 40: Expert | 45: Adept/Prodigy | 50: Master
Athletic Skills
<skill> <level> <points>
(Dexterity)Running - Level 5 (25 points)
(Strength)Jumping - Level 5 (25 points)
(Dexterity)Roll - Level 15 (130 points)
-- Advanced Skill: Dodge Roll (15 points)
-- Advanced Skill: Dodge Leap (10 points)
(Dexterity)Reaction - Level 5 (25 points)
Honed Perception Skills
<skill> <level> <points>
(Health)Spot - Level 10 (65 points)
(Health)Listen - Level 10 (65 points)
Minor Skills
<skill> <level> <points>
(Intelligence)Search - Level 7 (38 points)
(intelligence)Gather Information - Level 5 (25 points)
Combat Skills
<skill> <level> <points>
(Dexterity)Weapons Proficiency: Pistols - Level 22 (263 points)
Magic Skills
<skill> <level> <points>
Knowledge Skills
<skill> <level> <points>
(Intelligence)Knowledge: Spira - Level 10 (65 points)
(Intelligence)Knowledge: White Magic - Level 5 (25 points)
(Intelligence)Knowledge: Summons - Level 5 (25 points)
Vehicle Skills
<skill> <level> <points>
Survival Skills
<skill> <level> <points>
Crafting Skills
<skill> <level> <points>
-= Advanced Skills =-
Dodge Leap
Cost: 10 SP
Skill Level Required: 5
Type: Bonus (+10)
Effect: Allows the character to leap out of the way of danger. Requires an open area or it cannot be declared.
Dodge Roll
Cost: 15 SP
Skill Level Required: 10
Type: Bonus (+10)
Effect: Allows the character to do a strong roll to get away from danger. This can be performed in tighter spaces than the Dodge Leap ability.
_______________________________________________________________________
<<> Abilities <>>
-= Physical (Style Points) =-
205 / 560 Style Points (Current/Maximum)
Trigger Happy
Cost StP: 50
Required Skill Level: 20
Effect: Fire Multiple time at the target
Dual wield
Range 2 (1d2 Single)
Damage 1 (*0.5 )
Potshot
Cost StP: 15
Required Skill Level: 10
Effect: Deals Damage to one ennemy
Range 1 (Target)
Damage 3 (*1.5)
Target MP
Cost StP: 30
Required Skill Level: 15
Effect: Deals Damage to MP
Range 1 (Target)
Damage 1 (*0.5)
Special Effect 3 (Target MP)
Enchanted Ammo
Cost StP: 50
Required Skill Level: 20
Effect: Deals magical damage to an enemy.
Range 1 (Target)
Damage 3 (*1.5)
Special Effect 3 (Non-elemental damage, Spirit based damage)
Burst Shot
Cost StP: 30
Required Skill Level: 15
Effect: Deals great Damage to an ennemy
Range 1 (Target)
Damage 4 (*2.0)
Tableturner
Cost: StP
Required Skill Level:
Effect:
Scattershot
Cost StP: 30
Required Skill Level: 15
Effect: Deals damage to all ennemies
Range 3 (1d3 Multiple)
Damage 2 (*1.0)
-= Magical/Psionic (Spell Points) =-
0 / 80 Spell Points (Current/Maximum)
_______________________________________________________________________
<<> Feats <>>
(* denotes feats possessed at Character Creation)
* Feat 1 (Free)-
Dodge Mastery
Associated Statistic: Dexterity
Description: The character exhibits a sort of 'second nature' about 'the five D's of dodging' (dodge, dip, duck, dive, and dodge), whether it includes using the environment or a weapon to defend themselves, or simply getting out of the way.
Effect: +5 to flat-foot ('Reaction'-based) dodge, +10 to regular ('Roll'-based) dodge, and blocking with a weapon ('Weapons Proficiency'-based dodge)
* Feat 2 (100 XP)-
Healing
Associated Statistic: Intelligence
Effect: You may spend a turn in combat to try and revive an unconscious person without using items (provided they are not severely injured), roll a d100. DC 80 to revive with 1/4th of hp. DC 100 to revive with full hp.
* Feat 3 (200 XP)-
Improved Health I
Associated Statistic: Health
Effect: Boosts HP. The modifier of *40 is changed to *60.
* Feat 4 (300 XP)-
Physical Offensive Mastery
Associated Statistic: Dexterity
Description: The character has an almost intuitive grasp of inflicting harm on an object or enemy, whether it be armed with almost any weapon or completely unarmed.
Effect: +10 to physical attack rolls. (Weapons Proficiencies, Martial Arts)
* Feat 5 (400 XP)-
Search Mastery
Associated Statistic: Intelligence
Description:The character has an almost innate sense to find hidden things
Effect: +10 to Search roll
* Feat 6 (500 XP)-
Improved Dodge I
Associated Statistic: Dexterity
Effect: This improves the Flat Foot and regular Dodge Rolls. Instead of a +1 bonus for every 10 points, the character earns +2 per every 10 points.
Feat 7 (600 XP)-
Pistol Mastery
Associated Statistic: Dexterity
Description: The character has an almost innate knowledge on how to use Pistols firearms.
Effect: +10 to Pistol related rolls
Feat 8 (700 XP)-
Feat 9 (800 XP)-
Feat 10 (900XP)-
Feat 11(1000XP)-
Feat 12(1200XP)-
Feat 13(1400XP)-
Feat 14(1500XP)-
Feat 15(1600XP)-
Feat 16(1800XP)-
Feat 17(2000XP)-
Feat 18(2200XP)-
Feat 19(2400XP)-
Feat 20(2500XP)-
_______________________________________________________________________
<<> Weapons/Items <>>
-= Equipment Slots =-
Weapon: S&W Model 12 + Beretta M92
CB-OSP:
Side Arm:
Armor: Undercover Vest (+10 Endurance)
Pendant:
Ring 1: Adept's Ring
Ring 2:
-= Item Slots =-
Slot 1: S&W Model 12
Slot 2: Beretta M92
Slot 3: Hi-Potion
Slot 4: Hi-Potion
Slot 5: Delta Ether
Slot 6: Delta Ether
Slot 7:
_______________________________________________________________________
<<> Inventory <>>
(Home)Weapon:
Name: Tiny Bees x2
Price: 4000 credits
Augmentation Slots: 1
Roll Bonus: +0
Damage Modifier:: 800
# Controlled Shots:2
DC to Make:40
Name: S&W Model 12
Price: 27000 credits
Augmentation Slots:3 (Laser sight)
Roll Bonus:+18
Damage Modifier:: 2500
# Controlled Shots:1
DC to Make:125
Skill Level Required: 20
Name: Iron Bangle
Price: N/A
Effect: 20% HP
Name: Undercover Vest
Price: 200 credits
Benefit: +10 endurance
Description: A thin layer of kevlar designed to slip undetected under normal clothing. Typically warn by undercover officers in potentially dangerous situations. This armor can be stacked under other clothing or armors for additional protection
Name: Beretta M92
Price: 20000 credits
Augmentation Slots: 1/2 (Laser sight)
Roll Bonus:+16
Damage Modifier:: 2100
# Controlled Shots:1
DC to Make:105
Skill Level Required: 15
_______________________________________________________________________
<<> Special Notes <>>
_______________________________________________________________________
