Aziel Owens
Aziel Owens
<<> Player Info <>>
IRC Nick: Oceanblaze
Real Name (Optional): AJ
Time Zone: GMT -6
<<> Character Info <>>
Name: Aziel
Race: Human (???)
Sheet Approved by: (leave blank)
_______________________________________________________________________
Age: 28
Height: 5'10
Weight: 230 (optional)
Appearance: 28-year-old male with light brown skin, black hair, and natural light brown eyes. He is often seen wearing a fitted white t-shirt and blue pants, though he sometimes opts for an all-blue outfit. A tattoo of a diamond with an 'X' inside is inked on the back of his right shoulder, usually hidden beneath his clothing. Additionally, he has a distinctive birthmark in the shape of a dragon on the lower right side of his back, adding an intriguing touch to his otherwise subtle appearance.
Eye Color: Light Brown
Hair Color: Black
Notable Features: Notable Features: A dragon 'Like' birthmark on his lower right side 'just' above it a diamond like symbol with an X encased within it is tattooed on the backside of his right shoulder.
<<> Character Personality <>>
Favorite Food: Churros
Likes: Life
Dislikes: Losing Control
Favorite Color: Crimson & Azure
Fears: Being unable to rest
<<>Character Background<>>
History:
Aziel Owens is a veteran hero, a battle-hardened warrior who has been fighting since the age of eleven, waging wars across timelines and realities. His early years were spent in a future where all hope had crumbled—a future ravaged by endless conflict. He joined the Carrington Institute, a covert organization renowned for its expertise in espionage, where his natural talent for hacking and covert operations flourished.
Aziel’s journey took him to the past, where he successfully altered the course of history, preventing the dystopian fate he was born into. However, the battle didn’t end with his triumph. Time itself resists change, and the dark future he prevented is always on the brink of resurgence. With reality constantly at risk of unraveling, Aziel now fights to ensure his future remains undone, striving to prevent the emergence of any dark counterparts that might take its place.
Alongside a group of trusted allies, Aziel traverses alternate dimensions and fractured universes, seeking to mend reality and restore balance. As a psion, his immense telekinetic and telepathic powers make him a formidable force in the war against cosmic chaos. His mission is clear: to fight until the timeline is secured and peace is restored, once and for all.
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<<> Special Notes <>>
Xth Draco
Using the foundation and mesomorphic nature of aziels psionic orbs, a vision of a possible future he would have, moogle synthesis and pouring his very heart and soul into the forging Aziel created a once in a life time wonder. Xth Draco exists as an abnormality, incapable of pure replication and in some cases having no true basis point for its initial creation. Remembering the schematics Aziel has gone to work during 'this' time visiting various places and speaking to various beings from arcane rituals to technological avenues resulting in a retrofitted version of the item he saw in his mind. Using these various items and the material belonging to his psionic orbs & the mysterious nexus amulet aziel creates something new all together. Aziel looked to the future and fate for and saw himself, this weapon is the representation of that answer.
Passive Property:
Psi Boost: +0.5 Level 4: +*1 Level 6: +*1.5 Level 8: +*2 Level 10 +*2.5
Weapon Modes:
"Draco" Pistol Mode: +30 To Hit, 720 Damage 1d7 Hits [][][Linked: / ][][] (Eaten weapon: Rittergruppen Cutlass Lvl: 4) DC:232 5148 Price: 136,500
Retrofit Solid State: +2 Shots (2) Damage: +50 (5) Roll Bonus: +3 (3) Augmentation Slots: 2 (2) Natural Property: Extended Mag
"Mana-Knight" Sword Mode : +36 To Hit, 350 Mod Slots (Aetherium Short Sword)
Augmentation Slots: [Psion-Slayer][+20 Sword][Linked Slots: /Elemental][Materax4: ][Linked: /Added Cut] Price: 130000
"Aegis Mode" Shield Mode: +36 Block (Aetherium Light Buckler)
Augmentation Slots:[SOS Shield: At 25% of Max HP: For 1d5 rounds reduce incoming damage to 10%][+20 Shield Skill] DC: 3872 Price: 1800000
Ammo Types:[Tungston: Unsoakable(Natrual Soak applies] [Magpit][Tranq: Acute Sleep 1d20 rounds, Sleep 1d8 hours][Track Dart: Traq target on radar]
[Disrupter Rounds: Mild Shock (1d5)][Cyro Rounds: Inflict Mild Freeze] [Hammerhead Rounds: Mild Knockdown -1 Action, knockdown penalty][Black Talon: Pain - 50% chance of failing action]
Xth Phoenix
An amalgamation of every armor aziel has ever crafted and worn. Upgraded threw the power of moogle synthesis it posses nanotechnology and the advancements of the chozo inheritly making it a unique power armor all its own.
Its standard state is black with a lattice network of gold points going to his hands, knees, shoulders, and feet. When active it glows in hues of red and blue with arcing energy wings.
Amber Mail -Price: N/A
PSoak: 475(+500) MSoak: 325 (+500) Crafting DC: 252
Natrual Property: Gravity Suit: Water and zero gravity environments may be moved through like normal terrain, no heat damage from lava or fire, +500 soak (Considered both varible pressure & climate control)
Natrual Property: SOS-Wall: Grant wall at 25% or below of max HP
Natrual Property: Glass Shield Cloaking - Grant Cloak of
Statistic:Exo-suit V10: +42(+60 Dex/+50 Strength) (Divine Crafting)
Programs:
1. Nanite Stabilizer Program [Prevent HP Loss beyond -1 HP(Active hp loss not prevented]
2. Nanite Antibodies Program: 25% Res: Plague, Poison, and Disease
3. Nanite Regeneration Program: User is restored to 25% max hp at the end of battle
4. Repair Program: Reduce armor damaging status by 1 Level per round. Repair superficial damage
Stats
[+12 Health][+ 10 Awareness][+10 Luck][+10 Health]
Augments:
1.Crystal Gel Layer: Increase armor soak by 100
2.Armor Breakdown: Reduce armor to taking up 1 slot.
3.Double Linked Materia Slots:(Elemental/)
4.DD7K Protective Flight Armor Mod
-Auto-Barrier(+500 Soak + Flight After 4 hits Requires 3 Rounds to Repair itself -Barrier/Flight-
5.Bio-Suit(Nanite Infusion IV)]
6.Obsidian Biotic Amp - 25% Psi MP Cut / Grant 3 Cover Actions
7.Obsidian Extend: 5
8.Open slot for interchangable tech
Pendent: Psionic Amulet: +500 Psionic Damage - Natrual Propety: +25 Luck
Ring 1: Spirit Power Ring: Natrual Property +50 Spirit Stat Special Bonus: +25 Awareness
Ring 2:Touph Ring: +50 to All Stats Natrual Property: +50 Spirit
Name: Orichalcum Ring of Masking
Price: 924750 crowns
Crafting DC: 4200
Max Enchantment Level: 5
Natural Property: +5
Health +10
Wearer's HP, MP, weaknesses/strengths, elemental affinity, and otherwise cannot be readily discerned, even by Sense or Libra.
1 Unit of Adamantium
Key Items:
Hacked UMN Pad (Giving Admin Level Access)
Eternal Crimson Dragoon Spirit
Name: Tuxedo
Benefit: You look sharp as hell
Description: The top of the line in clothing, a tuxedo suit worn only to the best of events and gala events. Costs an arm and a leg in terms of clothing, and offers no real benefit, but its par for the course if you plan to attend a formal event.
Desc.
A rather properly fitted pair of black dress pants, a pair of black dress shoes, a white dress shirt, a black straight tie, and a black jacket, a set of onyx cufflinks, as well as a pair of black sunglasses all stacked together in a single box.
Health: 62
Awareness: 60
Dexterity: 100
Strength: 100
Spirit: 100
Luck: 85
Materia: Healing
[Cure: 10% of 1 target's HP. (10 MP) (*1)][Cura: 20% of a target's HP. (40 MP)][Curaga: Restores 30% of a target's hp. (90 MP)]
Materia: Advanced Heal
[Cleanse: Mild-Acute "Disease" statuses. (90 MP)][Reraise:Terminal Regen: If killed remain at 1 HP. (360 MP)]
Esuna: Mild-Acute "Blind," "Confuse," "Disease," "Petrify," "Poison," "Silence," "Sleep," "Slow," "Stop," "Zombie," "Weak," "Heat," "Peril," "Magnetize," "Pain," "Trouble," "Feeble," "Sadness," "Fury," "Soaked," "Clod," "Infested," and "Shock" statuses. (360 MP) (60 SpP) (300 AP)
Materia: Regen
[Regen: x2 Healing(except other spell regens (10 MP)][Regenera:base spell damage (40 MP)][Regenega: 5% HP (90 MP)]
Materia: Life
[Raise:Revive at 25% (90 MP)][Arise:Revive at 50% (250 MP)]
Status Effect
Materia Name: Mystify
[Drain - Saps HP, 1/2 is returned as hp. (40 MP)(*2)] [Fog:Inflicts Mild "Lapse" (Nullify Level 3 or lower customs)Will REsist Only 160 MP]
[Confuse: Mild "Confuse" status for 1d5 rounds. [Will-Resist Only] (40 MP
[Berserk: 50% phys. damage bonus, attacks enemies at random [Will-Resist Only] (160 MP)]
Destruct
[Erase: Remove 1 Positive Effect starting with most recent (90 MP)]
[Dispel: Removes positive status effects from a selected target. Removes Mild, Moderate, and Acute "Offense," "Defense," "Runic," "Haste", "Multicast," "Aura," "Artillery", "Invoke," "Sharpen," and "Regen" statuses. (160 MP)
Barrier
[Protect: 1/2 Phys Damage 40 MP][Shell: 1/2 Mag Damage 40 MP][Reflect: Reflect certain magic back at the castor (160 MP)]
Time
[Slow: 1/2 Target Dex Bonus (40 MP)][Haste: Raise dex by 1/2 Base Dex (90 MP)][Stop: Stop target for 1d3 (160 MP)]
Materia Name: Prism
[Prism: Blinding beam of bursting light, deals half damage, inflicts Mild "Blind" (90 MP)(*3)]
[Prismra: 2 Blinding beams of bursting light, deals half damage, inflicts Moderate "Blind" (160 MP)(*4)]
[Prismga: Massive cricle of prismatic spirals, Deals half damage, inflicts Acute "Blind" (250 MP)(*5)]
Materia: Ultimate
Master Contain
[Ardor: 5 Targets, blast of thermal upheaval. (250 MP)(*5)][Freeze: 5 Targets, Massive frozen stalagmites erupt.(250 MP)(*5)]
[Flood: 5 Targets, water crashes down(250 MP)(*5)][Tornado: 5 Targets, Massive tornado vortex (250 MP)(*5)]
Master Comet
[Comet: 1 Single powerful comet, colletaral damage capable (250 MP)(*5)][Cometra: A rain of comets is sent crashing down upon a single enemy. 1d4 hits at *2 damage apiece. This spell has the capacity to inflict collateral damage. (490 MP)(1d4 *2)]
Summon:
[Angel of Judgement] (MASTER)
Day/Level Uses Per Day. Deals 1d200 (500) damage per hit (unsoakable holy damage)
[Quetzalcoatl] (MASTER)
Description: The Feathered Serpent of lore and king of all thunderbirds, Quetzalcoatl is a curious amalgam of bird, snake, and lightning. It is a taciturn and emotionless creature with precious little to say about anything, but unfaltering loyalty to its summoner.
Quetzalcoatl appears as a great bird composed of shimmering, fluid green lightning bordered with darker green and gold, with ornate markings stretching along its body and its proud chest tufted with broad yellow feathers. While a particular marking resembles eyes, it has no true face, or for that matter any features to speak of. Its large wings end in dangling extensions that reach the bottom of its length, and rather than legs its cylindrical torso simply flares out at the feet and 'hips', giving the impression of an ornate robe.
Level 5: (1250 MP)
Summon Attack: Thunderstorm
Lightning strikes the ground, and out of the scorch mark spirals the thunderbird. Flaring its wings wide, it briefly raises its head to charge, firing forth a crackling barrage of chain lightning that acts as a tracer for the final column of thunder at the end.
Deals 1d10 hits of 5000 Unsoakable Lightning damage per level, plus 35,000 Unsoakable Lightning damage per level to all enemies from the final explosion.
[Ixion] (MASTER)
Level 5: (1500 MP)
Summon Attack: Aerospark
Leaping through a portal on a leash of lightning, Ixion trots about gracefully, gathering energy into his uniquely shaped horn and discharging it at the enemy with two tosses of his head, sending great discs of lightning flying through the enemy ranks.
Deals 75,000 Lightning damage per level, with a 50% chance per level of removing Reflect, Haste, Protect, and Shell
Materia: Bahamut
Materia: Magus Sisters
Materia: Fenrir
Materia: Support
[Name: Widecast(Master): Attached spells add to +5 targets]
[Doctor's Code(Master): +150% Effect on restoratives]
[MP Turbo(Master): Level 5: Damage +100%/MP Cost +50%, Damage boost to linked spell.]
[Magic Counter: When physically attacked, adds at 50% chance of countering with a linked spell. 1d100; 51+]
[Added Cut(Master): When linked to a materia, adds additional physical hits to casting of a spell. Normal attacks only. Combo Ability Level: 1d4]
[L1: Slice - +1 Hit][L2: Double Cut - +1d2 Hits][L3: Triple Slash - 1d3 Hits][L4: Quad Blow - +1d4 hits][L5: Pummel - Adds 1d5 hits]
Name: Elemental
Effect: Weapons deal the % damage to elements opposite that of the linked materia; armor reduces damage from linked materia by %
[L1:Weapon:150% /Armor: 75%]100[L2:Weapon:200%/Armor:50%]200[L3:Weapon:250%/Armor: 33%]300[L4: Weapon: 300%/Armor: 25%]400[L5:Weapon:400%/Armor: 10%] |Master: 500
Name:Master Added Effect
Description: When linked to a materia on an object, assigns the status effect related to the materia to that object. On an armor, this becomes a resistance to a certain status effect, while on a weapon, that weapon gains a percentage chance of inflicting that status effect. Roll 1d100; 10% would be 90+ success, 25% would be 75+ success, etc.
[L1: Added Effect 10%][L2: Added Effect 25%][L3: Added Effect 33%][L4: Added Effect 50%][L5: Added Effect 75%]
Materia Name: Advanced Valor
Cost: 44100 gil
Available:
AP To Mastery: 600
Description:
Spells Contained:
Level 1: Bravega - Emboldens three targets, granting them the power of the caster's spirit. Inflicts Chronic "Offense" status for 1d5 rounds. (250 MP) (40 SpP)
Level 2: Faithga - Augments the spiritual fervor of three allies, granting them the power of the caster's spirit. Inflicts Acute "Offense" status for 1d5 rounds. (250 MP) (40 SpP) (300 AP)
Level 3: Mastery (300 AP)
Status
Dex+: [L5: 25%] x4 STR+:[L5: 25%] x4 Will+:[L5: 25%] x4 SPR+:[L5: 25%] x4
_______________________________________________________________________
IRC Nick: Oceanblaze
Real Name (Optional): AJ
Time Zone: GMT -6
<<> Character Info <>>
Name: Aziel
Race: Human (???)
Sheet Approved by: (leave blank)
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<<> Base Statistic modifiers <>>
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<<> Traits and Feats <>>
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<<>Statistics<>>
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Artisan
Bonuses: Spirit: +, Crafting: +
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
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<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
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<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
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<<> Inventory <>>
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<<> Character Description <>><<> Traits and Feats <>>
<<>Statistics<>>
Experience Total:
Skill Points Total:
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Resistance: +%
Improved Survival: +
Milestones:
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
True Sight:
Milestones:
Ability:
Pinpoint Spellcasting
Description: There's a force in the universe that makes things happen. For the arcanist, that thing is you, growing in tune with the environment and its inner workings, striking the foe with precision spells.
Effect: On a magical or psionic attack, you may spend 5 LP prior to rolling, allowing you to roll your attack twice and take the higher of the two rolls. This must be declared before attacking, and cannot be used after the attack roll is made.
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Reaction: +
Milestones:
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Improved Momentum: +
Milestones:
Base Magical Damage: (800 * 2) + 1250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved MP: +
Improved Magic Damage: +
Improved Magic Defense: +
Milestones:
Ability:
Iron Will
Description: A talented mage seeks to exert their will upon the universe, made manifest by their talents, and their imposition when another seeks to do the same.
Effect: On a magic defense or Royal Guard roll, you may spend 5 LP prior to rolling, allowing you to roll twice and take the higher of the two rolls. This must be declared before defending, and cannot be used after the roll is made.
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Draw!: +%
Milestones:
_______________________________________________________________________Skill Points Total:
Milestone Derivatives:
Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
Improved Survival: + -> +10 to final result of survival roll
( ) Health: [] + | Bonus: +Improved Resistance: +% -> +5% resistance to negative Status Effects (Capts at 50%)
Improved Survival: + -> +10 to final result of survival roll
HP: ((health * 50) + Milestones) | Armor: (health + Milestones) | Physical Soak: (health + Milestones + traits)
Magical Soak: (health + Milestones + traits) | Status Resistance: (See Milestones) | Death Threshold: (Milestones)
Endure: (Milestones) | Survival Result Bonus: (Milestones)
Milestone Derivatives:
Improved Resistance: +%
Improved Survival: +
Milestones:
Milestone Derivatives:
Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
(PC) Awareness: [] + | Bonus: +Improved Melee: + -> +5 awareness bonus on melee attacks
Improved Ranged: + -> +5 awareness bonus on ranged attacks
Improved Magic: + -> +5 awareness bonus on magic attacks
True Sight: -> -10 to Illusion or Invisibility detection DCs
Initiative: 1d500 | Base Attack Bonus: | Perception Bonus:
Melee: (See Milestones) | Ranged: (See Milestones) | Magic: (See Milestones)
True Sight: (See Milestones) | Combat Reflexes: (See Milestones) | Sneak Attack Negation: (See Milestones)
Milestone Derivatives:
Improved Melee: +
Improved Ranged: +
Improved Magic: +
True Sight:
Milestones:
Pinpoint Spellcasting
Description: There's a force in the universe that makes things happen. For the arcanist, that thing is you, growing in tune with the environment and its inner workings, striking the foe with precision spells.
Effect: On a magical or psionic attack, you may spend 5 LP prior to rolling, allowing you to roll your attack twice and take the higher of the two rolls. This must be declared before attacking, and cannot be used after the attack roll is made.
Milestone Derivatives:
Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
( ) Dexterity: [] + | Bonus: +Improved Block: + -> +5 Dexterity bonus when blocking a melee attack
Improved Dodge: + -> +5 Dexterity bonus when dodging an attack
Improved Reaction: + -> +5 Dexterity Bonus when performing Flat Foot or Reaction-based dodges
Full Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Flat-foot Dodge: (((dexterity / 10) + (dexterity_temp / 10)) + See Milestones) | Block Bonus: (See Milestones)
Dodge Bonus: (See Milestones) | Agility Bonus: (See Milestones) | Flat-foot/reaction Bonus: (See Milestones)
Style Points: (dexterity * 5)
Milestone Derivatives:
Improved Block: +
Improved Dodge: +
Improved Reaction: +
Milestones:
Milestone Derivatives:
Improved Slots: + -> +2 Inventory Slots
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
( ) Strength: [] + | Bonus: +Improved Slots: + -> +2 Inventory Slots
Improved Momentum: + -> +5 Strength roll bonus when performing skill checks
Base Physical Damage: ((strength + strength_temp) * 2) + Milestones | Inventory Size: (strength / 10) + Milestones | Momentum: (See Milestones)
Item Effect: (See Milestones) | Pierce: (See Milestones) | Brace: (See Milestones)
Milestone Derivatives:
Improved Slots: +
Improved Momentum: +
Milestones:
Milestone Derivatives:
Improved MP: + -> +200 Max MP
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
(PC) Spirit: [] + | Bonus: +Improved MP: + -> +200 Max MP
Improved Magic Damage: + -> +250 magic damage
Improved Magic Defense: + -> +5 Spirit roll bonus when resisting magic
Base Magical Damage: (800 * 2) + 1250 | Spell Points: (spirit * 5) + Milestones | MP: (spirit * 10) + Milestones
Magic Defense: (See Milestones) | Item Defense: (See Milestones) | Crafting: (See Milestones)
Milestone Derivatives:
Improved MP: +
Improved Magic Damage: +
Improved Magic Defense: +
Milestones:
Iron Will
Description: A talented mage seeks to exert their will upon the universe, made manifest by their talents, and their imposition when another seeks to do the same.
Effect: On a magic defense or Royal Guard roll, you may spend 5 LP prior to rolling, allowing you to roll twice and take the higher of the two rolls. This must be declared before defending, and cannot be used after the roll is made.
Milestone Derivatives:
Draw!: +% -> +2% chance to draw a second Critical card
( ) Luck: [] + | Bonus: +Draw!: +% -> +2% chance to draw a second Critical card
Luck Points: | Critical Damage: (See Milestones) | Luck roll result: (See Milestones)
Draw chance: (See Milestones) | Critical Defense: (See Milestones) | Draw defense: (See Milestones)
Milestone Derivatives:
Draw!: +%
Milestones:
<<>Skills<>>
0: Untrained | 1: Hobbyist | 2: Novice/Beginner | 3: Dedicated Student | 4: Educated/Trained | 5: Professional | 6: Advanced | 7: Specialist | 8: Expert | 9: Adept/Prodigy | 10: Master
Movement
Bonuses: Dexterity: +, Full Dodge: +, Flat-foot Dodge: +, Agility Bonus: + | Strength: +, Momentum: +
General - Athletics
Name: Dodge Leap
General - Reaction
Name: Block
Name: Quick-Draw
Name: Recovery
General - Swimming
General - Acrobatics
Name: Tumble
Name: Dodge Roll
Utility
Bonuses: Health: + | Awareness: +, Perception Bonus: +, True Sight: +
General - Computer Use
General - Gather Info
Name: Interrogation
Name: Torture
General - Perception
General - Speechcraft
Name: Sense Motive
Combat
Bonuses: Awareness: +, Base Attack Bonus: +, Melee: +, Ranged: +, Combat Reflexes: +, Sneak Attack Negation: + | Dexterity: +, Flat-foot/reaction Bonus: +
Weapon Proficiency - Swords
Name: Dual Strike
Name: Triple Strike
Weapon Proficiency - Shields
Name: Shield Block
Name: Shield Counter
Name: Shield Cover
Magic
Bonuses: Spirit: +, Magic Defense: + | Awareness: +, Magic: +
Psionics - Telepathy / Psychokinesis
Name: Mental Awareness
Name: Heightened Reception
Name: Improved Range
Name: Mind Probe
Name: Mind Sonar
Name: Mental Scream
Name: Advanced Range
Psionics - Telekinesis
Name: Telekinetic Defense
Name: Improved Range
Name: Controlled Telekinesis
Name: Passive Telekinesis
Name: Advanced Range
Name: Advanced Telekinetic Defense
Name: Atomic Telekinesis
Magic - Assisted Magic
Name: Materia Manipulator
Artisan
Bonuses: Spirit: +, Crafting: +
Artisan - Engineering
Name: Simple Gadgets/Instruments
Field Training
Bonuses: Awareness: +, Perception Bonus: +, True Sight: +
General - Vehicle Operation: Heavy Mecha
General - Vehicle Operation: Heavy Spacecraft
<<> Abilities <>>
-= Physical (Style Points) =-
Current Style Points: (Used) / (Max) StP
-= Magical/Psionic (Spell Points) =-
<<> Equipment Slots <>>
Note: Dual-Wielded items occupy 1 Equipment Slot (not Inventory Slot).
Weapon:
Side Arm:
Armor:
Pendant:
Ring 1:
Ring 2:
Gil: 35000
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<<> Inventory <>>
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Age: 28
Height: 5'10
Weight: 230 (optional)
Appearance: 28-year-old male with light brown skin, black hair, and natural light brown eyes. He is often seen wearing a fitted white t-shirt and blue pants, though he sometimes opts for an all-blue outfit. A tattoo of a diamond with an 'X' inside is inked on the back of his right shoulder, usually hidden beneath his clothing. Additionally, he has a distinctive birthmark in the shape of a dragon on the lower right side of his back, adding an intriguing touch to his otherwise subtle appearance.
Eye Color: Light Brown
Hair Color: Black
Notable Features: Notable Features: A dragon 'Like' birthmark on his lower right side 'just' above it a diamond like symbol with an X encased within it is tattooed on the backside of his right shoulder.
<<> Character Personality <>>
Favorite Food: Churros
Likes: Life
Dislikes: Losing Control
Favorite Color: Crimson & Azure
Fears: Being unable to rest
<<>Character Background<>>
History:
Aziel Owens is a veteran hero, a battle-hardened warrior who has been fighting since the age of eleven, waging wars across timelines and realities. His early years were spent in a future where all hope had crumbled—a future ravaged by endless conflict. He joined the Carrington Institute, a covert organization renowned for its expertise in espionage, where his natural talent for hacking and covert operations flourished.
Aziel’s journey took him to the past, where he successfully altered the course of history, preventing the dystopian fate he was born into. However, the battle didn’t end with his triumph. Time itself resists change, and the dark future he prevented is always on the brink of resurgence. With reality constantly at risk of unraveling, Aziel now fights to ensure his future remains undone, striving to prevent the emergence of any dark counterparts that might take its place.
Alongside a group of trusted allies, Aziel traverses alternate dimensions and fractured universes, seeking to mend reality and restore balance. As a psion, his immense telekinetic and telepathic powers make him a formidable force in the war against cosmic chaos. His mission is clear: to fight until the timeline is secured and peace is restored, once and for all.
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<<> Special Notes <>>
Xth Draco
Using the foundation and mesomorphic nature of aziels psionic orbs, a vision of a possible future he would have, moogle synthesis and pouring his very heart and soul into the forging Aziel created a once in a life time wonder. Xth Draco exists as an abnormality, incapable of pure replication and in some cases having no true basis point for its initial creation. Remembering the schematics Aziel has gone to work during 'this' time visiting various places and speaking to various beings from arcane rituals to technological avenues resulting in a retrofitted version of the item he saw in his mind. Using these various items and the material belonging to his psionic orbs & the mysterious nexus amulet aziel creates something new all together. Aziel looked to the future and fate for and saw himself, this weapon is the representation of that answer.
Passive Property:
Psi Boost: +0.5 Level 4: +*1 Level 6: +*1.5 Level 8: +*2 Level 10 +*2.5
Weapon Modes:
"Draco" Pistol Mode: +30 To Hit, 720 Damage 1d7 Hits [][][Linked: / ][][] (Eaten weapon: Rittergruppen Cutlass Lvl: 4) DC:232 5148 Price: 136,500
Retrofit Solid State: +2 Shots (2) Damage: +50 (5) Roll Bonus: +3 (3) Augmentation Slots: 2 (2) Natural Property: Extended Mag
"Mana-Knight" Sword Mode : +36 To Hit, 350 Mod Slots (Aetherium Short Sword)
Augmentation Slots: [Psion-Slayer][+20 Sword][Linked Slots: /Elemental][Materax4: ][Linked: /Added Cut] Price: 130000
"Aegis Mode" Shield Mode: +36 Block (Aetherium Light Buckler)
Augmentation Slots:[SOS Shield: At 25% of Max HP: For 1d5 rounds reduce incoming damage to 10%][+20 Shield Skill] DC: 3872 Price: 1800000
Ammo Types:[Tungston: Unsoakable(Natrual Soak applies] [Magpit][Tranq: Acute Sleep 1d20 rounds, Sleep 1d8 hours][Track Dart: Traq target on radar]
[Disrupter Rounds: Mild Shock (1d5)][Cyro Rounds: Inflict Mild Freeze] [Hammerhead Rounds: Mild Knockdown -1 Action, knockdown penalty][Black Talon: Pain - 50% chance of failing action]
Xth Phoenix
An amalgamation of every armor aziel has ever crafted and worn. Upgraded threw the power of moogle synthesis it posses nanotechnology and the advancements of the chozo inheritly making it a unique power armor all its own.
Its standard state is black with a lattice network of gold points going to his hands, knees, shoulders, and feet. When active it glows in hues of red and blue with arcing energy wings.
Amber Mail -Price: N/A
PSoak: 475(+500) MSoak: 325 (+500) Crafting DC: 252
Natrual Property: Gravity Suit: Water and zero gravity environments may be moved through like normal terrain, no heat damage from lava or fire, +500 soak (Considered both varible pressure & climate control)
Natrual Property: SOS-Wall: Grant wall at 25% or below of max HP
Natrual Property: Glass Shield Cloaking - Grant Cloak of
Statistic:Exo-suit V10: +42(+60 Dex/+50 Strength) (Divine Crafting)
Programs:
1. Nanite Stabilizer Program [Prevent HP Loss beyond -1 HP(Active hp loss not prevented]
2. Nanite Antibodies Program: 25% Res: Plague, Poison, and Disease
3. Nanite Regeneration Program: User is restored to 25% max hp at the end of battle
4. Repair Program: Reduce armor damaging status by 1 Level per round. Repair superficial damage
Stats
[+12 Health][+ 10 Awareness][+10 Luck][+10 Health]
Augments:
1.Crystal Gel Layer: Increase armor soak by 100
2.Armor Breakdown: Reduce armor to taking up 1 slot.
3.Double Linked Materia Slots:(Elemental/)
4.DD7K Protective Flight Armor Mod
-Auto-Barrier(+500 Soak + Flight After 4 hits Requires 3 Rounds to Repair itself -Barrier/Flight-
5.Bio-Suit(Nanite Infusion IV)]
6.Obsidian Biotic Amp - 25% Psi MP Cut / Grant 3 Cover Actions
7.Obsidian Extend: 5
8.Open slot for interchangable tech
Pendent: Psionic Amulet: +500 Psionic Damage - Natrual Propety: +25 Luck
Ring 1: Spirit Power Ring: Natrual Property +50 Spirit Stat Special Bonus: +25 Awareness
Ring 2:Touph Ring: +50 to All Stats Natrual Property: +50 Spirit
Name: Orichalcum Ring of Masking
Price: 924750 crowns
Crafting DC: 4200
Max Enchantment Level: 5
Natural Property: +5
Health +10
Wearer's HP, MP, weaknesses/strengths, elemental affinity, and otherwise cannot be readily discerned, even by Sense or Libra.
1 Unit of Adamantium
Key Items:
Hacked UMN Pad (Giving Admin Level Access)
Eternal Crimson Dragoon Spirit
Name: Tuxedo
Benefit: You look sharp as hell
Description: The top of the line in clothing, a tuxedo suit worn only to the best of events and gala events. Costs an arm and a leg in terms of clothing, and offers no real benefit, but its par for the course if you plan to attend a formal event.
Desc.
A rather properly fitted pair of black dress pants, a pair of black dress shoes, a white dress shirt, a black straight tie, and a black jacket, a set of onyx cufflinks, as well as a pair of black sunglasses all stacked together in a single box.
Health: 62
Awareness: 60
Dexterity: 100
Strength: 100
Spirit: 100
Luck: 85
Materia: Healing
[Cure: 10% of 1 target's HP. (10 MP) (*1)][Cura: 20% of a target's HP. (40 MP)][Curaga: Restores 30% of a target's hp. (90 MP)]
Materia: Advanced Heal
[Cleanse: Mild-Acute "Disease" statuses. (90 MP)][Reraise:Terminal Regen: If killed remain at 1 HP. (360 MP)]
Esuna: Mild-Acute "Blind," "Confuse," "Disease," "Petrify," "Poison," "Silence," "Sleep," "Slow," "Stop," "Zombie," "Weak," "Heat," "Peril," "Magnetize," "Pain," "Trouble," "Feeble," "Sadness," "Fury," "Soaked," "Clod," "Infested," and "Shock" statuses. (360 MP) (60 SpP) (300 AP)
Materia: Regen
[Regen: x2 Healing(except other spell regens (10 MP)][Regenera:base spell damage (40 MP)][Regenega: 5% HP (90 MP)]
Materia: Life
[Raise:Revive at 25% (90 MP)][Arise:Revive at 50% (250 MP)]
Status Effect
Materia Name: Mystify
[Drain - Saps HP, 1/2 is returned as hp. (40 MP)(*2)] [Fog:Inflicts Mild "Lapse" (Nullify Level 3 or lower customs)Will REsist Only 160 MP]
[Confuse: Mild "Confuse" status for 1d5 rounds. [Will-Resist Only] (40 MP
[Berserk: 50% phys. damage bonus, attacks enemies at random [Will-Resist Only] (160 MP)]
Destruct
[Erase: Remove 1 Positive Effect starting with most recent (90 MP)]
[Dispel: Removes positive status effects from a selected target. Removes Mild, Moderate, and Acute "Offense," "Defense," "Runic," "Haste", "Multicast," "Aura," "Artillery", "Invoke," "Sharpen," and "Regen" statuses. (160 MP)
Barrier
[Protect: 1/2 Phys Damage 40 MP][Shell: 1/2 Mag Damage 40 MP][Reflect: Reflect certain magic back at the castor (160 MP)]
Time
[Slow: 1/2 Target Dex Bonus (40 MP)][Haste: Raise dex by 1/2 Base Dex (90 MP)][Stop: Stop target for 1d3 (160 MP)]
Materia Name: Prism
[Prism: Blinding beam of bursting light, deals half damage, inflicts Mild "Blind" (90 MP)(*3)]
[Prismra: 2 Blinding beams of bursting light, deals half damage, inflicts Moderate "Blind" (160 MP)(*4)]
[Prismga: Massive cricle of prismatic spirals, Deals half damage, inflicts Acute "Blind" (250 MP)(*5)]
Materia: Ultimate
Master Contain
[Ardor: 5 Targets, blast of thermal upheaval. (250 MP)(*5)][Freeze: 5 Targets, Massive frozen stalagmites erupt.(250 MP)(*5)]
[Flood: 5 Targets, water crashes down(250 MP)(*5)][Tornado: 5 Targets, Massive tornado vortex (250 MP)(*5)]
Master Comet
[Comet: 1 Single powerful comet, colletaral damage capable (250 MP)(*5)][Cometra: A rain of comets is sent crashing down upon a single enemy. 1d4 hits at *2 damage apiece. This spell has the capacity to inflict collateral damage. (490 MP)(1d4 *2)]
Summon:
[Angel of Judgement] (MASTER)
Day/Level Uses Per Day. Deals 1d200 (500) damage per hit (unsoakable holy damage)
[Quetzalcoatl] (MASTER)
Description: The Feathered Serpent of lore and king of all thunderbirds, Quetzalcoatl is a curious amalgam of bird, snake, and lightning. It is a taciturn and emotionless creature with precious little to say about anything, but unfaltering loyalty to its summoner.
Quetzalcoatl appears as a great bird composed of shimmering, fluid green lightning bordered with darker green and gold, with ornate markings stretching along its body and its proud chest tufted with broad yellow feathers. While a particular marking resembles eyes, it has no true face, or for that matter any features to speak of. Its large wings end in dangling extensions that reach the bottom of its length, and rather than legs its cylindrical torso simply flares out at the feet and 'hips', giving the impression of an ornate robe.
Level 5: (1250 MP)
Summon Attack: Thunderstorm
Lightning strikes the ground, and out of the scorch mark spirals the thunderbird. Flaring its wings wide, it briefly raises its head to charge, firing forth a crackling barrage of chain lightning that acts as a tracer for the final column of thunder at the end.
Deals 1d10 hits of 5000 Unsoakable Lightning damage per level, plus 35,000 Unsoakable Lightning damage per level to all enemies from the final explosion.
[Ixion] (MASTER)
Level 5: (1500 MP)
Summon Attack: Aerospark
Leaping through a portal on a leash of lightning, Ixion trots about gracefully, gathering energy into his uniquely shaped horn and discharging it at the enemy with two tosses of his head, sending great discs of lightning flying through the enemy ranks.
Deals 75,000 Lightning damage per level, with a 50% chance per level of removing Reflect, Haste, Protect, and Shell
Materia: Bahamut
Materia: Magus Sisters
Materia: Fenrir
Materia: Support
[Name: Widecast(Master): Attached spells add to +5 targets]
[Doctor's Code(Master): +150% Effect on restoratives]
[MP Turbo(Master): Level 5: Damage +100%/MP Cost +50%, Damage boost to linked spell.]
[Magic Counter: When physically attacked, adds at 50% chance of countering with a linked spell. 1d100; 51+]
[Added Cut(Master): When linked to a materia, adds additional physical hits to casting of a spell. Normal attacks only. Combo Ability Level: 1d4]
[L1: Slice - +1 Hit][L2: Double Cut - +1d2 Hits][L3: Triple Slash - 1d3 Hits][L4: Quad Blow - +1d4 hits][L5: Pummel - Adds 1d5 hits]
Name: Elemental
Effect: Weapons deal the % damage to elements opposite that of the linked materia; armor reduces damage from linked materia by %
[L1:Weapon:150% /Armor: 75%]100[L2:Weapon:200%/Armor:50%]200[L3:Weapon:250%/Armor: 33%]300[L4: Weapon: 300%/Armor: 25%]400[L5:Weapon:400%/Armor: 10%] |Master: 500
Name:Master Added Effect
Description: When linked to a materia on an object, assigns the status effect related to the materia to that object. On an armor, this becomes a resistance to a certain status effect, while on a weapon, that weapon gains a percentage chance of inflicting that status effect. Roll 1d100; 10% would be 90+ success, 25% would be 75+ success, etc.
[L1: Added Effect 10%][L2: Added Effect 25%][L3: Added Effect 33%][L4: Added Effect 50%][L5: Added Effect 75%]
Materia Name: Advanced Valor
Cost: 44100 gil
Available:
AP To Mastery: 600
Description:
Spells Contained:
Level 1: Bravega - Emboldens three targets, granting them the power of the caster's spirit. Inflicts Chronic "Offense" status for 1d5 rounds. (250 MP) (40 SpP)
Level 2: Faithga - Augments the spiritual fervor of three allies, granting them the power of the caster's spirit. Inflicts Acute "Offense" status for 1d5 rounds. (250 MP) (40 SpP) (300 AP)
Level 3: Mastery (300 AP)
Status
Dex+: [L5: 25%] x4 STR+:[L5: 25%] x4 Will+:[L5: 25%] x4 SPR+:[L5: 25%] x4
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Last edited by Oceanblaze on September 19th, 2024, 6:47 am, edited 5 times in total.